Hi, I'm Braden Hajer, a passionate game composer and producer with a keen interest in crafting unique game soundtracks and immersive audio experiences. I've had the opportunity to compose, produce, and design sound for various indie game projects, often working under tight time constraints and creative challenges. Music and game design are my passions, and I enjoy experimenting with different styles and atmospheres to bring stories and gameplay to life. Collaboration is key for me, and I love working closely with teams to ensure every element of a game feels cohesive and personal. Whether it's designing dice mechanics or directing a project, I bring creativity and a meticulous eye to every aspect. Outside of game design, I’m involved in community leadership and advocacy, which keeps me grounded and inspired.

Braden Hajer

Hi, I'm Braden Hajer, a passionate game composer and producer with a keen interest in crafting unique game soundtracks and immersive audio experiences. I've had the opportunity to compose, produce, and design sound for various indie game projects, often working under tight time constraints and creative challenges. Music and game design are my passions, and I enjoy experimenting with different styles and atmospheres to bring stories and gameplay to life. Collaboration is key for me, and I love working closely with teams to ensure every element of a game feels cohesive and personal. Whether it's designing dice mechanics or directing a project, I bring creativity and a meticulous eye to every aspect. Outside of game design, I’m involved in community leadership and advocacy, which keeps me grounded and inspired.

Available to hire

Hi, I’m Braden Hajer, a passionate game composer and producer with a keen interest in crafting unique game soundtracks and immersive audio experiences. I’ve had the opportunity to compose, produce, and design sound for various indie game projects, often working under tight time constraints and creative challenges. Music and game design are my passions, and I enjoy experimenting with different styles and atmospheres to bring stories and gameplay to life.

Collaboration is key for me, and I love working closely with teams to ensure every element of a game feels cohesive and personal. Whether it’s designing dice mechanics or directing a project, I bring creativity and a meticulous eye to every aspect. Outside of game design, I’m involved in community leadership and advocacy, which keeps me grounded and inspired.

