I'm a visual development artist focusing on environment design and world-building for games and animation. I've taught myself 2D illustration, 3D modeling, motion design, and visual identity, building years of personal work in futuristic fantasy world-building with a consistent visual language. I'm fluent in Blender, Photoshop, and the Adobe suite, with familiarity across Unity and Unreal pipelines. My independent practice centers on creating immersive environments and believable architecture that support narrative worlds. My background includes a prior career in graphic design and software development (GUI design, full-stack web), which gives me a solid grounding in visual design principles, technical literacy, and clear communication with production, design, and engineering teams. I'm seeking remote or relocation opportunities at studios that value artistic vision, world-building depth, and cross-disciplinary collaboration.

Asa Kyriakopoulos

I'm a visual development artist focusing on environment design and world-building for games and animation. I've taught myself 2D illustration, 3D modeling, motion design, and visual identity, building years of personal work in futuristic fantasy world-building with a consistent visual language. I'm fluent in Blender, Photoshop, and the Adobe suite, with familiarity across Unity and Unreal pipelines. My independent practice centers on creating immersive environments and believable architecture that support narrative worlds. My background includes a prior career in graphic design and software development (GUI design, full-stack web), which gives me a solid grounding in visual design principles, technical literacy, and clear communication with production, design, and engineering teams. I'm seeking remote or relocation opportunities at studios that value artistic vision, world-building depth, and cross-disciplinary collaboration.

Available to hire

I’m a visual development artist focusing on environment design and world-building for games and animation. I’ve taught myself 2D illustration, 3D modeling, motion design, and visual identity, building years of personal work in futuristic fantasy world-building with a consistent visual language. I’m fluent in Blender, Photoshop, and the Adobe suite, with familiarity across Unity and Unreal pipelines. My independent practice centers on creating immersive environments and believable architecture that support narrative worlds.

My background includes a prior career in graphic design and software development (GUI design, full-stack web), which gives me a solid grounding in visual design principles, technical literacy, and clear communication with production, design, and engineering teams. I’m seeking remote or relocation opportunities at studios that value artistic vision, world-building depth, and cross-disciplinary collaboration.

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Work Experience

Visual Development Artist at Independent
January 1, 2015 - Present
Designed and developed personal futuristic fantasy works spanning environment concept art, structure and prop design, and atmospheric key art; created distinctive alien building styles with consistent visual logic across multiple structure types and scales; produced portfolio-quality environment work across 2D vector and digital painting and 3D modeling pipelines, including integrated character-and-environment compositions; demonstrated ability to maintain visual consistency, design systems, and narrative world-building without external brief or supervision.
Motion Designer & Graphic Designer at Freelance
January 1, 2015 - Present
Produced promotional video content for institutional clients - full pipeline from concept through final delivery; delivered visual identity and brand communication packages for multiple clients: logos, communication kits, event design, and marketing collateral; 7+ years of professional client-facing creative work across motion and graphic design disciplines.
Software Developer & GUI Designer at Various employers
January 1, 2000 - January 1, 2015
15 years of software development with a specialization in GUI design for desktop ERP/CRM applications; full-stack web development; strong focus on interface design and user experience; technical background provides pipeline literacy and clear communication with engineering teams in production environments.

Education

Self-taught Visual Art & Design at Independent study
January 1, 2015 - March 17, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment