I’m a visual development artist focusing on environment design and world-building for games and animation. I’ve taught myself 2D illustration, 3D modeling, motion design, and visual identity, building years of personal work in futuristic fantasy world-building with a consistent visual language. I’m fluent in Blender, Photoshop, and the Adobe suite, with familiarity across Unity and Unreal pipelines. My independent practice centers on creating immersive environments and believable architecture that support narrative worlds.
My background includes a prior career in graphic design and software development (GUI design, full-stack web), which gives me a solid grounding in visual design principles, technical literacy, and clear communication with production, design, and engineering teams. I’m seeking remote or relocation opportunities at studios that value artistic vision, world-building depth, and cross-disciplinary collaboration.
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