I'm Scott Cairns, a passionate audio engineer, editor and game developer with a broad software background. I specialize in sound design using Wwise and FMOD, and I optimize projects for VR, AR/XR, Android and iOS using Unity3D and Unreal Engine. I've led development on a range of released products and collaborated with top tech and media companies, including Google, Meta, Oculus, Samsung Canada, Vice Media, Sony Universal and Lincoln. My focus is on integrating sound design, audio engineering, spatial audio and proprietary audio solutions into modern game engines to create immersive experiences.

Scott Cairns

I'm Scott Cairns, a passionate audio engineer, editor and game developer with a broad software background. I specialize in sound design using Wwise and FMOD, and I optimize projects for VR, AR/XR, Android and iOS using Unity3D and Unreal Engine. I've led development on a range of released products and collaborated with top tech and media companies, including Google, Meta, Oculus, Samsung Canada, Vice Media, Sony Universal and Lincoln. My focus is on integrating sound design, audio engineering, spatial audio and proprietary audio solutions into modern game engines to create immersive experiences.

Available to hire

I’m Scott Cairns, a passionate audio engineer, editor and game developer with a broad software background. I specialize in sound design using Wwise and FMOD, and I optimize projects for VR, AR/XR, Android and iOS using Unity3D and Unreal Engine.

I’ve led development on a range of released products and collaborated with top tech and media companies, including Google, Meta, Oculus, Samsung Canada, Vice Media, Sony Universal and Lincoln. My focus is on integrating sound design, audio engineering, spatial audio and proprietary audio solutions into modern game engines to create immersive experiences.

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Work Experience

Senior Software Engineer, Game/App Developer at Occupied VR Incorporated
November 1, 2014 - December 1, 2025
Game development and sound design with emphasis on combining spatial audio across XR platforms; contributed to IRISVR's seminal VR game Technolust, working with creator Blair Renaud on new content, improvements and optimization; led development on a VR experience with Google and Sony using experimental Android XR tech including AR/VR Seurat; contributed to the award-winning Holy City VR focusing on photogrammetry; partnered with Meta to integrate their Avatar SDK for a multiplayer Metaverse extension.
Software Engineer, Game/App Developer at Albedo Informatics
August 1, 2010 - April 1, 2015
Sound designer and developer on the location-based AR app Mytoshi; contributed audio production, engineering and sound design across Albedo Informatics projects including the Sigil app; led development of L.A.R.G.E., a flexible toolkit for building AR experiences in collaboration with the Canada Film Centre.
Communications Coordinator at The Hudson's Bay Company
April 1, 2007 - July 1, 2010
Managed the corporate intranet for The Bay, Zellers and Home Essentials; collaborated with multiple business units to integrate new technological tools and solutions; provided internal business and client-end technical support.
Marketing Assistant at Microsoft Canada
August 1, 2004 - April 1, 2007
Managed the corporate intranet for Office and Visual Studio divisions; delivered on-site training of Microsoft Office for small business users nationwide; organized provincial training seminars.

Education

Bachelor of Business Administration at Wilfrid Laurier University
January 11, 2030 - May 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services