Available to hire
Hi there! I’m Brandon Jack, an AR/VR Unity Developer, indie game developer, and animator with six years of experience crafting high-quality games and training simulations. I’m passionate about turning ideas into immersive experiences and collaborating with cross-functional teams to ship polished products.
I specialize in Unity and C#, AR/VR development, rapid prototyping, and scalable software architectures. I love building interactive 3D worlds, optimizing performance, and mentoring teams to deliver engaging, user-centric experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Intermediate
Intermediate
Work Experience
VR Training Developer at General Atomics
January 1, 2025 - PresentDeveloped C# and C++ scripts for classified VR/AR simulations built in Unity and Unreal Engine; created 3D models of aircraft and wrote scripts for VR training simulations; created and animated 3D character models; created 3D avatars to move and work with the user in VR including hand tracking, object interaction, head movement, and locomotion animation.
AR/VR Developer Team Lead at SCI
January 1, 2024 - January 1, 2025Resigned after receiving an offer from GA; managed a team of 7 people in a group of over 200 on their daily tasks and signed time cards; mentored team members and managed conflict resolution; created 3D training simulations for the DoD to help training military personnel in VR UI/UX.
UI/UX Programmer (Questie Addon) at Questie Addon (World of Warcraft)
January 1, 2024 - PresentAdded and updated UI/UX features for a top 10 World of Warcraft addon using Lua; updated libraries and databases in XML and Lua; collaborated with a large team for a user base of more than 5,000,000 gamers.
Project Lead at Shadow Hand Games
January 1, 2023 - January 1, 2024Managed a small indie game studio team to lead development of multiple indie games for release; wrote C# scripts for core gameplay mechanics; created 3D models and 3D environments for multiple games/projects.
Software Engineer at General Atomics
January 1, 2022 - January 1, 2023Developed and maintained simulations for classified aircraft projects; assisted in planning, documentation, and deployment of software solutions; set up and created the backend data framework for the storefront and the users in PHP and SQL.
Education
Bachelor of Science in Game Design at University of California, Santa Cruz
January 11, 2030 - January 19, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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