I’m a Computer Science major currently attending La Salle Campus Barcelona, with a deep passion for sound design and music composition. I have worked on many projects for a variety of clients, and I also have experience in programming and video game creation, as well as audio processing. I’m looking to work on engaging projects with creative teams and bring immersive audio experiences to life in games, films, and apps.

Carles Roch

I’m a Computer Science major currently attending La Salle Campus Barcelona, with a deep passion for sound design and music composition. I have worked on many projects for a variety of clients, and I also have experience in programming and video game creation, as well as audio processing. I’m looking to work on engaging projects with creative teams and bring immersive audio experiences to life in games, films, and apps.

Available to hire

I’m a Computer Science major currently attending La Salle Campus Barcelona, with a deep passion for sound design and music composition. I have worked on many projects for a variety of clients, and I also have experience in programming and video game creation, as well as audio processing.

I’m looking to work on engaging projects with creative teams and bring immersive audio experiences to life in games, films, and apps.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Fluent
Catalan; Valencian
Fluent

Work Experience

Composer, Sound Designer and Developer at Blank Boy Games
March 1, 2023 - March 1, 2023
Created an original soundtrack for the games and levels; implemented sounds inside the engine; designed engaging sounds for characters, objects, and events; iterated to improve fit; implemented sounds and music inside the game using middleware; programmed new game functionalities and tested.
Developer and Quality Assurance Engineer at Onlean
September 1, 2022 - September 1, 2022
Designed test plans and created automated test scripts to ensure software stability.
Sound Designer at Freelance
January 1, 2019 - November 19, 2025
Created custom sound effects for many different projects such as video games, short films, and apps. Average reviews: 5/5.
Music Composer at Freelance
January 1, 2018 - November 19, 2025
Compose original soundtracks for specific video games, to support the narrative and user experiences. Worked with more than 20 different clients. Average reviews: 5/5.
Software Developer at Persualia
August 1, 2023 - Present
Develop new software functionalities, prototype tools to assess feasibility of adopting new tools and frameworks, ensure seamless integration between APIs to deliver cohesive and well-optimized product experiences, and develop and maintain web applications ensuring seamless integration between front-end and back-end systems.
Developer, Composer and Sound Designer at Blank Boy Games
July 1, 2022 - March 2, 2023
Program game mechanics and implement systems to build engaging experiences. Prototype and implement original game mechanics, iterating over different designs and implementations. Design engaging game mechanics. Compose and integrate original sound tracks inside the game engine. Design sound effects that match the game’s aesthetic and narrative, implementing and testing them in-game.
Web Developer and Quality Assurance Engineer at Online
July 1, 2021 - September 1, 2022
Implemented new web functionalities to meet the client’s demands. Participated in team meetings to design new functionalities that match client needs. Identify, locate, and solve software bugs.
Composer, Sound Designer and Developer at Blank Boy Games
June 1, 2022 - March 1, 2023
Created an original soundtrack for the games and its levels. Implemented the sounds inside the engine. Created engaging original sounds for characters, objects, and events. Designed sounds and iterated over new versions to improve their fit inside the game. Implemented sounds and music inside the game using middleware and engine integration. Programmed new game functionalities and conducted testing.
Developer and Quality Assurance Engineer at Onlean
July 1, 2021 - September 1, 2022
Designed test plans and created automated test scripts to ensure software stability and quality.

Education

Bachelor’s Degree in Computer Science at La Salle Campus Barcelona
January 1, 2019 - January 1, 2023
Bachelor’s Degree in Computer Science at La Salle Campus Barcelona
January 1, 2019 - January 1, 2023
Bachelor's Degree in Computer Science at La Salle Campus Barcelona
January 1, 2019 - January 1, 2023
Bachelor’s Degree in Computer Science at La Salle Campus Barcelona
January 1, 2019 - January 1, 2023
Bachelor's Degree in Computer Science at La Salle Campus Barcelona
January 1, 2019 - January 1, 2023
Bachelor’s Degree in Computer Science at La Salle Campus Barcelona
January 1, 2019 - January 1, 2023

Qualifications

CCNA: Introduction to Networks
January 11, 2030 - November 19, 2025
CCNA: Introduction to Networks - Cisco
January 11, 2030 - November 19, 2025
CCNA: Introduction to Networks
January 11, 2030 - February 23, 2026
CCNA: Introduction to Networks - Cisco
January 11, 2030 - April 25, 2026
First prize at “Young Entrepreneur Fair”, category “Before”
January 1, 2017 - April 25, 2026
CCNA: Introduction to Networks - Cisco
January 11, 2030 - April 25, 2026
CCNA: Introduction to Networks - Cisco
January 11, 2030 - May 6, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    paper Dream Tactics - Original Soundtrack

    This project consisted in the creation of the sountrack for the videogame “Dream Tactics” by Spectra Entretainment.
    The client wanted a dreamy soundtrack of many tracks, with different looping parts, transitions and pieces that would activate and flow into each other in game. Lots of synths and music box sounds, along many orchestral pieces.
    The soundtrack is available on most music platforms.

    paper Final Paradox - Original Soundtrack

    This project consisted in the creation of the sountrack for the Minecraft Adventure Map “Final Paradox” by Luisfr525.
    This had to be a sountrack of epic proportions, with many boss fights and different characters for each one of them. The tracks have different looping parts that change dinamically in game. Lots of orchestral sounds, many instruments played live and the use of leitmotifs to tie the story together.
    The soundtrack is available on most music platforms as well as on Youtube.