Available to hire
Hi, I’m Carol Lee, a 2D game artist and concept illustrator with over 13 years of experience shaping characters, environments and UI assets for mobile and PC games. I enjoyed collaborating with art directors and cross-disciplinary teams to deliver cohesive visuals and a polished game look.
I have mentored junior artists, explored AR/VR concepts, and turning ideas into high-quality game art assets. My strengths include concept art, character design, UI, animation and game asset production, and I thrive in creative teams that push the boundaries of visual storytelling.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Senior 2D Artist at Jin Studios
July 1, 2024 - September 1, 2025Plan and create UI icons, buttons and banners; UI mockups for the project; design characters, illustrations and art assets. Collaborated with Art Director, 3D lead modeller and animator to ensure a cohesive look and feel in the game's visual style. Assigned tasks to the 2D team and provided comments on their work.
Concept Artist (Internship) at IGG GAMES (I GOT GAMES)
November 1, 2023 - February 1, 2024Conceptualized environment game assets and contributed to asset creation for the project Merge x Fiesta; Achieved project goals.
Game Artist at SUTD Game Lab (Singapore University of Technology and Design)
May 1, 2016 - PresentConcept Art, UI, Animation and Game Assets for AR/VR projects under P.E.A.R / Kinetikos and Stranded series; Led art direction and asset creation for multiple projects.
2D Artist at Gumi Asia Pte Ltd
July 1, 2012 - March 1, 2013Knight Legends team project: mascot design, in-game enemy design, environment painting, illustration cards, UI and game assets. Collaborated with UI Lead Artist on UI icons and banners for events.
Artist / 2D Animator at Nanyang Technological University (NTU)
February 1, 2010 - December 1, 2010Calypso Agency project: character design, in-between animation, Cel-Shading animation; worked with art director on character designs.
UI Artist at Delta Duck Pte Ltd. (Games Solution Centre)
May 1, 2014 - March 1, 2015UI art and game assets for Monster Chronicles; UI logos, game icons/assets; contributed to environment art and event banners.
Illustrator / UI Artist (Freelance) at SUGOI Pte. Ltd (Agency of miHOYO Co., Ltd)
September 1, 2023 - October 31, 2023Illustration work for Genshin Impact 3rd Anniversary promotional art; live drawing and character illustrations for events.
Character Artist at Gumi Asia Pte. Ltd.
June 1, 2017 - June 30, 2017Brave Frontier character emotes (Line Stickers) and related artwork.
Artist at Degica Co. Ltd
May 1, 2015 - June 1, 2016RPG Maker VX Ace character art for New Year and Chinese New Year 2016 specials; illustration work and game asset design.
Illustrator / 2D Artist at TMG (theMobileGamer) Pte Ltd
January 1, 2013 - December 31, 2014Illustration cards, UI and sprite animations for mobile games; turnaround of Dragon Nest Assassin character design for Mighty Jaxx (2014); illustration cards for Strategy Entertainment (2010-2011).
Game Artist at Singapore University of Technology and Design (SUTD) - Game Lab
May 1, 2016 - PresentConcept Art, UI and icon design; animation and game assets; AR environment project involvement. Roles included art direction for character art, UI/icons/banners, and asset creation for multiple game titles; Projects include Kinetikos and Stranded (collaborations with partners).
UI Artist at Delta Duck Pte Ltd (Games Solution Centre)
September 1, 2015 - March 1, 2016Conceptualize UX/UI flows, create UI assets and game assets; responsible for environment painting and visual design for mobile puzzle games; collaborated with UI Lead on assets and banners for events.
Game Artist at Axial Brain
May 1, 2014 - April 1, 2015Character Art, UI, In-Game Environment and Art Asset design for Monster Chronicles; collaborated with team to deliver mascot, UI and environment visuals.
