I’m a technical artist and Unreal Engine engineer based in Curitiba, Brazil, with 4+ years of experience bridging art pipelines and real-time performance. I specialize in Unreal Engine (C++ and Blueprints), shader authoring, and GPU/CPU profiling, helping teams deliver high-fidelity interactive visuals while keeping strict performance budgets across platforms like Android and VR.
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This project was a VR experience to show some processes of the manufacturing of optic fibers and rack servers.
I was responsible to made animations, program interaction systems and multiplayer systems.
An VR Experience to sell an apartment using Meta Quest. The project was made in Unreal Engine 4, and I was the main programmer, responsible to made all the gameplay system and interactions.
As a 3D artist I was responsible to bring maximun realism to the scene.
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