I’m Cassie, a composer for games, media, and choir based in the UK. I have over 8 years of experience as a professional composer, writing adeptly in a variety of genres, applications, and contexts. My work has been heard in games such as Paleo Pines, Doodle Champs, Parliament of Hell 1796, and Rumble Club, and my choral music has been performed by choirs all over the UK.
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Rumble Club is a live-service battle royale game by Lightfox Games. I was a co-composer on this project, responsible for writing and designing the gameplay loop music. The soundtrack is ska, using high-energy and stylised music to match the chaotic, cartoony visuals and addictive gameplay.
This project was produced in conjunction with PitStop Productions.
This is my show reel from projects in 2024. It features:
Doodle Champs (2025) - An artistic party game with a cartoonish, characterful soundtrack with synthpop, lo-fi hip-hop, and jazz-inspired tracks.
Thought Bubbles (2024) - A concept album composed for LoneRabbit’s Composition Jam. The musical style shifts between ambient and meditative to high-energy chiptune and stylised orchestral tracks.
Paleo Pines (2023) - A dinosaur farming simulator by Italic Pig. This game includes a range of styles, from lo-fi hip-hop ‘relaxing’ beats, to folk dances and light orchestral music.
Rumble Club (2024) - A cartoonish battle royale game by Lightfox Games. This is a ska soundtrack, with high-energy music and memorable themes to drive the action.
Paleo Pines is a farming and ranching simulator featuring dinosaurs. I was an additional composer for this project, and also worked as sound designer, music designer, and one of the voice actors for the dinosaur voices. The game soundtrack, done alongside ScoreDraw Music, includes a range of styles, from lo-fi hip-hop ‘relaxing’ beats, to folk dances and light orchestral music.
This project was produced in conjunction with PitStop Productions.
Doodle Champs is a party game for artists, focusing on drawing silly randomly-generated prompts to score points. I was the sole composer for this project, and worked on 14 tracks in total, to be implemented in Unity. The soundtrack is a stylised synthpop and lo-fi hip-hop inspired sound, which is characterful and unique for the visuals of the game.
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