Magnamalo
Cesar Alexis Vazquez Cardozo
Published
0
With the previous launch of the game Monster Hunter Wilds, for this year’s proyect I worked on two models based on the franchise, and for this second model, I worked on one of my favorite Monsters, Magnamalo.
The sculpting was made in Zbrush.
Rigging, UV’s and retopology was made in Maya.
Texturing was made in Substance Painter.
Renders and lightning was made in Marmoset Toolbag.
#3Dmodel #3DSculpt #Monster #Zbrush #Maya #rigging #textures #3DArt