I'm an accomplised 3D game artist with skills in modelling / texturing / lighting environments and props for over 30 years in the games industry. I've worked at many of the best companies including Rare, Core Design, Sega, Free Radical Design and more recently Lockwood Publishing. I excell at quick turnaround on mobile game environments from concept to fully lit with lightbaking in Unity as can be seen in my portfolio.

Carl Tilley

I'm an accomplised 3D game artist with skills in modelling / texturing / lighting environments and props for over 30 years in the games industry. I've worked at many of the best companies including Rare, Core Design, Sega, Free Radical Design and more recently Lockwood Publishing. I excell at quick turnaround on mobile game environments from concept to fully lit with lightbaking in Unity as can be seen in my portfolio.

Available to hire

I’m an accomplised 3D game artist with skills in modelling / texturing / lighting environments and props for over 30 years in the games industry.
I’ve worked at many of the best companies including Rare, Core Design, Sega, Free Radical Design and more recently Lockwood Publishing.
I excell at quick turnaround on mobile game environments from concept to fully lit with lightbaking in Unity as can be seen in my portfolio.

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Language

Work Experience

3D Environment / Prop Artist at Rare
September 1, 1993 - February 3, 2003
Creating stylised environments from concept including light baking for award winning games including DK Land, DK Country, DK64, Conker's Bad Fur Day, Kameo

Education

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Qualifications

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Industry Experience

Gaming

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