Available to hire
Software Engineer with 3 years of experience in agile software development, specializing in Unity and Unreal Engines. I enjoy building efficient, user-friendly software and continuously learning new tools and technologies.
I also have experience in software QA (manual and semi-automated) with a strong focus on localization quality, regression testing, triage, and documentation. I’m driven by delivering accurate features and improving release quality through feedback-driven development.
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Work Experience
Software QA Tester at Accenture (Localization Testing Operations - LTO)
January 1, 2026 - PresentPerformed manual and semi-automated testing using Python, including screenshots testing across 30+ locales for iOS, Android, and Web builds. Focused on linguistic quality, functionality, and user experience to ensure correct localization and consistent UI elements. Supported release activities by filing bugs from pre-production builds, reducing production issues related to unlocalized UI by 70%.
Software QA Tester at Accenture (GTech Partners A PAC Testing Hub)
September 1, 2024 - January 1, 2026Conducted localization (English), regression testing, triage, and other manual testing for a large language model across Android, iOS, and Web. Ran regular regression cycles before and after bug fixes and feature updates, executing 800+ test cases weekly while ensuring changes did not break existing functionality. Supported release logs and triaged/fueled bug workflows to reduce production bugs by 50%. Served as POC for triage by coordinating trackers and sheets and facilitating weekly knowledge transfer (KT) sessions.
Unity and Unreal Developer at Accenture (3D Continuum Engine - 3DCE)
February 1, 2023 - September 1, 2024Developed in Unity and Unreal Engine within an agile development process. Contributed to a project recognized as Accenture’s V360 Invention of the Year, supporting UI design and core functionality for a Digital Twin Enablement initiative (e.g., adding 3D assets to an environment and storing data to points of interest). Coordinated closely with QA and UI/UX teams to align on deliverables and meet client objectives on a bi-weekly cadence.
Associate Software Engineer – Level 11 at Accenture
September 1, 2022 - PresentWorked in an agile environment, participating in sprint feedback discussions and client/team meetings. Implemented features and interactive components using Unity and Unreal Engines, ensuring accurate translation from design prototypes to working software. Adapted development workflows to better incorporate client priorities, improving deliverable quality. Documented code with comments and relevant documentation to support easier handover.
Education
Bachelor of Science in Computer Science (Major in Game Development) at De La Salle University
September 1, 2017 - February 1, 2022Qualifications
Certified SAFe 5 Practitioner
April 1, 2023 - April 1, 2024Google AI Professional
January 11, 2030 - August 4, 2026Industry Experience
Software & Internet, Gaming, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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