Sound Designer and Sound Editor focused on Game Audio, SFX, UI Sound and audio post-production. I create and edit audio for audiovisual, theatre, dance and performance projects, working with Foley, ambience, dialogue cleanup, mixing, mastering and final delivery. I’m particularly interested in sci-fi and psychological storytelling, especially the sounds of technology, machinery, movement and physical environments. I work with Pro Tools, Ableton Live, Reaper and iZotope RX, adapting the process to the picture, narrative and needs of each project.

CAJU MATEUS

Sound Designer and Sound Editor focused on Game Audio, SFX, UI Sound and audio post-production. I create and edit audio for audiovisual, theatre, dance and performance projects, working with Foley, ambience, dialogue cleanup, mixing, mastering and final delivery. I’m particularly interested in sci-fi and psychological storytelling, especially the sounds of technology, machinery, movement and physical environments. I work with Pro Tools, Ableton Live, Reaper and iZotope RX, adapting the process to the picture, narrative and needs of each project.

Available to hire

Sound Designer and Sound Editor focused on Game Audio, SFX, UI Sound and audio post-production. I create and edit audio for audiovisual, theatre, dance and performance projects, working with Foley, ambience, dialogue cleanup, mixing, mastering and final delivery.

I’m particularly interested in sci-fi and psychological storytelling, especially the sounds of technology, machinery, movement and physical environments. I work with Pro Tools, Ableton Live, Reaper and iZotope RX, adapting the process to the picture, narrative and needs of each project.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert

Language

Portuguese
Fluent
English
Advanced

Work Experience

Sound & Stage Technician at Teatro Basileu França / FUNAPE
August 6, 2025 - June 27, 2026
Technical sound and stage support across government events, classical ballet, opera, theatre, dance, lectures, classes and circus productions. Responsible for equipment handling, signal routing, troubleshooting, and collaborative workflows for live production environments.
Freelance Sound Designer / Sound Editor
January 1, 2020 - Present
Commissioned sound design, original music and audio post-production for audiovisual, theatre, dance and performance projects. Handles sound research and creation, SFX and ambience, editing, processing, arrangement, mixing and mastering. Adapts the sonic approach to each project’s narrative and artistic direction, including dialogue editing/cleanup and final delivery.

Education

Sound Design at EBAC
August 1, 2024 - August 6, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Government, Education, Other, Professional Services
    TRON: Legacy — Sound Redesign & Original Music

    Watch the project: [Adobe Portfolio](https://www.twine.net/signin

    Sound redesign and original music for a scene from TRON: Legacy. The footage comes from the original film; I rebuilt most of the scene’s audio and wrote the music used in this version.

    I created the ambience, footsteps, transitions and sci-fi effects, using a print-based workflow to record, process and reshape sounds against the picture. I also handled the editing, synchronization, mixing and mastering.

    Role: Sound Designer · Sound Editor · Composer
    Tools: Pro Tools · Ableton Live · Output Portal · AIR Hybrid · FabFilter · Waves

    TRON: Legacy, its visuals and all related intellectual property belong to Walt Disney Pictures and the respective rights holders.

    #SoundDesign #AudioPostProduction #SciFi #OriginalMusic

    Marvel’s Spider-Man: Miles Morales — Sound Redesign

    Watch the project: [Adobe Portfolio](https://www.twine.net/signin

    Portfolio sound redesign for an action gameplay sequence from Marvel’s Spider-Man: Miles Morales. The gameplay footage comes from the original game; my work here covers the redesigned audio only.

    I removed the original audio and built a new ambience, along with SFX for footsteps, movement, punches, impacts, special abilities and UI cues. I also handled the editing, synchronization and final mix in Pro Tools.

    Role: Sound Designer · Sound Editor
    Tools: Pro Tools · Output Portal · FabFilter · Waves

    Marvel’s Spider-Man: Miles Morales, its visuals and all related intellectual property belong to Insomniac Games and Sony Interactive Entertainment.

    #SoundDesign #GameAudio #SFX #UISound

    Destiny 2 — UI Sound Redesign

    Watch the project: [Adobe Portfolio](https://www.twine.net/signin

    UI sound redesign for a menu sequence from Destiny 2. The footage comes from the original game; my contribution is the redesigned audio.

    I created every UI sound in the sequence, covering navigation, selection, confirmation, feedback and transitions. I used electronic textures and tonal elements to make the different actions easy to recognize while keeping them consistent with the game’s sci-fi style. I also handled the editing, synchronization, mixing and mastering in Pro Tools.

    Role: Sound Designer · Sound Editor
    Tools: Pro Tools · Output Portal · AIR Hybrid · FabFilter · Waves

    Destiny 2, its visuals and all related intellectual property belong to Bungie and the respective rights holders.

    #SoundDesign #GameAudio #UISound #SFX

    StarCraft II: Legacy of the Void — Cinematic Sound Redesign

    Watch the project: [Adobe Portfolio](https://www.twine.net/signin

    Sound redesign for an excerpt from the opening cinematic of StarCraft II: Legacy of the Void. The footage comes from the original game cinematic; my contribution is the redesigned audio.

    I rebuilt the entire sequence with battle effects, Foley, ambience, creature and armor sounds, movement and impacts. I also handled the editing, synchronization, mixing and mastering in Pro Tools.

    Role: Sound Designer · Sound Editor
    Tools: Pro Tools · Output Portal · FabFilter · Waves

    StarCraft II: Legacy of the Void, its visuals and all related intellectual property belong to Blizzard Entertainment.

    #SoundDesign #GameAudio #CinematicAudio #SFX #Foley