Marco Litya

ProAvailable to hire

I’m a senior illustrator and concept artist with 12+ years of professional experience creating character-driven and world-building artwork for games, tabletop, and entertainment.

About

I’m a senior illustrator and concept artist with 12+ years of professional experience creating character-driven and world-building artwork for games, tabletop, and entertainment. I’ve collaborated with studios and publishers such as Renegade Game Studios, Electronic Arts, Hasbro, nWay, and other independent teams, delivering production-ready illustrations across a wide range of styles and scopes. My background combines strong fundamentals, fast iteration, and close collaboration with art directors to ensure visuals are both expressive and practical for production.

  • Joined April 2024

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Professional Services

Projects · 3

Worked on Dead Space 2, a critically acclaimed AAA survival-horror title known for its oppressive atmosphere, biomechanical enemy design, and cinematic sci-fi world-building, integrating concept art directly into the design pipeline, guiding visual direction through critique and iteration, and leveraging advanced 2D/3D workflows (Photoshop, anatomy, Maya, ZBrush, Substance Painter) to deliver high-fidelity, production-ready character designs that reinforced the franchise’s iconic visual identity.

Led visual R&D and character design for Wreck League, directing style development, guiding outsourced artists through clear style guides, and collaborating cross-functionally to deliver cohesive, production-ready visuals that strengthened brand identity and visual storytelling for a live mobile game.

  • Concept Artist

Worked on Heroscape, a long-running, tactical miniatures board-game franchise known for its modular terrain, diverse factions, and strong character-driven world-building. Partnered closely with authors and editors to translate narrative intent into clear, production-ready visuals that support gameplay and storytelling. Delivered polished, aesthetically driven illustrations aligned with established brand language, while applying creative problem-solving to navigate design constraints and improve efficiency without compromising quality.

Work experience· 11 roles

Instructor · Academy of Art UniversitySep 2024 – Present · 2 yrs 3 mos

Teaching problem solving techniques to troubleshoot and resolve design issues during the digital painting process. Demonstrated ability in giving and receiving constructive feedback to improve project outcomes.

Part Time Instructor · Academy of Art UniversitySep 2024 – Present · 2 yrs 3 mos

Teaching problem solving techniques to effectively troubleshoot and resolve design issues during digital painting process. Demonstrated ability in giving and receiving constructive feedback to improve project outcomes.

Freelance Illustrator · Renegade Games StudioSep 2024 – Present · 2 yrs 3 mos

Worked closely with authors and editors to enhance storytelling through visual illustrations for Board Games. Utilized advanced communication skills to convey complex artistic concepts and themes to team members and clients. Developed illustrations with a strong focus on aesthetics to create compelling visuals for various projects. Utilized creative problem solving skills to overcome design challenges, resulting in improved efficiency and quality of illustrations.

2D Principal Concept Artist · NwayMay 2021 – Oct 2024 · 3 yrs 6 mos
Principal Artist · Storm8May 2021 – Oct 2024 · 3 yrs 6 mos
2D Principal Concept Artist · NwayJan 2018 – Present · 8 yrs 11 mos
Advanced Illustration Instructor · San Jose State UniversityJan 2016 – Dec 2017 · 2 yrs
Principal Artist · Storm8Aug 2011 – May 2021 · 9 yrs 10 mos

Education· 5

Master of Fine Art · San Francisco2030 – 2011
Bachelor of Fine Arts · Parahyangan University2030 – 2007
Bachelor of Architecture · Parahyangan University2030 – 2004
Bachelor of Fine Arts · Parahyangan University2030 – 2007

Certifications and awards

Master of Fine Art2030 – 2011

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