Knight Legends Team – Game Artist at Gumi Asia Pte Ltd
July 1, 2012 - March 1, 2013Game mascot design; in-game enemy design; environment painting; illustration cards; collaboration with UI lead on icons and banners for events.
Artist / 2D Animator at NTU (Nanyang Technological University) – Calypso Agency
February 1, 2010 - December 31, 2010Character design; in-between animation work using CACANi; contributed to two-dimensional animation pipelines; QA and asset production.
Illustrator at Sugoi Pte. Ltd (Agency of miHOYO Co., Ltd)
September 1, 2023 - November 30, 2023Illustrator projects including Genshin Impact Anniversary artwork (Sept–Nov 2023 window) and related promotional materials.
Character Artist at Sugoi Pte. Ltd
November 1, 2023 - November 30, 2023Live drawing in promotional event context (AFA SG 2023).
Character Artist at Gumi Asia Pte Ltd
June 1, 2017 - September 30, 2017Brave Frontier character emotes (Line stickers) package artwork.
Illustrator at Tecmo Koei Games Co. Ltd
September 1, 2015 - October 1, 2017Illustrator project for Nobunaga no Yabou; character art and in‑game assets.
Illustrator at TMG (theMobileGamer) Pte Ltd
January 1, 2013 - December 31, 2014Illustration cards, UI, sprite animations for mobile game projects; contributed to Dragon Nest Assassin character design for Mighty Jaxx (2014).
Character Artist at Mighty Jaxx
January 1, 2014 - December 31, 2014Character arts for Mighty Jaxx promo work; in‑line with holidays and events.
Concept Artist (Intern) at IGG Games (I Got Games)
November 1, 2023 - February 1, 2024Conceptualize environment game assets; design UI icons and assets; support art direction for project visuals.
Monster Chronicles Artist at Axial Brain
May 1, 2014 - April 1, 2015Concept Art, UI, animation and game assets; environment painting; character art; marketing art for Monster Chronicles project.
Illustrator at Degica Co. Ltd
May 1, 2015 - June 1, 2016RPG Maker VX: character art for promotional and in-game assets; special greetings and seasonal art; asset design for game promotions.
Illustrator at Tecmo Koei Games Co., Ltd
September 1, 2015 - October 1, 2017Illustrator project: Nobunaga no Yabou; in-game asset illustration, character and background work; support for marketing art.
Illustrator at Mighty Jaxx
January 1, 2014 - January 1, 2014Dragon Nest Assassin character design; card illustrations and in-game/merchandise art.
Illustrator at TMG (theMobile Gamer) Pte Ltd
January 1, 2013 - December 31, 2014Illustration cards, UI and sprite animations for mobile games; asset creation and UI art for mobile titles.
Illustrator at MIGHTY JA XX
January 1, 2014 - January 31, 2014Character art for Mighty Jaxx collaborations; promotional illustrations for events.
Illustrator at Strategy Entertainment
January 1, 2010 - January 1, 2011Illustration cards for General Orders; in-game and promotional art.
Game Artist at SUTD GameLAB (Singapore University of Technology and Design)
May 1, 2016 - PresentProjects include P.E.A.R AR game; Kinetikos; Stranded; Wonderland Treasure; responsible for concept art, UI, animation and game assets; involved in art direction and asset creation for multiple projects.
Character Art / UI / Game Assets at P.E.A.R (Personal Environmental Advisory Robot) / Kinetikos
May 1, 2016 - PresentArt direction, UI, icons and banners for AR environment game projects; asset creation for Kinetikos.
Artist / 3D Animator at NTU / Calypso Agency
February 1, 2010 - December 1, 2010Character design, in-between animation and cel-shaded animation; QA of overall animation production; collaboration with art director on character designs.
Illustrator / Project Artist at SUGOI Pte. Ltd (Agency of miHoYo Co., Ltd)
September 1, 2023 - October 1, 2023Genshin Impact related illustration work; Genshin Impact 3rd Anniversary assets; live drawing promotions.
