I have 10 years of 3D experience. I spent 3.5 years in the games industry creating 3D assets for multiplayer VR games, healthcare simulations, and industrial training experiences. As a freelance graphic and web designer with 8 years of experience, I have created brand packages for hunting camps in Saskatchewan, small towns in Alberta, and a local dental studio.

Brady J. Harty

I have 10 years of 3D experience. I spent 3.5 years in the games industry creating 3D assets for multiplayer VR games, healthcare simulations, and industrial training experiences. As a freelance graphic and web designer with 8 years of experience, I have created brand packages for hunting camps in Saskatchewan, small towns in Alberta, and a local dental studio.

Available to hire

I have 10 years of 3D experience. I spent 3.5 years in the games industry creating 3D assets for multiplayer VR games, healthcare simulations, and industrial training experiences.

As a freelance graphic and web designer with 8 years of experience, I have created brand packages for hunting camps in Saskatchewan, small towns in Alberta, and a local dental studio.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

3D Artist at Red Iron Labs
September 30, 2020 - July 31, 2024
I worked as a 3D Artist on 20+ VR/AR projects during my time in this role. Ranging from multiplayer arena battle games to healthcare aids and workplace safety simulations
Web & Graphic Designer at Freelance
September 1, 2024 - Present
As a freelancer I have created websites and logos for several clients. For an outfitting camp, I created a fresh logo and coded their website with HTML, CSS, and JavaScript from scratch. Later I converted the website to Wordpress as more people needed to collaborate on updates to the content. I also created and helped setup a Wordpress website with Google hosted emails for a local dental clinic.

Education

Multimedia Production at Lethbridge College
August 28, 2016 - June 30, 2018
Graduated with Honours in 2018

Qualifications

Robots and Pencils Award
July 1, 2017 - July 1, 2017
Awarded to a continuing Multimedia Production student on the basis of outstanding academic achievement in computer science or graphic design in combination with a strong digital portfolio.

Industry Experience

Computers & Electronics, Gaming, Retail, Agriculture & Mining
    uniE621 Yogscast TTT - Lewis
    Initially released in 2020 I continually updated this model with new lessons I've learned about making characters for games, as well as adding new features. As of 2023 I am no longer updating this model in favour of creating and replacing it with a new one, made from scratch with a more focused art direction. The character was sculpted in ZBrush. It was retopologized and rigged in Autodesk Maya. 3D Coat was used to create the UVs, and it was finally textured with Substance Painter. After that it was imported into Garry's Mod and released.
    uniE621 Yogscast TTT - Sharky
    Initially released in 2021 I continually updated this model with new lessons I've learned about making characters for games, as well as adding new features. As of 2023 I am no longer updating this model in favour of creating and replacing it with a new one, made from scratch with a more focused art direction. The character was sculpted in ZBrush. It was retopologized and rigged in Autodesk Maya. 3D Coat was used to create the UVs, and it was finally textured with Substance Painter. After that it was imported into Garry's Mod and released. https://www.twine.net/signin
    uniE621 Yogscast TTT - Breeh
    This was the first TTT model I made based on a request from on of the members of The Yogscast. I took a new approach on this one, enlisting the assistance of a concept artist, Thom, who I had worked with here and there over the course of a decade at that point. His art brought a new level of appeal to this character that I wouldn't have been able to achieve alone. The character was sculpted in ZBrush. It was retopologized and rigged in Autodesk Maya. 3D Coat was used to create the UVs, and it was finally textured with Substance Painter. After that it was imported into Garry's Mod and released. https://www.twine.net/signin
    uniE621 Muffin Fight Chef Models
    Muffin Fight was released in (2020) and was the first shipped title I worked on. All the original assets were created within two weeks. In 2023 I pitched a redesign of the chef models to our team and they loved it. This is a breakdown of the new chef models! https://www.twine.net/signin
    uniE621 Calaway Fun AR App Models
    Work done at Red Iron Labs for Calaway Park (2023). Models created for their redesigned park and AR App. Calaway redesigned several of their buildings and wanted to create an AR app to let these new buildings come to life. My job was to recreate the actual models present at the park in 3D for the AR app and give them short animations for user interaction. https://www.twine.net/signin
    uniE621 Town of Milk River Logo
    Client work from 2017. This was my first ever freelance project. https://www.twine.net/signin logo
    uniE621 Hook Shot Logo
    Personal Work from August 2025. https://www.twine.net/signin logo
    uniE621 Dwarf Star Logo
    Personal Work from August 2025. https://www.twine.net/signin logo