I am a hybrid Software Developer, BIM/CADD Manager, and Technical Artist and Game Developer with 20+ years guiding AEC, visualization, and digital twin initiatives. I bridge art, engineering, operations, and construction teams by creating scalable BIM standards, automating workflows, and turning CAD/BIM data into interactive experiences. I lead real-time 3D, XR, and visualization pipelines using Unreal Engine, Unity, React, Three.js, and Python/C#/C++, delivering clean production-ready systems for themed entertainment, infrastructure visualization, ecommerce visualization, games, and digital twin platforms. I am passionate about transforming data into stakeholder-ready experiences, mentoring teams to adopt robust standards, and delivering scalable tooling and pipelines that empower cross-disciplinary collaboration across design, engineering, and operations.

Bryan Alec Quero

I am a hybrid Software Developer, BIM/CADD Manager, and Technical Artist and Game Developer with 20+ years guiding AEC, visualization, and digital twin initiatives. I bridge art, engineering, operations, and construction teams by creating scalable BIM standards, automating workflows, and turning CAD/BIM data into interactive experiences. I lead real-time 3D, XR, and visualization pipelines using Unreal Engine, Unity, React, Three.js, and Python/C#/C++, delivering clean production-ready systems for themed entertainment, infrastructure visualization, ecommerce visualization, games, and digital twin platforms. I am passionate about transforming data into stakeholder-ready experiences, mentoring teams to adopt robust standards, and delivering scalable tooling and pipelines that empower cross-disciplinary collaboration across design, engineering, and operations.

Available to hire

I am a hybrid Software Developer, BIM/CADD Manager, and Technical Artist and Game Developer with 20+ years guiding AEC, visualization, and digital twin initiatives. I bridge art, engineering, operations, and construction teams by creating scalable BIM standards, automating workflows, and turning CAD/BIM data into interactive experiences. I lead real-time 3D, XR, and visualization pipelines using Unreal Engine, Unity, React, Three.js, and Python/C#/C++, delivering clean production-ready systems for themed entertainment, infrastructure visualization, ecommerce visualization, games, and digital twin platforms.

I am passionate about transforming data into stakeholder-ready experiences, mentoring teams to adopt robust standards, and delivering scalable tooling and pipelines that empower cross-disciplinary collaboration across design, engineering, and operations.

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Language

English
Fluent

Work Experience

Lead Game Developer / Technical Artist at 3D60 Creations
December 1, 2008 - Present
Designed, developed, and shipped over 10 interactive XR games and applications, taking full responsibility from initial prototyping through production releases. Engineered complex gameplay mechanics, physics systems, and immersive XR features using Unity and Unreal Engine to enhance user engagement and optimize performance. Developed responsive UI/UX game systems with custom tools and Figma workflows, ensuring seamless player experiences across multiple platforms. Led the technical art pipeline, creating custom shaders and optimization techniques that improved frame rates by 30% on target devices.
Digital Designer (Gaming Focus) at Deployed Resources
December 1, 2023 - Present
Created high-fidelity game UI/UX assets and marketing materials using Figma, Adobe Creative Suite, and web technologies to maintain consistent visual identity across gaming products. Developed and shipped interactive banner ads and promotional content with micro-animations, demonstrating fast iteration suitable for gaming marketing cycles. Collaborated with development teams to translate creative concepts into production-ready assets under tight industry deadlines.
Software Developer / Digital Design / BIM Manager / Digital Twin Lead / CAD Designer at 3D60 Creation’s LLC
January 1, 2008 - Present
Founded and led delivery of BIM, real-time 3D, XR, and digital twin solutions across AEC, visualization, training, and interactive media projects. Built interactive 3D applications and digital twin workflows using Unreal Engine, Unity, React, Next.js, Three.js, Python, C#, C++, and JavaScript/TypeScript. Designed DCC-to-engine pipelines, asset standards, validation methods, materials, templates, and automation systems to streamline artist and BIM workflows. Converted CAD/BIM data into performant real-time environments for visualization, simulation, client communication, and stakeholder interaction.
Digital Designer / BIM - CAD Designer / Real-Time 3D Developer at Deployed Resources
November 1, 2023 - May 1, 2026
Built standardized BIM and 3D workflows for temporary infrastructure, including tents, trailers, mechanical layouts, and client-facing visualization assets. Implemented centralized QA/QC BIM processes, naming standards, templates, and repeatable production workflows to improve consistency and reduce rework. Produced CAD drawings, construction documentation, parametric Revit families, real-time visuals, and interactive content for engineering, operations, and marketing stakeholders. Led coordination and clash review efforts to resolve design issues and keep design-to-visualization handoffs clean and pipeline-ready. Equipment design for build in 3D CAD parametric package (SolidWorks, Inventor).
BIM Manager / 3D Artist / Developer Hybrid at AOA / Walt Disney Imagineering Project Support
October 1, 2018 - February 1, 2021
Managed BIM standards, MEP asset libraries, naming/layer conventions, LOD strategies, model segmentation, and QA/QC pipelines for complex themed entertainment projects. Supported Disney/Themed Entertainment work including Star Wars: Galaxy’s Edge, Ratatouille, TRON, Toy Story, and related visualization/model coordination workflows. Reduced RFIs and field conflicts by 15-25% through clash detection, multidisciplinary coordination meetings, issue tracking, and constructability-focused model reviews. Built early AR/VR and visualization prototypes from BIM data, helping translate complex construction models into usable real-time stakeholder experiences.
BIM MEP Designer at CPH Engineers
February 1, 2014 - October 1, 2018
Produced coordinated Mechanical, Electrical, and Plumbing BIM deliverables, shop drawings, and construction documentation using Revit, AutoCAD, Navisworks, and SolidWorks. Maintained model accuracy, data integrity, BIM templates, QA/QC processes, and multidisciplinary coordination workflows across project phases. Facilitated clash detection meetings, issue resolution, field feedback integration, and as-built updates to align models with real-world construction progress.
Engineering Technician III - Protection & Control / Smart Grid Focus at Power Grid
January 1, 2011 - October 1, 2014
Supported mission-critical transmission and distribution substation systems, including 69kV-230kV+ protection and control environments. Developed and interpreted one-line, three-line, schematic, and wiring diagrams while supporting protection logic and control system implementation.
Software Developer - E-Commerce 3D Visualization at Harley-Davidson via BCG
December 1, 2020 - June 1, 2021
Built a Three.js/React-based 3D product customizer and asset workflow connecting DCC exports to a performant web experience. Defined export settings, material guidelines, asset organization, and performance-minded rendering rules for scalable product variants.
Technical Artist / XR Developer - Contract & Education Roles at USC ICT, Metaverse NDA Client Work, The DAVE School, Various Clients
January 1, 2020 - Present
Created tools and automation for asset validation, batch processing, Roblox Studio import/export, documentation, quick-start guides, and video walkthroughs. Supported Roblox FPS - Nerf Strike! creator pipeline with standardized naming conventions, LODs, material rules, and content handoff workflows. Taught Unreal/Unity production workflows, editor utilities, asset integration, and repeatable technical art practices for student capstone teams.

Education

Master of Fine Arts (MFA), Game Development at Academy of Art University
October 1, 2018 - September 30, 2021
Bachelor of Fine Arts (BFA), Computer Animation at University of Central Florida International Academy of Design
October 1, 2018 - January 31, 2021
Associate of Fine Arts (AFA), Graphic Design & Web Development at Atlantic College
October 1, 2013 - January 31, 2018
MFA, Game Development at Academy of Art University
January 11, 2030 - May 19, 2026
Full Stack Developer at University of Central Florida
January 11, 2030 - May 19, 2026
BFA, Computer Animation at International Academy of Design
January 11, 2030 - May 19, 2026
AFA, Graphic Design at Atlantic College
January 11, 2030 - May 19, 2026

Qualifications

Unity Certified Developer
January 11, 2030 - May 19, 2026
Unreal Engine Fundamentals
January 11, 2030 - May 19, 2026
React Professional Certification
January 11, 2030 - May 19, 2026
XR/VR Developer Certification
January 11, 2030 - May 19, 2026

Industry Experience

Gaming, Education, Software & Internet, Retail, Professional Services, Media & Entertainment, Real Estate & Construction