An experienced 3D Artist skilled in working both for large productions like movies to smaller indie projects like games and shorts in developing pieces from concept to completion.

Erick Klann

An experienced 3D Artist skilled in working both for large productions like movies to smaller indie projects like games and shorts in developing pieces from concept to completion.

Available to hire

An experienced 3D Artist skilled in working both for large productions like movies to smaller indie projects like games and shorts in developing pieces from concept to completion.

Work Experience

Gameplay Rigger and Animation at Unreleased indie title
January 1, 2025 - Present
Built a modular Maya rig for a biped with a morphing modular body type and designed a character rig that maintained contact points of hands and feet across different sized characters. Animated the modular character rig for core locomotion animations including multiple vaults, walks, runs and climbs.
Unreal Assembly Tech at The Third Floor Inc
January 1, 2024 - December 31, 2025
Validated shot contents to ensure consistency throughout a sequence. Drove Asset IO (environments, props, animations) between Unreal and Maya. Supported the Animation, Environment and Lighting departments with scene setups.
3D Cinematics Animator at Retropixel Digital
January 1, 2024 - December 31, 2024
Responsible for laying out animated characters in assets using UE Sequencer. Directed camera work for game cinematic shots. Created animations for characters and vehicles in Maya. Exported these animations and updated them for use in UE. Created smoke, sparks, and explosion FX using UE.
3D Cinematics Animator at Socksfor1
September 1, 2023 - February 29, 2024
Coordinated with the shot director for cinematics, scoping asset creation, and animation budgeting and timing. Was responsible for layout of shots, lookdev of cinematic scenes and lighting, as well as timing of shots. Animated biped characters for hand-cam style shots to be used in found footage scenes. Edited and compiled shots in post to make final cinematics including motion graphics, post effects, colour correction, and visual effects.
3D Animator at Hellbent Games
April 1, 2021 - April 30, 2023
Created character animation for bipeds and monsters in third person. Core locomotion, emotes, attacks, interactions with environments, and cinematic animations. Prototyped and developed animations for characters, designing their personalities and ensuring that came through in their motions. Presented development ideas to animation lead. Engaged in clear and constant communication with the team through a remote working environment. Helped prototype, scope, and plan cinematics within variable timeframes. Identified and corrected animation bugs within Unreal 4 and the studio's proprietary animation systems.
3D Generalist at Moonlit Sky Games
August 1, 2020 - November 30, 2020
Created character art and revised previously made character art. Took characters from concept to implementation in Unity. Modeled, UVed, textured, rigged, animated, and exported assets into Unity packages with shaders and test animator controls. Ensured proper team communication and time management to meet deadlines; characters completed from concept to animation in roughly two working days.
Animation Tech at Moving Picture Company
October 1, 2019 - November 30, 2019
Worked with the Technical Animation Department to assist in quality fixes for shots. Reworked motion capture animation to smooth tween and fix contacts.

Education

Digital animation certificate, Animation at Capilano University
January 11, 2030 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE608 3D Art Portfolio
    video animator explainervideo portfolio rigger modeller film animation games