Available to hire
I’m Cameron Frank Hard, a surface and environment artist specializing in sci-fi props, mechanical design, and real-time game art. I create clean, production-ready models, modular environments, and high-quality renders for game development.
My work emphasizes engineered detail, functional design logic, and cohesive visual storytelling. I’m currently building a polished portfolio of hero assets and sci-fi environments optimized for real-time, high fidelity rendering.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Infantry Weapons Squad Leader at United States Army
January 1, 2018 - January 1, 2021Led a 4-person fire team in live-fire and anti-armor training; supervised weapons handling and mission execution under pressure; developed leadership and coordination skills applicable to production pipelines.
Community Manager | Development Operations Lead at ArmA 3 Sci‑Fi Project
January 1, 2021 - January 1, 2025Directed a 20-person volunteer team producing sci-fi assets and environments; managed GitHub version control, asset integration, and update pipelines; created PR materials and optimized textures for real-time rendering; oversaw community operations for 400+ active members, maintaining engagement and structure.
Texture Artist (Volunteer) — ArmA 3 Modding Community at ArmA 3 Modding Community
January 1, 2020 - January 1, 2025Delivered optimized, game-ready textures following PR workflows and real-time constraints.
Infantry Weapons Squad Leader | Anti-Tank Specialist at United States Army
January 1, 2018 - December 31, 2021Led a 4-person fire team in live-fire and anti-armor training; supervised weapons handling and mission execution under pressure; developed leadership and coordination skills applicable to production pipelines; created PBR materials and optimized textures for real-time rendering; oversaw community operations for 400+ active members, maintaining engagement and structure.
Texture Artist at Arma 3 Modding Community
January 1, 2020 - January 1, 2025Delivered optimized, game-ready textures following PBR workflows and real-time constraints.
Community Manager | Development Operations Lead at Arma 3 Sci‑Fi Project Community
January 1, 2021 - January 1, 2025Directed a 20-person volunteer team producing sci-fi assets and environments; managed GitHub version control, asset integration, and update pipelines; created PBR materials and optimized textures for real-time rendering; oversaw community operations for 400+ active members, maintaining engagement and structure.
Education
Bachelor of Arts — 3D Design at California State University, Northridge (CSUN)
August 1, 2024 - May 1, 2026Associate of Arts — Studio Arts at Los Angeles Pierce College
January 1, 2022 - June 1, 2024Associate of Arts — Behavioral Sciences at Los Angeles Pierce College
January 1, 2022 - June 1, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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