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UNITY
Expert in: HTML5, TypeScript, Game Design + 1 more
Senior Game Developer with 8+ years of experience building high-performance HTML5 and mobile games using Phaser, PixiJS, and Cocos Creator. Experienced across real-money gaming (RMG), iGaming systems (slots, poker), multiplayer games, and casual titles. Strong focus on scalable architecture, performance optimization, and real-time systems. Proven track record of delivering production-ready games with monetization systems, analytics integration, and cross-platform compatibility. Comfortable working in remote teams and owning features end-to-end.…Senior Game Developer with 8+ years of experience building high-performance HTML5 and mobile games using Phaser, PixiJS, and Cocos Creator. Experienced across real-money gaming (RMG), iGaming systems (slots, poker), multiplayer games, and casual titles. Strong focus on scalable architecture, performance optimization, and real-time systems. Proven track record of delivering production-ready games with monetization systems, analytics integration, and cross-platform compatibility. Comfortable working in remote teams and owning features end-to-end.WWWW…
More info Expert in: Prototype, .NET, Unity + 24 more
I'm a Senior Game Engineer / Full-Stack Developer with over 10 years of hands-on experience, progressing from junior roles to senior and lead engineering positions, delivering high-quality interactive experiences across mobile, desktop, console, and web platforms.
My work blends high-performance client-side game engines with robust back-end systems, including multiplayer networks, real-time synchronization, and scalable cloud architectures. I thrive on performance, scalability, and player-centric design, and I enjoy mentoring teams, applying Agile and DevOps best practices, and pushing the boundaries of web-based and real-time gaming. I have deep hands-on expertise with Unity and Unreal Engine, HTML5 game development with Pixi.js and Phaser.js, and modern frontend/backend stacks (React/Next.js, Vue, Go, Node.js, and cloud/server architectures).…I'm a Senior Game Engineer / Full-Stack Developer with over 10 years of hands-on experience, progressing from junior roles to senior and lead engineering positions, delivering high-quality interactive experiences across mobile, desktop, console, and web platforms.
My work blends high-performance client-side game engines with robust back-end systems, including multiplayer networks, real-time synchronization, and scalable cloud architectures. I thrive on performance, scalability, and player-centric design, and I enjoy mentoring teams, applying Agile and DevOps best practices, and pushing the boundaries of web-based and real-time gaming. I have deep hands-on expertise with Unity and Unreal Engine, HTML5 game development with Pixi.js and Phaser.js, and modern frontend/backend stacks (React/Next.js, Vue, Go, Node.js, and cloud/server architectures).WWWW…
More info Expert in: Pro Tools, Adobe Premiere Pro, Logic Pro + 17 more
chrismakesstories.com I'm Chris Porter, a Los Angeles-based writer, composer, and sound designer who creates immersive experiences across concert works, film, podcasts, theater, and immersive events. I blend words, music, and sound to push stories forward and make a lasting impact. I’m passionate about collaborating with visionary teams to bring others' visions to life. I’m always exploring new storytelling formats and technologies to transform audiences into part of the narrative, whether on stage, screen, or in interactive spaces.…chrismakesstories.com I'm Chris Porter, a Los Angeles-based writer, composer, and sound designer who creates immersive experiences across concert works, film, podcasts, theater, and immersive events. I blend words, music, and sound to push stories forward and make a lasting impact. I’m passionate about collaborating with visionary teams to bring others' visions to life. I’m always exploring new storytelling formats and technologies to transform audiences into part of the narrative, whether on stage, screen, or in interactive spaces.WWWW…
More info Expert in: Unity, C#, Blueprints + 1 more
I have been a game programmer for 6+ years. There isn't much more to say- just want to make some good games with good people.…I have been a game programmer for 6+ years. There isn't much more to say- just want to make some good games with good people.WWWW…
More info Expert in: Android, Dart, Flutter + 8 more
Hi, I’m Jason Elder, a seasoned iOS/Android app developer and consultant who thrives on turning ideas into reliable mobile solutions. I’ve led projects across startups and large agencies, from initial concept through architecture and deployment, with a strong focus on clean code, scalable design, and delightful user experiences.