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Work Experience

Composer, Game Designer at Fairwick School of Witchery
January 1, 2023 - July 9, 2025
Composed and produced the soundtrack to Fairwick School of Witchery, an adventure game about wizardry, potions, and school drama. Wrote 13 songs over the course of a year for the project, which had a team size of 5. Experimented stylistically, taking the soundtrack from visual novel parody to smooth jazz to militaristic marches. Collaborated with the team lead to design many of the game’s areas, enemies, items, and UI elements.
Composer, Sound Designer, Game Designer at At Winter’s End
September 1, 2023 - July 9, 2025
Wrote and produced the game’s soundtrack, 8 tracks (with various dynamic variations bringing the total up to 20) in 9 weeks. Worked with the creative director to find the game’s sonic vision, focusing on familiarity, intimacy, and an organic feel. Produced many of the game’s sound effects. Worked on the game’s dice mechanics, from high-level design to playtesting and refinement. Copy-edited the game’s script.
Creative Director, Composer, Sound Designer, Writer at GreenSpace, LLC (All Rights Reserved)
January 1, 2024 - July 9, 2025
Led the creation of the game for the UGD Winter 2025 Game Jam, a project with a team size of 5 and 72 hours to make the game. Wrote the game’s soundtrack, 6 songs. Focused on creating an uncomfortable atmosphere by twisting bland genres into the uncanny. Designed all game sound effects from scratch. Wrote 6,000 words of narrative text. Directed the project, tracking team goals and priorities to ensure a cohesive vision.
Composer, Game Designer at Entrenched
January 1, 2024 - July 9, 2025
Created the game’s soundtrack for the UGD Winter 2024 Game Jam in a team of 5, completing the soundtrack in about 7 hours. Produced 2 songs with a goofy, over-the-top jazz aesthetic. Designed all game sound effects from scratch. Conceptualized the initial game theme around recursion, "X in an X," and designed microgames that form the bulk of gameplay. The team placed 3rd in the jam.
Composer, Game Designer at Fairwick School of Witchery
January 1, 2023 - July 9, 2025
Composed and produced the soundtrack to Fairwick School of Witchery, an adventure game about wizardry, potions, and school drama. Wrote 13 songs over the course of a year for the project, which had a team size of 5. Experimented stylistically, taking the soundtrack from visual novel parody to smooth jazz to militaristic marches. Often given stylistic free reign, leading to favorite productions like “Fairwick River.” Collaborated with the team lead to design many of the game’s areas, enemies, items, and UI elements.
Composer, Sound Designer, Game Designer at At Winter’s End
September 30, 2023 - July 9, 2025
Wrote and produced the game’s soundtrack, 8 tracks (with a number of very different dynamic variations bringing the track total up to 20) in 9 weeks. Worked with the creative director to find the game’s sonic vision, settling on familiarity, intimacy, and feeling organic. Few effects were used on most tracks and arrangements were kept small. Produced many of the game’s sound effects. Worked on the game’s dice mechanics, from high-level design to playtesting and refinement. Copy-edited the game’s script.
Creative Director, Composer, Sound Designer, Writer at GreenSpace, LLC (All Rights Reserved)
January 31, 2024 - July 9, 2025
Led the creation of the game for the UGD Winter 2025 Game Jam with a team size of 5 over 72 hours. Wrote the game’s soundtrack (6 songs), focused on creating an uncomfortable atmosphere and twisting bland genres into the uncanny. Designed all sound effects from scratch, wrote 6,000 words of narrative text, and directed the project to maintain a cohesive vision.
Composer, Game Designer at Entrenched
January 31, 2024 - July 9, 2025
Created the game’s soundtrack for the UGD Winter 2024 Game Jam with a team size of 5 and 72 hours to complete. Wrote and finished the soundtrack in about 7 hours, composing 2 jazz-themed songs. Designed all game sound effects from scratch. Conceptualized initial recursion theme and designed the game’s microgames forming the gameplay bulk. The team placed 3rd in the jam.
Composer, Game Designer at Fairwick School of Witchery
January 1, 2023 - July 9, 2025
Composed and produced the soundtrack to Fairwick School of Witchery, an adventure game about wizardry, potions, and school drama. Wrote 13 songs over the course of a year for the project, which had a team size of 5. Experimented stylistically, taking the soundtrack from visual novel parody to smooth jazz to militaristic marches. Collaborated with the team lead to design many of the game’s areas, enemies, items, and UI elements.
Composer, Sound Designer, Game Designer at At Winter’s End
September 30, 2023 - July 9, 2025
Wrote and produced the game’s soundtrack, 8 tracks (with a number of very different dynamic variations bringing the track total up to 20) in 9 weeks. Worked with the creative director to find the game’s sonic vision, settling on familiarity, intimacy and feeling organic. Produced many of the game’s sound effects, worked on the game’s dice mechanics from high-level design to playtesting and refinement, and copy-edited the game’s script.
