I’m a technical artist and Unreal Engine engineer based in Curitiba, Brazil, with 4+ years of experience bridging art pipelines and real-time performance. I specialize in Unreal Engine (C++ and Blueprints), shader authoring, and GPU/CPU profiling, helping teams deliver high-fidelity interactive visuals while keeping strict performance budgets across platforms like Android and VR.…

Lucas de Oliveira Martins

I’m a technical artist and Unreal Engine engineer based in Curitiba, Brazil, with 4+ years of experience bridging art pipelines and real-time performance. I specialize in Unreal Engine (C++ and Blueprints), shader authoring, and GPU/CPU profiling, helping teams deliver high-fidelity interactive visuals while keeping strict performance budgets across platforms like Android and VR.…

Available to hire

I’m a technical artist and Unreal Engine engineer based in Curitiba, Brazil, with 4+ years of experience bridging art pipelines and real-time performance. I specialize in Unreal Engine (C++ and Blueprints), shader authoring, and GPU/CPU profiling, helping teams deliver high-fidelity interactive visuals while keeping strict performance budgets across platforms like Android and VR.

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Language

Portuguese
Fluent
English
Intermediate

Work Experience

3d modeler at AeonVR
April 6, 2023 - April 6, 2025
Technical Artist & UE Programmer at Aeon VR
April 1, 2022 - April 1, 2026
Owned integration workflows for 3D environments and assets, ensuring visual fidelity while meeting performance budgets for Meta Quest and Android. Performed GPU/CPU profiling passes to identify and fix rendering bottlenecks related to draw calls, overdraw, and shader complexity. Implemented and optimized rendering solutions using instanced static meshes (ISMs) and modular kits to handle high asset counts efficiently. Contributed to shader development using Unreal Engine materials and HLSL expressions with a focus on PBR workflows, channel-packed masks, and optimized transparency. Built internal tools and Blueprints to automate repetitive integration tasks, reducing manual errors and improving art team velocity.

Education

Graphic Expression at Universidade Federal do Paraná
February 10, 2019 - December 1, 2024
Bachelor's Degree in Graphic Expression at Universidade Federal do Paraná (UFPR)
January 1, 2019 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Gaming, Media & Entertainment, Software & Internet
    Fibracem Showroom

    This project was a VR experience to show some processes of the manufacturing of optic fibers and rack servers.

    I was responsible to made animations, program interaction systems and multiplayer systems.

    GT Building OAS

    An VR Experience to sell an apartment using Meta Quest. The project was made in Unreal Engine 4, and I was the main programmer, responsible to made all the gameplay system and interactions.
    As a 3D artist I was responsible to bring maximun realism to the scene.