My background spans cross‑platform development (Flutter, Dart, native iOS/Android), 3D/Unity work, and integration with back‑end services like Supabase and various CMS/e‑commerce platforms. I enjoy solving complex problems and delivering robust mobile experiences that meet real business goals.…Hi, I’m Jason Elder, a seasoned iOS/Android app developer and consultant who thrives on turning ideas into reliable mobile solutions. I’ve led projects across startups and large agencies, from initial concept through architecture and deployment, with a strong focus on clean code, scalable design, and delightful user experiences.
My background spans cross‑platform development (Flutter, Dart, native iOS/Android), 3D/Unity work, and integration with back‑end services like Supabase and various CMS/e‑commerce platforms. I enjoy solving complex problems and delivering robust mobile experiences that meet real business goals.WWWW…
More info Expert in: Unity, Game Design, Unity 3D
Hi, I’m ALEX ALIMBUYUGUEN, a Melbourne-based Games and Interactivity graduate with hands-on Unity experience. I’m passionate about creating engaging gameplay and collaborating with teams to translate ideas into functional prototypes.
I’m seeking an entry-level Game Design role where I can apply my strong interpersonal skills, stay adaptable, and contribute to a collaborative team while continuing to learn and grow as a designer.…Hi, I’m ALEX ALIMBUYUGUEN, a Melbourne-based Games and Interactivity graduate with hands-on Unity experience. I’m passionate about creating engaging gameplay and collaborating with teams to translate ideas into functional prototypes.
I’m seeking an entry-level Game Design role where I can apply my strong interpersonal skills, stay adaptable, and contribute to a collaborative team while continuing to learn and grow as a designer.WWWW…
More info Expert in: Adobe Lightroom, Adobe Photoshop, Adobe Illustrator + 5 more
Hi, I'm Shaharbin Aboobacker, a cinematographer and filmmaker with over 10 years of experience working across various film formats including 16-35 mm and the latest shooting formats. I have a strong passion for creating visually compelling stories and have worked on diverse projects ranging from short fiction and TV series to commercials and music videos.
I am also enthusiastic about emerging technologies and have been one of the first Asian cinematographers to create multiple virtual reality immersive content and have also been on the forefront of beta testing AI applications . I enjoy mentoring upcoming creators and speaking about cinematography, immersive storytelling, and technology, which allows me to share my knowledge and inspire others in the industry. You can check out some of my work at www.shaharbin.com…Hi, I'm Shaharbin Aboobacker, a cinematographer and filmmaker with over 10 years of experience working across various film formats including 16-35 mm and the latest shooting formats. I have a strong passion for creating visually compelling stories and have worked on diverse projects ranging from short fiction and TV series to commercials and music videos.
I am also enthusiastic about emerging technologies and have been one of the first Asian cinematographers to create multiple virtual reality immersive content and have also been on the forefront of beta testing AI applications . I enjoy mentoring upcoming creators and speaking about cinematography, immersive storytelling, and technology, which allows me to share my knowledge and inspire others in the industry. You can check out some of my work at www.shaharbin.comWWWW…
More info Expert in: Audio, Izotope Ozone, Logic Pro + 6 more
I'm Ed Varga, a seasoned music composer, sound designer, and audio engineer based in Portland, OR. I bring 25+ years of studio, production, and project management experience to film, TV, and video games, crafting immersive soundscapes and emotional scores from concept to delivery. I work with Logic Pro, Finale, Unity, FMOD, Wwise, and a range of hardware and software to create unique palettes for each project. I work very collaboratively with directors, developers, content producers and musicians of all experience levels.
