Concept Artist with 1.5+ years of professional experience creating character, weapon, environment, prop, and VFX designs for games and interactive media. Proven ability to deliver compelling visuals using 2D and 3D workflows, from exploratory sketches to key art. Passionate about designing engaging experiences. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Braeden Whitla

Concept Artist with 1.5+ years of professional experience creating character, weapon, environment, prop, and VFX designs for games and interactive media. Proven ability to deliver compelling visuals using 2D and 3D workflows, from exploratory sketches to key art. Passionate about designing engaging experiences. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Concept Artist with 1.5+ years of professional experience creating character, weapon, environment, prop, and VFX designs for games and interactive media. Proven ability to deliver compelling visuals using 2D and 3D workflows, from exploratory sketches to key art. Passionate about designing engaging experiences.

Portfolio: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent

Work Experience

Freelance Concept Artist at Quarter Circle Design
November 1, 2024 - June 1, 2025
Clients Include: Netflix, Epic, Crystal Dynamics - Created concept and pitch art across 3 projects tailored to client vision and direction from Quarter Circle Design’s creative leadership. - Delivered a range of designs including props, keyframes, creatures, and environments in various art directions and styles under tight timelines.
Freelance Illustrator at IQPictures
June 30, 2025 - July 15, 2025
Designed and digitally painted 6 full-color illustrations for the card game, World of Kylia, ensuring adherence to established art direction, card layouts, and graphic elements.
Junior Concept Artist at Gadget-Bot Productions
October 30, 2023 - July 14, 2025
Produced concept art for weapons, props, VFX, and banner illustrations across 5 projects using a combination of 2D and 3D workflows. Participated in internal reviews and critiques, incorporating feedback and aligning with art direction.

Education

BFA Illustration at College for Creative Studies
August 1, 2014 - December 31, 2018
Concept Design at Brainstorm School
August 1, 2019 - April 30, 2024
Concept Design at Gnomon School of Visual Effects, Games, and Animation
July 1, 2021 - September 30, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    uniE621 HYPERCROSS : Unity-Powered Antigravity Racing Game
    HyperCross is a Solo Game Development project powered by Unity that I have been working on. View the whole project]( https://www.twine.net/signin I designed, modeled, and textured all of the vehicles and environmental models, as well as the menus, UI graphics, character sprites, VFX, sound effects, and menu music. Inspired by games like F-Zero GX, Kirby Air Ride, Star Wars Ep. 1 Racer, and XG2, this project has been a journey across several disciplines -- including but not limited to: C programming, music production, illustration, and game, graphic, concept, VFX, sound, and motion design. *HyperCross is still in development. Elements are subject to change. gamedevelopment videogames conceptart