Calvin Lizhang Zbrous
I’m a 3D character and environment artist focused on bringing game-ready visuals to life.
About
I’m a 3D character and environment artist focused on bringing game-ready visuals to life. I specialize in organic and hard-surface modeling, PBR texturing, and clean topology, and I enjoy working across the full character pipeline from rigging to animation. I collaborate closely with art directors and concept artists to deliver consistent quality and strong on-brand results.
Through roles spanning studio-based game art production and freelance character work, I’ve contributed to character rigging and animation for unannounced titles, and I’ve also supported client requirements through clear communication and iteration. I’m comfortable in production environments, working within team workflows, and delivering assets that match creative direction—whether for horror game character modeling or ongoing studio production.
- 5 years' experience
- Joined September 2026
Skills· 12
Languages
- EnglishFluent
- FrenchAdvanced
- ChineseFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 4 roles
Provided character modeling for a horror game project. Communicated with the client to meet requirements and ensure deliverables matched the requested style and production needs.
Supported rigging and animation for character-focused production work, coordinating with team members to deliver assets and animation aligned with creative direction.
Collaborated with the art director and concept artists on unannounced game and 3D animated series production. Contributed to character rigging and animation workflows as part of a studio team environment.
Education
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