CAD Administrator and 3D Design professional with 15+ years of experience governing enterprise CAD/BIM environments, developing production-ready mechanical models, and building automation tooling across themed entertainment, commercial, engineering, and hardware sectors. Advanced in AutoCAD, Revit, SolidWorks, Fusion 360, and Autodesk Inventor, with scripting fluency in Auto LISP, Python, and C#/.NET, plus Dynamo to accelerate documentation workflows and enforce design integrity at scale. Known for QA/QC pipelines, parametric content libraries, BIM Execution Plans, cross-discipline coordination (including MEP/Telco), and GD&T-annotated drawing sets for high-profile clients. Also supports visualization and real-time pipelines (Unreal/Unity), delivers workflow automation tools, and applies GIS data organization practices to strengthen data-driven design and digital twin workflows.

BRYAN ALEC

CAD Administrator and 3D Design professional with 15+ years of experience governing enterprise CAD/BIM environments, developing production-ready mechanical models, and building automation tooling across themed entertainment, commercial, engineering, and hardware sectors. Advanced in AutoCAD, Revit, SolidWorks, Fusion 360, and Autodesk Inventor, with scripting fluency in Auto LISP, Python, and C#/.NET, plus Dynamo to accelerate documentation workflows and enforce design integrity at scale. Known for QA/QC pipelines, parametric content libraries, BIM Execution Plans, cross-discipline coordination (including MEP/Telco), and GD&T-annotated drawing sets for high-profile clients. Also supports visualization and real-time pipelines (Unreal/Unity), delivers workflow automation tools, and applies GIS data organization practices to strengthen data-driven design and digital twin workflows.

Available to hire

CAD Administrator and 3D Design professional with 15+ years of experience governing enterprise CAD/BIM environments, developing production-ready mechanical models, and building automation tooling across themed entertainment, commercial, engineering, and hardware sectors. Advanced in AutoCAD, Revit, SolidWorks, Fusion 360, and Autodesk Inventor, with scripting fluency in Auto LISP, Python, and C#/.NET, plus Dynamo to accelerate documentation workflows and enforce design integrity at scale.

Known for QA/QC pipelines, parametric content libraries, BIM Execution Plans, cross-discipline coordination (including MEP/Telco), and GD&T-annotated drawing sets for high-profile clients. Also supports visualization and real-time pipelines (Unreal/Unity), delivers workflow automation tools, and applies GIS data organization practices to strengthen data-driven design and digital twin workflows.