Character Artist at Gumi Asia Pte. Ltd
June 1, 2017 - PresentBrave Frontier character emotes (Line Stickers).
Character Designer at Mighty Jaxx
January 1, 2014 - December 1, 2014Dragon Nest Assassin character design collaboration for Mighty Jaxx.
Artist/2D Animator at NTU (Nanyang Technological University)
February 1, 2010 - December 1, 2010Character Design; In-between animation; Cel-shading animation; QA. Project: Calypso Agency.
Illustrator at SUGOI Pte Ltd (agency of miHoYo Co., Ltd)
September 1, 2023 - October 1, 2023Genshin Impact 3rd Anniversary live drawing; Live drawing on stage to promote Genshin Impact products.
Illustrator at Mighty Jaxx (Turned in for TMG - The Mobile Gamer)
January 1, 2013 - December 31, 2014Illustration cards, UI, Sprite animations for The Mobile Gamer; Dragon Nest Assassin character design work.
2D Artist at Axial Brain
May 1, 2014 - April 30, 2015Monster Chronicles Achieved: UI, game assets, environment painting; collaborated with UI lead; UI design and asset creation for events.
Art/2D Animator at Nanyang Technological University (NTU)
February 1, 2010 - December 31, 2010Calypso Agency project: character design; in-between animation; cel shading animation; QA; supported overall animation production.
Character Artist at Sugoi Pte Ltd / Gumi Asia
June 1, 2017 - October 31, 2017Brave Frontier character emotes; Brave Frontier line stickers; general character art.
Illustrator at Deciga Co. Ltd
May 1, 2015 - June 30, 2016RPG Maker VX assets; New Year and seasonal promotions; fantasy art.
Illustrator at The Mobile Gamer Pte Ltd
January 1, 2013 - December 31, 2014Illustration cards, UI, sprite animations for mobile games; character concepts for MIG HTY JA XX.
Education
Diploma in Industrial Design at FZD School of Design
January 1, 2011 - January 1, 2012Diploma in Digital Media Design (Animation) at Nanyang Polytechnic (NYP)
January 1, 2006 - January 1, 2009Diploma in Digital Media Design at Bedok ITE (East)
January 1, 2004 - January 1, 2006Diploma in Industrial Design at FZD School of Design
January 1, 2011 - December 31, 2012Diploma in Digital Media Design (Animation) at Nanyang Polytechnic (NYP)
January 1, 2006 - December 31, 2009Diploma in Digital Media Design at Bedok ITE (East)
January 1, 2004 - December 31, 2006Diploma in Industrial Design at FZD School of Design
January 1, 2011 - January 1, 2012Diploma in Digital Media Design (Animation) at Nanyang Polytechnic
January 1, 2006 - January 1, 2009Diploma in Digital Media Design at Bedok Institute of Technology (Bedok ITE)
January 1, 2004 - January 1, 2006Diploma in Industrial Design at FZD School of Design
January 1, 2011 - January 1, 2012Diploma in Digital Media Design (Animation) at Nanyang Polytechnic
January 1, 2006 - January 1, 2009Diploma in Digital Media Design (Animation) at Bedok ITE (East)
January 1, 2004 - January 1, 2006Diploma in Industrial Design at FZD School of Design
January 1, 2011 - January 1, 2012Diploma in Digital Media Design (Animation) at Nanyang Polytechnic (NYP)
January 1, 2006 - January 1, 2009Diploma in Digital Media Design at Bedok ITE (East)
January 1, 2004 - January 1, 2006Diploma in Industrial Design at FZD School of Design
January 1, 2011 - December 31, 2012Diploma in Digital Media Design (Animation) at Nanyang Polytechnic
January 1, 2006 - December 31, 2009Diploma in Digital Media Design at ITE Bedok
January 1, 2004 - December 31, 2006Qualifications
Industrial Design WSQ Dipolma
March 1, 2011 - March 16, 2012Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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