Credits: https://tonegeneratorstudios.com/credits
Music samples: https://tonegeneratorstudios.com/music
Game audio samples: https://tonegeneratorstudios.com/audio-for-games…I'm Ed Varga, a seasoned music composer, sound designer, and audio engineer based in Portland, OR. I bring 25+ years of studio, production, and project management experience to film, TV, and video games, crafting immersive soundscapes and emotional scores from concept to delivery. I work with Logic Pro, Finale, Unity, FMOD, Wwise, and a range of hardware and software to create unique palettes for each project. I work very collaboratively with directors, developers, content producers and musicians of all experience levels.
Credits: https://tonegeneratorstudios.com/credits
Music samples: https://tonegeneratorstudios.com/music
Game audio samples: https://tonegeneratorstudios.com/audio-for-gamesWWWW…
More info Expert in: Unity 3D, Presentation Design, Motion Graphic + 20 more
Competition keeps rising, and that can make it hard to stay ahead. You need someone who helps you grow, adjust fast, and keep moving forward. If that’s where you are right now, you’re in the right place.
I’ve always believed success is more than money. It’s about impact. It’s about knowing the work you put out helped someone else move forward, feel relief, or finally reach a goal they’ve been stuck on. That’s the mindset I bring into every project.
I’m not here to sound perfect or impress you with big words. I’m here to do the real work, stay honest with you, and make sure you feel supported from start to finish. If you’ve dealt with people who treat your project like “just another job,” I understand why you’d be tired of that.
I don’t only complete tasks. I help you make progress. Sometimes that means solving a problem that’s been slowing you down. Sometimes it means launching something you’ve been putting off. Sometimes it means taking what already works and making it stronger, clearer, and more consistent.
You’ll get clear communication, straight answers, and a partner who takes your goals seriously. I stay present, I keep you updated, and I focus on outcomes that fit what you actually want, not what looks good on paper.
I’ve worked with clients from different places and different industries. Some were starting from zero. Some were growing fast. Some were stuck and didn’t know the next move. Every time, I treated the work with the same care and effort, because that’s the only way I work.
You bring the vision. I’ll bring the focus, the follow-through, and the results. Let’s build something that works and something you’ll be proud of.…Competition keeps rising, and that can make it hard to stay ahead. You need someone who helps you grow, adjust fast, and keep moving forward. If that’s where you are right now, you’re in the right place.
I’ve always believed success is more than money. It’s about impact. It’s about knowing the work you put out helped someone else move forward, feel relief, or finally reach a goal they’ve been stuck on. That’s the mindset I bring into every project.
I’m not here to sound perfect or impress you with big words. I’m here to do the real work, stay honest with you, and make sure you feel supported from start to finish. If you’ve dealt with people who treat your project like “just another job,” I understand why you’d be tired of that.
I don’t only complete tasks. I help you make progress. Sometimes that means solving a problem that’s been slowing you down. Sometimes it means launching something you’ve been putting off. Sometimes it means taking what already works and making it stronger, clearer, and more consistent.
You’ll get clear communication, straight answers, and a partner who takes your goals seriously. I stay present, I keep you updated, and I focus on outcomes that fit what you actually want, not what looks good on paper.
I’ve worked with clients from different places and different industries. Some were starting from zero. Some were growing fast. Some were stuck and didn’t know the next move. Every time, I treated the work with the same care and effort, because that’s the only way I work.
You bring the vision. I’ll bring the focus, the follow-through, and the results. Let’s build something that works and something you’ll be proud of.WWWW…
More info Expert in: API, C#, Unity + 2 more
I'm a software and game developer with over 25 years of experience.
I’ve been using Unity since 2010 and worked on 14 published game titles, including working on ports for Sony, Zynga and Disney.
In addition, I’ve built my own two racing games, SuperTrucks Offroad Racing, and currently in development, Block Trucks Multiplayer Racing.
I’m looking for any role related to front-end Unity development or can build out your game’s backend API and database and make it scale.
I also have extensive enterprise backend and integration development experience, I can build a full game backend with Azure Functions or CloudFlare Workers, and have it scale along with a robust database solution.
I am well experienced with integrating many SDKs, Ad SDKs, Analytics SDKs, and have broad knowledge in publishing to PC, WebGL and mobile (both Android and iOS) as well as integrating with payment systems like Xsolla and Stripe.
I also have extensive experience building multiplayer games with Mirror, as well as integrating them with Edgegap for matchmaking and global game server orchestration and scaling.…I'm a software and game developer with over 25 years of experience.
I’ve been using Unity since 2010 and worked on 14 published game titles, including working on ports for Sony, Zynga and Disney.
In addition, I’ve built my own two racing games, SuperTrucks Offroad Racing, and currently in development, Block Trucks Multiplayer Racing.
I’m looking for any role related to front-end Unity development or can build out your game’s backend API and database and make it scale.
I also have extensive enterprise backend and integration development experience, I can build a full game backend with Azure Functions or CloudFlare Workers, and have it scale along with a robust database solution.
I am well experienced with integrating many SDKs, Ad SDKs, Analytics SDKs, and have broad knowledge in publishing to PC, WebGL and mobile (both Android and iOS) as well as integrating with payment systems like Xsolla and Stripe.
I also have extensive experience building multiplayer games with Mirror, as well as integrating them with Edgegap for matchmaking and global game server orchestration and scaling.WWWW…
More info Expert in: Ableton Live, Audio, Guitar Pro + 10 more
Damian Moloney is an Australian composer and sound designer specializing in interactive audio for art installations, theatre, video games, and digital art projects. Operating under Damian Moloney Music and Sound (DMMS), he designs immersive auditory environments that bridge the gap between physical spaces and digital narratives.
With a background in percussion and a passion for sonic experimentation, Damian combines organic instrumentation, modular synthesis, and field recordings to build unique sonic palettes. His recent work highlights a shift toward physical and cultural spaces. In the 2024/2025 season, Damian created the interactive visuals and audio for the Understories exhibition at the Wagga Art Gallery. He followed this with the original score and sound design for FreeRoam Theatre’s stage production of Mary Shelley’s Frankenstein, and provided audio editing and composition for Juanita McLauchlan’s Yilaa minyaminyabal maaru-ma-lda-y (Soon everything will be healing).
This artistic sensitivity is backed by deep technical expertise in interactive media. Damian’s portfolio includes dynamic scores for acclaimed indie games such as ΔV: Rings of Saturn, Super Sami Roll, and the intense twin-stick shooter NIMRODS: GunCraft Survivor.
Damian collaborates with artists, directors, and developers worldwide, crafting bespoke audio solutions that enhance the emotional impact and immersion of interactive experiences.…Damian Moloney is an Australian composer and sound designer specializing in interactive audio for art installations, theatre, video games, and digital art projects. Operating under Damian Moloney Music and Sound (DMMS), he designs immersive auditory environments that bridge the gap between physical spaces and digital narratives.
With a background in percussion and a passion for sonic experimentation, Damian combines organic instrumentation, modular synthesis, and field recordings to build unique sonic palettes. His recent work highlights a shift toward physical and cultural spaces. In the 2024/2025 season, Damian created the interactive visuals and audio for the Understories exhibition at the Wagga Art Gallery. He followed this with the original score and sound design for FreeRoam Theatre’s stage production of Mary Shelley’s Frankenstein, and provided audio editing and composition for Juanita McLauchlan’s Yilaa minyaminyabal maaru-ma-lda-y (Soon everything will be healing).
This artistic sensitivity is backed by deep technical expertise in interactive media. Damian’s portfolio includes dynamic scores for acclaimed indie games such as ΔV: Rings of Saturn, Super Sami Roll, and the intense twin-stick shooter NIMRODS: GunCraft Survivor.
Damian collaborates with artists, directors, and developers worldwide, crafting bespoke audio solutions that enhance the emotional impact and immersion of interactive experiences.WWWW…
More info Expert in: Soundtrack, Sibelius, Music Theory + 5 more
Hi, I’m Sean Ryan—a skilled professional music educator, composer, conductor, and audio engineer with more than 20 years of experience in public and private schools. I provide comprehensive individual and group music instruction for students of all ages, with strengths in instrumental music, ensemble rehearsal, music theory, composition, and music technology.