Creative Director, Composer, Sound Designer, Writer at GreenSpace, LLC (All Rights Reserved)
January 31, 2024 - July 9, 2025
Led the creation of the game for the UGD Winter 2025 Game Jam with a team of 5 and 72 hours to make the game. Wrote the game’s soundtrack, 6 songs, focused on creating an uncomfortable atmosphere by twisting bland genres into the uncanny. Designed all the game’s sound effects from scratch, wrote 6,000 words of narrative text, and directed the project, keeping track of every member’s goals and priorities to ensure a cohesive vision.
Composer, Game Designer at Entrenched
January 31, 2024 - July 9, 2025
Created the game’s soundtrack for the UGD Winter 2024 Game Jam with a team of 5 and 72 hours. Wrote and finished the game’s soundtrack in a day (about 7 hours), 2 songs in total, with a goofy, over-the-top jazz aesthetic. Designed all the game’s sound effects from scratch, designed the initial game concept based on recursion, and designed the game’s microgames that form the bulk of gameplay. The team placed 3rd.
Composer, Game Designer at Fairwick School of Witchery
January 1, 2023 - July 9, 2025
Composed and produced the soundtrack for the adventure game Fairwick School of Witchery, creating 13 songs over a year and experimenting stylistically from visual novel parody to smooth jazz to militaristic marches. Collaborated with the team lead to design many of the game's areas, enemies, items, and UI elements.
Composer, Sound Designer, Game Designer at At Winter’s End
September 30, 2023 - July 9, 2025
Wrote and produced the game’s soundtrack with 8 tracks and 20 dynamic variations in 9 weeks. Worked closely with the creative director on the sonic vision, producing moody and atmospheric music with minimal effects. Additionally, produced many of the game’s sound effects, contributed to dice mechanic design, and copy-edited the script.
Creative Director, Composer, Sound Designer, Writer at GreenSpace, LLC (All Rights Reserved)
January 31, 2024 - July 9, 2025
Led the creation of the game for the UGD Winter 2025 Game Jam with a team of 5 over 72 hours. Wrote the game's soundtrack with 6 songs, focusing on creating an uncomfortable atmosphere by twisting bland genres into the uncanny. Designed all sound effects from scratch, wrote 6,000 words of narrative text, and directed the project to ensure a cohesive vision.
Composer, Game Designer at Entrenched
January 31, 2024 - July 9, 2025
Created the game’s soundtrack for the UGD Winter 2024 Game Jam in about 7 hours, comprising 2 songs with a goofy, over-the-top jazz aesthetic. Designed all sound effects from scratch and conceptualized the game's theme of recursion. Designed the game's microgames which formed the bulk of gameplay. The team placed 3rd.
Composer, Game Designer at Fairwick School of Witchery
January 1, 2023 - July 14, 2025
Composed and produced the soundtrack for Fairwick School of Witchery, an adventure game about wizardry, potions, and school drama. Wrote 13 songs over the course of a year for the project with a team size of 5. Experimented stylistically, ranging from visual novel parody to smooth jazz to militaristic marches. Collaborated with the team lead to design many of the game’s areas, enemies, items, and UI elements.
Composer, Sound Designer, Game Designer at At Winter’s End
September 1, 2023 - July 14, 2025
Wrote and produced the game's soundtrack, 8 tracks with dynamic variations totaling 20 in 9 weeks. Collaborated with the creative director to define the game's sonic vision focusing on familiarity, intimacy, and organic feel. Produced many of the game’s sound effects and worked on dice mechanics from design to playtesting and refinement. Also copy-edited the game’s script.
Creative Director, Composer, Sound Designer, Writer at GreenSpace, LLC (All Rights Reserved)
January 31, 2024 - July 14, 2025
Led the creation of the game for the UGD Winter 2025 Game Jam with a team of 5 in 72 hours. Wrote the game’s soundtrack of 6 songs, focused on creating an uncomfortable atmosphere by twisting familiar genres into the uncanny. Designed all the game’s sound effects from scratch, wrote 6,000 words of narrative text, and directed the project to ensure cohesive vision.
Composer, Game Designer at Entrenched
January 31, 2024 - July 14, 2025
Created the game’s soundtrack for the UGD Winter 2024 Game Jam in a day, composing 2 songs with a jazz aesthetic matching the game's absurdity. Designed sound effects from scratch and conceptualized the game's recursion theme. Designed microgames that form the bulk of gameplay. The team placed 3rd.

Education

Bachelor's Degree at University of Chicago
January 1, 2021 - June 1, 2025
Bachelor's Degree at University of Chicago
January 1, 2021 - June 1, 2025
Bachelor's Degree at University of Chicago
January 1, 2021 - June 1, 2025
Bachelor's Degree at University of Chicago
January 1, 2021 - June 1, 2025
Bachelor's Degree at University of Chicago
January 1, 2021 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services