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Calvin Lizhang Zbrous

Available to hire

I’m a 3D character and environment artist focused on bringing game-ready visuals to life.

About

I’m a 3D character and environment artist focused on bringing game-ready visuals to life. I specialize in organic and hard-surface modeling, PBR texturing, and clean topology, and I enjoy working across the full character pipeline from rigging to animation. I collaborate closely with art directors and concept artists to deliver consistent quality and strong on-brand results.

Through roles spanning studio-based game art production and freelance character work, I’ve contributed to character rigging and animation for unannounced titles, and I’ve also supported client requirements through clear communication and iteration. I’m comfortable in production environments, working within team workflows, and delivering assets that match creative direction—whether for horror game character modeling or ongoing studio production.

  • 5 years' experience
  • Joined September 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 4 roles

Freelance Character Artist · FreelanceJul 2022 – Present · 4 yrs 5 mos

Provided character modeling for a horror game project. Communicated with the client to meet requirements and ensure deliverables matched the requested style and production needs.

Character Rigging and Animation · JUNE Studio (listed as “Studio June 2021 - July 2022” but dates overlap in resume text)Jun 2021 – Jul 2022 · 1 yr 2 mos

Supported rigging and animation for character-focused production work, coordinating with team members to deliver assets and animation aligned with creative direction.

Character Rigging and Animation · Montagu StudioJun 2021 – May 2022 · 1 yr

Collaborated with the art director and concept artists on unannounced game and 3D animated series production. Contributed to character rigging and animation workflows as part of a studio team environment.

3D Character and Environment Modeling Artist · Team Zero StudioMay 2021 – Jul 2022 · 1 yr 3 mos

Education

Bachelor of Arts in Video Game QA (estimated from resume text: “BA CHELOR OF ARTVIDEO GAME F Q A TEST ER”) · York University2018 – 2021

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