Sound Designer and Sound Editor focused on Game Audio, SFX, UI Sound and audio post-production. I create and edit audio for audiovisual, theatre, dance and performance projects, working with Foley, ambience, dialogue cleanup, mixing, mastering and final delivery.
I’m particularly interested in sci-fi and psychological storytelling, especially the sounds of technology, machinery, movement and physical environments. I work with Pro Tools, Ableton Live, Reaper and iZotope RX, adapting the process to the picture, narrative and needs of each project.
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Watch the project: [Adobe Portfolio](https://www.twine.net/signin
Sound redesign and original music for a scene from TRON: Legacy. The footage comes from the original film; I rebuilt most of the scene’s audio and wrote the music used in this version.
I created the ambience, footsteps, transitions and sci-fi effects, using a print-based workflow to record, process and reshape sounds against the picture. I also handled the editing, synchronization, mixing and mastering.
Role: Sound Designer · Sound Editor · Composer
Tools: Pro Tools · Ableton Live · Output Portal · AIR Hybrid · FabFilter · Waves
TRON: Legacy, its visuals and all related intellectual property belong to Walt Disney Pictures and the respective rights holders.
#SoundDesign #AudioPostProduction #SciFi #OriginalMusic
Watch the project: [Adobe Portfolio](https://www.twine.net/signin
Portfolio sound redesign for an action gameplay sequence from Marvel’s Spider-Man: Miles Morales. The gameplay footage comes from the original game; my work here covers the redesigned audio only.
I removed the original audio and built a new ambience, along with SFX for footsteps, movement, punches, impacts, special abilities and UI cues. I also handled the editing, synchronization and final mix in Pro Tools.
Role: Sound Designer · Sound Editor
Tools: Pro Tools · Output Portal · FabFilter · Waves
Marvel’s Spider-Man: Miles Morales, its visuals and all related intellectual property belong to Insomniac Games and Sony Interactive Entertainment.
#SoundDesign #GameAudio #SFX #UISound
Watch the project: [Adobe Portfolio](https://www.twine.net/signin
UI sound redesign for a menu sequence from Destiny 2. The footage comes from the original game; my contribution is the redesigned audio.
I created every UI sound in the sequence, covering navigation, selection, confirmation, feedback and transitions. I used electronic textures and tonal elements to make the different actions easy to recognize while keeping them consistent with the game’s sci-fi style. I also handled the editing, synchronization, mixing and mastering in Pro Tools.
Role: Sound Designer · Sound Editor
Tools: Pro Tools · Output Portal · AIR Hybrid · FabFilter · Waves
Destiny 2, its visuals and all related intellectual property belong to Bungie and the respective rights holders.
#SoundDesign #GameAudio #UISound #SFX
Watch the project: [Adobe Portfolio](https://www.twine.net/signin
Sound redesign for an excerpt from the opening cinematic of StarCraft II: Legacy of the Void. The footage comes from the original game cinematic; my contribution is the redesigned audio.
I rebuilt the entire sequence with battle effects, Foley, ambience, creature and armor sounds, movement and impacts. I also handled the editing, synchronization, mixing and mastering in Pro Tools.
Role: Sound Designer · Sound Editor
Tools: Pro Tools · Output Portal · FabFilter · Waves
StarCraft II: Legacy of the Void, its visuals and all related intellectual property belong to Blizzard Entertainment.
#SoundDesign #GameAudio #CinematicAudio #SFX #Foley
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