Available to hire
I am a software engineering professional with over three years of experience specializing in mobile and game development. I have a strong background in Swift, C#, and Unreal Engine, and I excel in delivering high-impact applications through agile development and cross-functional collaboration. I am passionate about building innovative solutions that make a difference.
Currently, I am looking for growth-oriented opportunities in software development where I can leverage my skills and continue advancing my career. I’m adaptable, detail-oriented, and bring creativity and problem-solving to every project I undertake.
Skills
Work Experience
iOS Developer at Accenture
May 31, 2024 - August 18, 2025Developed a government-backed emergency response iOS application in collaboration with German authorities, integrating with the 911 system to provide real-time alerts to certified first-aid volunteers and improve response times. Contributed to approximately 10 independent modules using Swift and MVVM architecture, implementing CoreLocation for real-time tracking, background notifications, and a JWT-based certificate and identity verification system. Supported pilot deployments managing over 1,000 volunteer notifications per month.
Xamarin Developer at Accenture
May 31, 2024 - August 18, 2025Developed a lab management system targeting Windows tablets and phones for a U.S.-based chemical manufacturing company using UWP and .NET. Enabled real-time data entry, updates, and retrieval including high-resolution image capture. Maintained 8+ API integrations with internal systems such as inventory and reporting modules. Applied asynchronous programming and multithreading to ensure seamless user experience in concurrent lab activities. Supported deployment on over 50 devices across multiple factory sites handling thousands of data points weekly.
Game Developer at Ete Technology
May 31, 2022 - August 18, 2025Contributed to a military simulation project developing realistic training environments using real-world geographic and structural data. Developed with Unreal Engine 4 and C++, focusing on performance optimization and rendering of over 1,000 3D assets including buildings, vehicles, and terrain. Implemented level streaming, LOD systems, and mesh/texture optimizations achieving 60+ FPS during intensive scenarios. Supported multi-user synchronized sessions for collaborative real-time virtual training and ensured accurate real-world representation.
Education
Bachelor of Science in Computer Engineering with Honors Degree at Eskisehir Technical University
January 11, 2030 - August 18, 2025Qualifications
Data Science Professional Certificate, issued by IBM
January 11, 2030 - August 18, 2025Python and Pandas for Data Engineering, issued by Duke University
January 11, 2030 - August 18, 2025Linux and Bash for Data Engineering, issued by Duke University
January 11, 2030 - August 18, 2025Industry Experience
Government, Manufacturing, Gaming, Software & Internet
Skills
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