Hi, I'm Carlos Gomez, a 3D Character Animator with experience across feature films, TV series, and long-term production pipelines. I focus on shot ownership, consistency across sequences, and reliable execution within production schedules. I'm collaborative, attentive to character identity and motion language, and I strive to deliver polished performances on time by iterating efficiently and communicating clearly with the team.

Carlos Gomez

Hi, I'm Carlos Gomez, a 3D Character Animator with experience across feature films, TV series, and long-term production pipelines. I focus on shot ownership, consistency across sequences, and reliable execution within production schedules. I'm collaborative, attentive to character identity and motion language, and I strive to deliver polished performances on time by iterating efficiently and communicating clearly with the team.

Available to hire

Hi, I’m Carlos Gomez, a 3D Character Animator with experience across feature films, TV series, and long-term production pipelines. I focus on shot ownership, consistency across sequences, and reliable execution within production schedules.

I’m collaborative, attentive to character identity and motion language, and I strive to deliver polished performances on time by iterating efficiently and communicating clearly with the team.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Animator at Professional Development
January 1, 2025 - Present
Delivered character animations for EleonsAdventures within production timelines. Developed new performance shots for reel with a focus on controlled acting choices. Refined real-time workflow in Unreal Engine 5 to speed iteration and improve implementation reliability.
Lead Character Animator at Flatter Than Earth
September 1, 2018 - December 1, 2024
Led character animation production for a side-scroller indie game, defining performance direction and maintaining stylistic consistency across the project. Directed and supported the animation team to ensure cohesive character performances and high-quality output. Animated primary character performances, establishing movement language and character identity. Identified and solved workflow bottlenecks between rigging and animation, improving team efficiency and reducing iteration time. Oversaw animation consistency across multiple characters.
Senior Character Animator at Metacube Entertainment
August 1, 2022 - February 1, 2023
Led the animation team to maintain character integrity and performance consistency across production. Developed the animation bible, defining performance guidelines to ensure characters remained consistent. Reviewed character and asset rigs, identifying issues early and preventing downstream delays. Provided performance feedback and final polish to elevate animation quality and maintain delivery standards. Collaborated daily with leads to resolve production challenges and keep schedules on track.
Senior Character Animator at Metacube Entertainment
May 1, 2016 - March 1, 2017
Oversaw a team of 4 animators for Salma's Big Wish film, ensuring animations met artistic vision and maintained high quality. Worked closely with the animation supervisor and director. Improved the overall speed of the production by handling animation pickers for their characters. Gave open animation sessions to the team, sharing tips and tricks to level up skills.

Education

Advanced Rigging at Animschool
January 1, 2024 - March 1, 2024
3D Game Animation at Animschool
January 1, 2017 - December 1, 2017
3D Character Animation at Animschool
January 1, 2012 - March 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet