Available to hire
Hi, I’m Carlos Gomez, a 3D Character Animator with experience across feature films, TV series, and long-term production pipelines. I focus on shot ownership, consistency across sequences, and reliable execution within production schedules.
I’m collaborative, attentive to character identity and motion language, and I strive to deliver polished performances on time by iterating efficiently and communicating clearly with the team.
Experience Level
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Animator at Professional Development
January 1, 2025 - PresentDelivered character animations for EleonsAdventures within production timelines. Developed new performance shots for reel with a focus on controlled acting choices. Refined real-time workflow in Unreal Engine 5 to speed iteration and improve implementation reliability.
Lead Character Animator at Flatter Than Earth
September 1, 2018 - December 1, 2024Led character animation production for a side-scroller indie game, defining performance direction and maintaining stylistic consistency across the project. Directed and supported the animation team to ensure cohesive character performances and high-quality output. Animated primary character performances, establishing movement language and character identity. Identified and solved workflow bottlenecks between rigging and animation, improving team efficiency and reducing iteration time. Oversaw animation consistency across multiple characters.
Senior Character Animator at Metacube Entertainment
August 1, 2022 - February 1, 2023Led the animation team to maintain character integrity and performance consistency across production. Developed the animation bible, defining performance guidelines to ensure characters remained consistent. Reviewed character and asset rigs, identifying issues early and preventing downstream delays. Provided performance feedback and final polish to elevate animation quality and maintain delivery standards. Collaborated daily with leads to resolve production challenges and keep schedules on track.
Senior Character Animator at Metacube Entertainment
May 1, 2016 - March 1, 2017Oversaw a team of 4 animators for Salma's Big Wish film, ensuring animations met artistic vision and maintained high quality. Worked closely with the animation supervisor and director. Improved the overall speed of the production by handling animation pickers for their characters. Gave open animation sessions to the team, sharing tips and tricks to level up skills.
Education
Advanced Rigging at Animschool
January 1, 2024 - March 1, 20243D Game Animation at Animschool
January 1, 2017 - December 1, 20173D Character Animation at Animschool
January 1, 2012 - March 1, 2014Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet
Experience Level
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