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Language

English
Fluent

Work Experience

Digital Designer / BIM & Real-Time 3D at Deployed Resources
December 1, 2023 - Present
Build and maintain standardized BIM and 3D workflows for large-scale temporary infrastructure (tents, trailers, mechanical layouts), ensuring clean handoff from design to visualization. Create real-time 3D visuals and interactive content for internal and client-facing tools, leveraging Unreal/Unity and BIM data. Define templates, layers, and naming standards in AutoCAD/Revit/Navisworks to keep models’ pipeline-friendly and ready for export to real-time engines. Collaborate with cross-discipline stakeholders to translate requirements into repeatable, documented processes and digital tools.
Digital Designer (Gaming Focus) at Deployed Resources
December 1, 2023 - Present
Created high-fidelity game UI/UX assets and marketing materials using Figma, Adobe Creative Suite, and web technologies to maintain consistent visual identity across gaming products. Developed and shipped interactive banner ads and promotional content with micro-animations, demonstrating fast iteration suitable for gaming marketing cycles. Collaborated with development teams to translate creative concepts into production-ready assets under tight industry deadlines.
CAD Manager at Digital Design Consultant | Deployed Resources
November 1, 2023 - May 1, 2026
Developed production-ready 3D CAD models and mechanical component designs in SolidWorks and Fusion 360 for trailers and custom hardware systems from concept through fabrication documentation. Authored mechanical drawing packages with GD&T annotations, assembly instructions, and BOM exports aligned with manufacturing/certification requirements. Administered and governed centralized CAD/BIM environments including software configuration management, standards deployment, and QA/QC review systems to reduce rework. Managed enterprise deployment of Revit and AutoCAD (network license administration, template distribution, tool palette rollouts). Built standardized parametric CAD libraries and scripting utilities to improve modeling velocity and design consistency. Performed design reviews validating structural integrity, thermal considerations, and manufacturability prior to production handoff.
Digital Designer / BIM - CAD Designer / Real-Time 3D Developer at Deployed Resources
November 1, 2023 - May 1, 2026
Built standardized BIM and 3D workflows for temporary infrastructure, including tents, trailers, mechanical layouts, and client-facing visualization assets. Implemented centralized QA/QC BIM processes, naming standards, templates, and repeatable production workflows to improve consistency and reduce rework. Produced CAD drawings, construction documentation, parametric Revit families, real-time visuals, and interactive content for engineering, operations, and marketing stakeholders. Led coordination and clash review efforts to resolve design issues and keep design-to-visualization handoffs clean and pipeline-ready. Equipment design for build in 3D CAD parametric package (SolidWorks, Inventor).
Contract Tools & Pipeline Technical Artist at Metaverse Team (NDA Client Work)
June 1, 2022 - December 1, 2022
Roblox FPS — Nerf Strike! (Jun – Aug 2022): Developed and maintained a creator pipeline for importing and exporting assets into Roblox Studio, standardizing naming conventions, LODs, and material rules to ensure consistent runtime performance. Created internal tools to improve asset validation, batch processing, and content handoff between DCC and the engine, reducing iteration times for artists and designers. Produced comprehensive documentation, quick start guides, and video walkthroughs to facilitate understanding and adoption of the pipeline among artists and designers with minimal support.
Front-End 3D Configurator Developer / Visual Designer at Harley-Davidson via BCG - Remote
December 1, 2020 - June 1, 2021
Re-engineered graphic and spatial asset data pipelines compressing 20M+ multi-layered geometries into optimized configurations, improving pipeline performance by ~30%. Managed state management logic and real-time database query parameters for thousands of scalable product variations, ensuring strict alignment between user choices and component trees.
Software Developer - E-Commerce 3D Visualization at Harley-Davidson via BCG
December 1, 2020 - June 1, 2021
Built a Three.js/React-based 3D product customizer and asset workflow connecting DCC exports to a performant web experience. Defined export settings, material guidelines, asset organization, and performance-minded rendering rules for scalable product variants.
Technical Artist (Contract) at University of Southern California (ICT)
July 1, 2020 - September 1, 2022
Collaborated to develop innovative real-time content pipelines and technical art systems, fostering enhanced teamwork across art, design, and engineering disciplines. Improved materials, shaders, and overall scene performance to ensure smooth and interactive experiences on targeted hardware platforms. Established clear standards for the workflow between digital content creation (DCC) and engine integration, including naming conventions and detailed export/import checklists, significantly reducing potential errors. Created robust automation tools for batch processing and validation, resulting in improved asset turnaround times and maintaining a high level of consistency. Composed comprehensive documentation and quick start guides, enabling artists and researchers to contribute effectively while aligning with engineering initiatives.
Software Developer (E-Commerce 3D Visualization) at Harley-Davidson via BCG
January 1, 2020 - June 1, 2021
Built a Three.js/React-based 3D product customizer and associated asset workflow, connecting DCC exports to a performant web experience. Defined export settings, material guidelines, and asset organization to keep the pipeline consistent as new products and variants were added. Worked with product and design teams to iterate on tooling and UI, focusing on reliability, clarity, and performance for a broad user base.
Technical Artist / XR Developer - Contract & Education Roles at USC ICT, Metaverse NDA Client Work, The DAVE School, Various Clients
January 1, 2020 - Present
Created tools and automation for asset validation, batch processing, Roblox Studio import/export, documentation, quick-start guides, and video walkthroughs. Supported Roblox FPS - Nerf Strike! creator pipeline with standardized naming conventions, LODs, material rules, and content handoff workflows. Taught Unreal/Unity production workflows, editor utilities, asset integration, and repeatable technical art practices for student capstone teams.
BIM Manager / CAD Systems Lead at AOA (Walt Disney Imagineering Contract)
October 1, 2018 - February 1, 2021
Administered CAD/BIM environments for large-scale themed entertainment projects including Star Wars: Galaxy's Edge, governing LOD standards, model segmentation boundaries, and enterprise template architecture aligned to WDI specifications. Managed 3D mechanical and spatial systems across public-infrastructure documentation with complex cross-discipline coordination. Reduced documentation errors and field coordination discrepancies by 15–25% via design reviews, clash tracking, and constructability audits using Navisworks and Autodesk Cloud. Authored and validated BIM Execution Plans (BEP) detailing component reuse, layout rules, and standardization protocols. Built workflows for migrating flat construction data into real-time spatial visualization/simulation modules for stakeholder review, and served as liaison between creative planners and construction engineering.
BIM Manager / 3D Artist / Developer Hybrid at AOA / Walt Disney Imagineering Project Support
October 1, 2018 - February 1, 2021
Managed BIM standards, MEP asset libraries, naming/layer conventions, LOD strategies, model segmentation, and QA/QC pipelines for complex themed entertainment projects. Supported Disney/Themed Entertainment work including Star Wars: Galaxy’s Edge, Ratatouille, TRON, Toy Story, and related visualization/model coordination workflows. Reduced RFIs and field conflicts by 15-25% through clash detection, multidisciplinary coordination meetings, issue tracking, and constructability-focused model reviews. Built early AR/VR and visualization prototypes from BIM data, helping translate complex construction models into usable real-time stakeholder experiences.
BIM MEP / Commercial Interior Layout Designer at CPH Engineers
February 1, 2014 - October 1, 2018
Produced detailed MEP, Structural, and Architectural CAD models and coordinated shop drawing sets for commercial/infrastructure construction documentation in AutoCAD and Revit. Deployed internal corporate CAD drafting templates and localized block libraries to ensure visual consistency and standards compliance across large portfolios. Traveled to construction sites to cross-reference drawings against field conditions, maintaining as-built records and resolving geometric discrepancies with structural and MEP teams. Led coordination meetings with architects, structural engineers, and field contractors to identify and resolve design conflicts before fabrication/installation. Managed multi-trade coordination plans, revision histories, and coordination audits, reducing field rework metrics by up to 25%.
BIM MEP Designer at CPH Engineers
February 1, 2014 - October 1, 2018
Produced coordinated Mechanical, Electrical, and Plumbing BIM deliverables, shop drawings, and construction documentation using Revit, AutoCAD, Navisworks, and SolidWorks. Maintained model accuracy, data integrity, BIM templates, QA/QC processes, and multidisciplinary coordination workflows across project phases. Facilitated clash detection meetings, issue resolution, field feedback integration, and as-built updates to align models with real-world construction progress.
Engineering Technician III - Protection & Control / Smart Grid Focus at Power Grid
January 1, 2011 - October 1, 2014
Supported mission-critical transmission and distribution substation systems, including 69kV-230kV+ protection and control environments. Developed and interpreted one-line, three-line, schematic, and wiring diagrams while supporting protection logic and control system implementation.
Software and XR Developer & Technical Artist at 3D60 Creations
December 1, 2008 - Present
Design and maintain content pipelines from DCC tools into Unreal and Unity for XR and game prototypes, ensuring consistent import settings, naming conventions, and optimized assets. Build reusable materials/shaders, master materials, and template Blueprints to speed up level dressing and character/prop integration. Create tools and scripts (Python, engine editor utilities) to batch process assets, automate scene setup, and reduce repetitive work for artists and designers. Troubleshoot asset-related issues (scale, normals, UVs, collisions, lighting artifacts) and work directly with artists to unblock production.
Lead Game Developer / Technical Artist at 3D60 Creations
December 1, 2008 - Present
Designed, developed, and shipped over 10 interactive XR games and applications, taking full responsibility from initial prototyping through production releases. Engineered complex gameplay mechanics, physics systems, and immersive XR features using Unity and Unreal Engine to enhance user engagement and optimize performance. Developed responsive UI/UX game systems with custom tools and Figma workflows, ensuring seamless player experiences across multiple platforms. Led the technical art pipeline, creating custom shaders and optimization techniques that improved frame rates by 30% on target devices.
Autodesk Solution Architect | CAD Administrator | Software Developer | 3D60 Creation's LLC at 3D60 Creation's LLC
January 1, 2008 - Present
Founded and administered enterprise AutoCAD/BIM environments from the ground up, governing CAD standards, managing network software deployments, and maintaining CUI/tool palette rollouts across multi-user project teams. Programmed custom automation scripts, macros, and plugin architectures using Auto LISP, C#, Python, and Dynamo to expedite modeling workflows and automate spatial layout verification. Built data-rich parametric component libraries with real-time BOM logging and automated PDF data sheet export for client engineering and fabrication teams. Transformed fragmented engineering/structural CAD data into integrated, data-driven environments for simulation, facility visualization, and hardware validation workflows. Delivered structured CAD training and onboarding to bring new team members up to standard quickly.
Software Developer / Digital Design / BIM Manager / Digital Twin Lead / CAD Designer at 3D60 Creation’s LLC
January 1, 2008 - Present
Founded and led delivery of BIM, real-time 3D, XR, and digital twin solutions across AEC, visualization, training, and interactive media projects. Built interactive 3D applications and digital twin workflows using Unreal Engine, Unity, React, Next.js, Three.js, Python, C#, C++, and JavaScript/TypeScript. Designed DCC-to-engine pipelines, asset standards, validation methods, materials, templates, and automation systems to streamline artist and BIM workflows. Converted CAD/BIM data into performant real-time environments for visualization, simulation, client communication, and stakeholder interaction.

