Hi, I am a developer with over 7 years of game dev experience. I’m dependable, direct, friendly and honest. I have always enjoyed working in cross-functional teams, collaborating with various disciplines, and I generally value teamwork and prioritizing supporting the team. Code-wise, I aspire to write it in a readable and maintainable way, using programming patterns, SOLID principles, and good practices, generally making the architecture clean and simple.

Borko Marcetic

Hi, I am a developer with over 7 years of game dev experience. I’m dependable, direct, friendly and honest. I have always enjoyed working in cross-functional teams, collaborating with various disciplines, and I generally value teamwork and prioritizing supporting the team. Code-wise, I aspire to write it in a readable and maintainable way, using programming patterns, SOLID principles, and good practices, generally making the architecture clean and simple.

Available to hire

Hi, I am a developer with over 7 years of game dev experience. I’m dependable, direct, friendly and honest.

I have always enjoyed working in cross-functional teams, collaborating with various disciplines, and I generally value teamwork and prioritizing supporting the team. Code-wise, I aspire to write it in a readable and maintainable way, using programming patterns, SOLID principles, and good practices, generally making the architecture clean and simple.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Software Engineer at Two Desperados Serbia
April 20, 2021 - November 20, 2025
Core team member for the top marble shooter games Viola's Quest and WokaWoka, delivering a portfolio of 40+ releases with a 10M+ player base. Delivered a stable, smooth experience across titles; developed new quest and achievement systems, a survey system, new special shooters, dialogues and various offers and events. Solo developed a clone of our game Non Crossing, a live ops mini-game, in under two months. Core member of a small team that created the top-performing live ops feature in terms of revenue, company-wide. Early member of a prototype group who developed and brought Garden Sort from idea to full release on the store. Implemented various SDKs and plugins (AppLovin, IronSource, Firebase, AppsFlyer, Game Tuner, deep links) and supported hiring and onboarding. Taught a gamemaking course to university students to inspire potential recruits and for the sheer joy of it. https://twodesperados.com/
Game Developer at Freelancer Serbia
April 20, 2016 - April 20, 2019
Created prototypes, small games, apps, and 3D art, focusing on gameplay mechanics and performance. Worked directly with clients to meet their needs and deliver polished results. Maintained a reputation for quality and reliability by consistently meeting deadlines and exceeding expectations.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet