Available to hire
I’m a senior illustrator and concept artist with 12+ years of professional experience creating character-driven and world-building artwork for games, tabletop, and entertainment. I’ve collaborated with studios and publishers such as Renegade Game Studios, Electronic Arts, Hasbro, nWay, and other independent teams, delivering production-ready illustrations across a wide range of styles and scopes. My background combines strong fundamentals, fast iteration, and close collaboration with art directors to ensure visuals are both expressive and practical for production.
Experience Level
Expert
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Intermediate
Language
English
Fluent
Work Experience
Freelance Illustrator at Renegade Games Studio
September 1, 2024 - PresentWorked closely with authors and editors to enhance storytelling through visual illustrations for Board Games. Utilized advanced communication skills to convey complex artistic concepts and themes to team members and clients. Developed illustrations with a strong focus on aesthetics to create compelling visuals for various projects. Utilized creative problem solving skills to overcome design challenges, resulting in improved efficiency and quality of illustrations.
Part Time Instructor at Academy of Art University
September 1, 2024 - PresentTeaching problem solving techniques to effectively troubleshoot and resolve design issues during digital painting process. Demonstrated ability in giving and receiving constructive feedback to improve project outcomes.
2D Principal Concept Artist at Nway
January 1, 2018 - PresentDirected R&D for new concept art styles and techniques. Facilitated outsourcing of concept art creation, maintaining consistent quality and brand identity. Worked collaboratively with design team, utilizing Style Guides to ensure consistent and high-quality conceptual artwork. Possess strong expertise in character design, contributing to the development of visually appealing and engaging illustrations. Collaborated with cross-functional teams to ensure consistent and high-quality design for Mobile Games. Developed creative solutions for character design, enhancing visual storytelling and aesthetic appeal.
Principal Artist at Storm8
May 1, 2021 - October 1, 2024Implemented my ability to identify problems in developing character concepts, resulting in significant improvement in project execution and delivery. Developed character and environmental design concepts in collaboration with art directors and writers. Applied my knowledge of UI design to assist in creating interactive illustrations for various platforms. Used Unity to create interactive 3D content and animations for various digital media projects. Collaborated closely with the game development team to ensure art assets were effectively incorporated into the final product. Utilized Conceptual Art skills to develop and refine art styles suited for various projects.
Illustrator at Zynga
January 1, 2009 - December 1, 2010Utilized proficiency in graphic design to execute high-quality illustrations for various Facebook game projects.
Storyboard Artist at Heartwood Studios
January 1, 2008 - December 1, 2010Utilized problem analysis to troubleshoot and resolve design challenges in a timely manner, ensuring the seamless execution of storyboarding. Leveraged deep understanding of SCI in developing detailed storyboard sequences for animated features.
Concept Artist at Electronic Arts
January 1, 2009 - December 1, 2009Incorporated concept development into design process to create distinctive visual styles that enhanced brand image of Dead Space 2. Proven experience in providing feedback on concept art, guiding the visual direction of various projects. Expertise in Photoshop to conceive, design, and finalize compelling visuals that helped secure major contracts with new clients. Enhanced concept art creation process by integrating a sophisticated knowledge of anatomy in all design stages. Demonstrated proficiency in 3D modeling (Maya and Zbrush) software by contributing to the development of complex models for gaming applications. Applied expert knowledge in Substance Painter to develop realistic character designs during my role as Senior Concept Artist.
Instructor at Academy of Art University
September 1, 2024 - PresentTeaching problem solving techniques to troubleshoot and resolve design issues during the digital painting process. Demonstrated ability in giving and receiving constructive feedback to improve project outcomes.
2D Principal Concept Artist at Nway
May 1, 2021 - October 1, 2024Directed R&D for new concept art styles and techniques. Facilitated outsourcing of concept art creation, maintaining consistent quality and brand identity. Collaborated with design teams using Style Guides to ensure consistent and high-quality conceptual artwork. Strong expertise in character design and development of visually engaging illustrations. Collaborated with cross-functional teams to ensure consistent and high-quality design for mobile games. Developed creative solutions for character design, enhancing visual storytelling and aesthetic appeal.
Principal Artist at Storm8
August 1, 2011 - May 1, 2021Identified problems in developing character concepts, resulting in significant improvement in project execution and delivery. Developed character and environmental design concepts in collaboration with art directors and writers. Applied knowledge of UI design to assist in creating interactive illustrations for various platforms. Used Unity to create interactive 3D content and animations for various digital media projects. Collaborated closely with the game development team to ensure art assets were effectively incorporated into the final product. Utilized conceptual art skills to develop and refine art styles suited for various projects.
Advanced Illustration Instructor at San Jose State University
January 1, 2016 - December 31, 2017Teaching problem solving techniques to effectively troubleshoot and resolve design issues during the digital painting process.
Education
Master of Fine Art at San Francisco
January 11, 2030 - December 1, 2011Bachelor of Fine Arts at Parahyangan University
January 11, 2030 - December 1, 2007Bachelor of Architecture at Parahyangan University
January 11, 2030 - December 1, 2004Bachelor of Fine Arts at Parahyangan University
January 11, 2030 - December 1, 2007Bachelor of Architecture at Parahyangan University
January 11, 2030 - December 1, 2004Qualifications
Master of Fine Art
January 11, 2030 - December 1, 2011Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
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Intermediate
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