Carlos yau
I’m a real-time supervisor and VFX specialist with a strong focus on Unreal Engine workflows, on-set supervision, and cinematic visual effects.
About
I’m a real-time supervisor and VFX specialist with a strong focus on Unreal Engine workflows, on-set supervision, and cinematic visual effects. I’ve led Unreal Engine departments on feature production, collaborated across art and animation teams, and mentored students while teaching Unreal concepts to help newcomers enter the industry.
Across projects I bridge production and technology, blending 3D artistry, mocap, and on-set supervision to deliver immersive visuals. I thrive in collaborative environments, solving pipeline challenges and keeping complex shoots on track from pre-production through delivery.
- Joined November 2025
Skills· 13
Languages
- EnglishIntermediate
- Spanish; CastilianFluent
Industry experience
- Media & Entertainment
- Software & Internet
- Gaming
Work experience
Supervised the Unreal Engine department on a feature project, guiding real-time pipelines and on-set integration for the film Control Room (not yet released). Collaborated with VFX, art, and production teams to maintain scheduling, asset delivery, and on-set workflows.
Led on-set real-time supervision, 3D generalist tasks, and VFX supervision for on-location shoots, including sequences like The Finish Line – Riders Republic (Unreal Engine TD and 3D Artist) and Dell – Expand Your Universe (VP supervisor on set, and Real-time supervisor).
Real Engine and VFX Supervisor; lecturer and mentor for the Unreal Engine subject, helping students develop the skills to enter the industry.
Education
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