Ben Jacobs
Hi, I'm Ben Jacobs, a senior software engineer with a passion for building robust, scalable game systems.
About
Hi, I’m Ben Jacobs, a senior software engineer with a passion for building robust, scalable game systems. I collaborate closely with designers to translate creative ideas into reliable, high-performance engines, gameplay frameworks, and tooling that empower teams to ship great games.
I’ve led cross-platform initiatives across Unreal Engine, Unity, and native C++, mentored engineers, and architected server and gameplay systems powering titles like The Jackbox Party Pack series. I love mentoring others, improving productivity, and turning complex requirements into usable abstractions for designers and artists.
- 19 years' experience
- Joined May 2026
Skills· 4
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 4 roles
Led Unreal Projects (unannounced) for PS5/XSX and World of Tanks: Modern Armor on PS4/5 and Xbox Series X. Developed systems for a single-player, story-driven game including story progression, cutscene tech, player input, and scripting architecture. Architected UI transitions from a Scaleform-based UI to a modern, cohesive game UI. Maintained a custom native C++ codebase per platform, and contributed to high-level gameplay architecture. Designed and implemented the server framework powering the first 4 packs and ported UI tooling across Nintendo Switch and Xbox Series X.
Led engineering for over 50 Jackbox Party Pack games; drove year-long R&D in Unreal Engine 5 and Unity; served as primary software architect for the engine powering the Jackbox Party Pack series; maintained a custom native C++ codebase per platform; architected server components powering the first four packs; ported to Nintendo Switch and Xbox Series X; designed and architected multiple games within the packs; mentored 5 engineers.
Led engineering for over 50 Jackbox Party Pack games across all platforms. Drove a year-long R&D effort in Unreal Engine 5 and Unity. Served as the primary software architect for the engine powering the Jackbox Party Pack series. Maintained a custom native C++ codebase per platform and high-level gameplay architecture. Designed and architected the server framework powering the first 4 packs and ported Scaleform UI to Nintendo Switch and Xbox Series X. Designed many standalone games inside the packs, such as Drawful, Mad Verse City, Champ’d Up, Fear It and Role Models. Managed and mentored a team of engineers.
Education
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