Education

Master of Fine Arts (MFA), Game Development at Academy of Art University
October 1, 2018 - September 30, 2021
Bachelor of Fine Arts (BFA), Computer Animation at University of Central Florida International Academy of Design
October 1, 2018 - January 31, 2021
Associate of Fine Arts (AFA), Graphic Design & Web Development at Atlantic College
October 1, 2013 - January 31, 2018
MFA, Game Development at Academy of Art University
January 11, 2030 - May 19, 2026
Full Stack Developer at University of Central Florida
January 11, 2030 - May 19, 2026
BFA, Computer Animation at International Academy of Design
January 11, 2030 - May 19, 2026
AFA, Graphic Design at Atlantic College
January 11, 2030 - May 19, 2026
MFA, Game Development at Academy of Art University
January 11, 2030 - June 12, 2026
Full Stack Developer at University of Central Florida
January 11, 2030 - June 12, 2026
BFA, Computer Animation at International Academy of Design
January 11, 2030 - June 12, 2026
AFA, Graphic Design at Atlantic College
January 11, 2030 - June 12, 2026
Full Stack Developer Certificate at University of Central Florida
January 11, 2030 - August 2, 2026
MFA Coursework at Academy of Art University
January 11, 2030 - August 2, 2026
BFA at International Academy of Design and Technology
January 11, 2030 - August 2, 2026

Qualifications

Unity Certified Developer
January 11, 2030 - May 19, 2026
Unreal Engine Fundamentals
January 11, 2030 - May 19, 2026
React Professional Certification
January 11, 2030 - May 19, 2026
XR/VR Developer Certification
January 11, 2030 - May 19, 2026
Unity Certified Developer
January 11, 2030 - June 12, 2026
Unreal Engine Fundamentals
January 11, 2030 - June 12, 2026
React Professional Certification
January 11, 2030 - June 12, 2026

Industry Experience

Gaming, Education, Software & Internet, Retail, Professional Services, Media & Entertainment, Real Estate & Construction