I am a hybrid Software Developer, BIM/CADD Manager, and Technical Artist and Game Developer with 20+ years guiding AEC, visualization, and digital twin initiatives. I bridge art, engineering, operations, and construction teams by creating scalable BIM standards, automating workflows, and turning CAD/BIM data into interactive experiences. I lead real-time 3D, XR, and visualization pipelines using Unreal Engine, Unity, React, Three.js, and Python/C#/C++, delivering clean production-ready systems for themed entertainment, infrastructure visualization, ecommerce visualization, games, and digital twin platforms.
I am passionate about transforming data into stakeholder-ready experiences, mentoring teams to adopt robust standards, and delivering scalable tooling and pipelines that empower cross-disciplinary collaboration across design, engineering, and operations.
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