Beyond the classroom, I work as a composer and sound designer for video games and multimedia projects, co-found Soundspring Studio, and lead community music initiatives like HVCAMP. I hold a Master of Arts in Music Scoring and Composition and a K-12 teaching certification, and I am passionate about mentoring musicians and integrating technology to enhance learning and performance.…Hi, I’m Sean Ryan—a skilled professional music educator, composer, conductor, and audio engineer with more than 20 years of experience in public and private schools. I provide comprehensive individual and group music instruction for students of all ages, with strengths in instrumental music, ensemble rehearsal, music theory, composition, and music technology.
Beyond the classroom, I work as a composer and sound designer for video games and multimedia projects, co-found Soundspring Studio, and lead community music initiatives like HVCAMP. I hold a Master of Arts in Music Scoring and Composition and a K-12 teaching certification, and I am passionate about mentoring musicians and integrating technology to enhance learning and performance.WWWW…
More info Expert in: Unity, Unity 3D, C# + 14 more
2-paragraph first-person bio, friendly tone…2-paragraph first-person bio, friendly toneWWWW…
More info Expert in: Procreate, Animation, 2D Animation + 4 more
I am an enthusiastic individual with a passion for animation, who is very driven and focused on my studies. My artistic
practice focuses on traditional art, digital art, design, 2D animation as well as illustrations. With excellent interpersonal
skills, I pride myself on being highly organised and a good listener in any setting; which I believe is an invaluable skill
when working with my peers at university. Working with my peers has taught me to be a good team player. During my
time at college, I took the leadership role in creating ideas and was able to inspire new perspectives. I often created
storyboards for various tasks for college assignments and for personal use. I taught myself how to create an Adobe
animation on Adobe Animate.
In my free time, I often visit galleries, do observational sketches such as life drawings in coffee shops or pictures I have
taken outdoors, developing and analysing each piece to the best of my ability. This allows me to widen my artistic skill,
knowledge, and experience and gain an understanding of the fundamental aspects of motion.…I am an enthusiastic individual with a passion for animation, who is very driven and focused on my studies. My artistic
practice focuses on traditional art, digital art, design, 2D animation as well as illustrations. With excellent interpersonal
skills, I pride myself on being highly organised and a good listener in any setting; which I believe is an invaluable skill
when working with my peers at university. Working with my peers has taught me to be a good team player. During my
time at college, I took the leadership role in creating ideas and was able to inspire new perspectives. I often created
storyboards for various tasks for college assignments and for personal use. I taught myself how to create an Adobe
animation on Adobe Animate.
In my free time, I often visit galleries, do observational sketches such as life drawings in coffee shops or pictures I have
taken outdoors, developing and analysing each piece to the best of my ability. This allows me to widen my artistic skill,
knowledge, and experience and gain an understanding of the fundamental aspects of motion.WWWW…
More info Expert in: AI Images, Prompt Engineering, AI Video + 11 more
Hi, I’m Neda Ayatollahi, an AI Engineer focused on cloud-based generative AI workflows. I design scalable pipelines and craft prompt architectures to deliver high-fidelity video, image, and text assets with rapid turnaround times.
I work with international clients to translate complex requirements into optimized AI solutions, ensuring character and environmental consistency across large projects by leveraging Gemini, ChatGPT, Kling 3.0, and Leonardo.ai.…Hi, I’m Neda Ayatollahi, an AI Engineer focused on cloud-based generative AI workflows. I design scalable pipelines and craft prompt architectures to deliver high-fidelity video, image, and text assets with rapid turnaround times.
I work with international clients to translate complex requirements into optimized AI solutions, ensuring character and environmental consistency across large projects by leveraging Gemini, ChatGPT, Kling 3.0, and Leonardo.ai.WWWW…
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