Brolin Fernandes
I am a holographics and XR developer with a strong foundation in electronics and interaction technology.
About
I am a holographics and XR developer with a strong foundation in electronics and interaction technology. I design and build Unity and Unreal Engine SDKs for holographic devices, leveraging external APIs like ArcGIS, Cesium, and Stipple to create immersive, multi-user experiences across construction, defense, government, and pharmaceutical sectors.
I enjoy turning complex requirements into practical prototypes, leading workshops, mentoring interns, and delivering end-to-end holographic solutions. I thrive in cross-disciplinary teams and love exploring new ways to push the boundaries of holography and interactive technology.
- 8 years' experience
- Joined September 2025
Industry experience
- Education
- Manufacturing
- Software & Internet
- Healthcare
- Professional Services
- Media & Entertainment
- Government
- Real Estate & Construction
- Life Sciences
- Transportation & Logistics
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Work experience· 17 roles
Designed and developed Unity and Unreal Engine SDKs for holographic devices, integrated external APIs (ArcGIS, Cesium, Stipple) to create holographic applications; conducted SDK trainings and workshops for clients, partners, and students; delivered complete holographic applications across construction, defense, government, and pharmaceutical sectors; implemented advanced tracking and control methods (ART, OptiTrack, SenseGlove, MANUS, and custom object controllers); performed pre-sales prototyping and MVPs; led hardware and software installations and live demonstrations at client offices and international events; mentored student-interns and external projects; contributed to solution architecture and decision making for projects related to construction, defense and municipalities.
Designed and developed Unity and Unreal Engine SDKs for holographic devices, delivering intuitive APIs with thorough documentation. Integrated external APIs (ArcGIS, Cesium, Stipple) to create holographic applications across construction, defense, government, and pharma sectors. Conducted SDK trainings and workshops for clients, partners, and students to accelerate adoption. Implemented advanced tracking and control methods (ART, OptiTrack, SenseGlove, MANUS, and custom controllers) to expand device functionality. Built rapid prototypes and MVPs for pre-sales, and led hardware/software installations and live demonstrations at client offices and international events. Mentored interns and external projects and contributed to solution architecture for projects in construction, defense and municipalities.
Designed and developed Unity and Unreal Engine SDKs for holographic devices, making them intuitive, easy to use, supported by comprehensive documentation. Integrated several external APIs (ArcGIS, Cesium, Stipple) to create holographic applications. Conducted SDK trainings and workshops for clients, partners, and students. Delivered holographic applications across construction, defense, government, and pharmaceutical sectors. Implemented advanced tracking and control methods (ART, OptiTrack, SenseGlove, MANUS, and custom object controllers). Pre-sales: built rapid prototypes and MVPs tailored to client requirements. Led hardware and software installations and live technical demonstrations at client offices and international events. Mentored student-interns and external projects. Contributed to solution architecture and decision making for projects related to construction, defense and municipalities.
Education· 10
Certifications and awards
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