I’m a real-time supervisor and VFX specialist with a strong focus on Unreal Engine workflows, on-set supervision, and cinematic visual effects. I’ve led Unreal Engine departments on feature production, collaborated across art and animation teams, and mentored students while teaching Unreal concepts to help newcomers enter the industry. Across projects I bridge production and technology, blending 3D artistry, mocap, and on-set supervision to deliver immersive visuals. I thrive in collaborative environments, solving pipeline challenges and keeping complex shoots on track from pre-production through delivery.

Carlos yau

I’m a real-time supervisor and VFX specialist with a strong focus on Unreal Engine workflows, on-set supervision, and cinematic visual effects. I’ve led Unreal Engine departments on feature production, collaborated across art and animation teams, and mentored students while teaching Unreal concepts to help newcomers enter the industry. Across projects I bridge production and technology, blending 3D artistry, mocap, and on-set supervision to deliver immersive visuals. I thrive in collaborative environments, solving pipeline challenges and keeping complex shoots on track from pre-production through delivery.

Available to hire

I’m a real-time supervisor and VFX specialist with a strong focus on Unreal Engine workflows, on-set supervision, and cinematic visual effects. I’ve led Unreal Engine departments on feature production, collaborated across art and animation teams, and mentored students while teaching Unreal concepts to help newcomers enter the industry.

Across projects I bridge production and technology, blending 3D artistry, mocap, and on-set supervision to deliver immersive visuals. I thrive in collaborative environments, solving pipeline challenges and keeping complex shoots on track from pre-production through delivery.

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Language

English
Intermediate
Spanish; Castilian
Fluent

Work Experience

Real-time Supervisor at Orca Studios
July 1, 2024 - July 1, 2024
Supervised the Unreal Engine department on a feature project, guiding real-time pipelines and on-set integration for the film Control Room (not yet released). Collaborated with VFX, art, and production teams to maintain scheduling, asset delivery, and on-set workflows.
Real-time Engine & VFX Supervisor at ESCAC University
June 1, 2023 - June 1, 2023
Real Engine and VFX Supervisor; lecturer and mentor for the Unreal Engine subject, helping students develop the skills to enter the industry.
Real-time Supervisor, 3D Generalist & VFX Supervisor on Set at Sauage TV
June 1, 2023 - June 1, 2023
Led on-set real-time supervision, 3D generalist tasks, and VFX supervision for on-location shoots, including sequences like The Finish Line – Riders Republic (Unreal Engine TD and 3D Artist) and Dell – Expand Your Universe (VP supervisor on set, and Real-time supervisor).

Education

CGI at FX Barcelona Film School
January 1, 2015 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming