Available to hire
My name is Connor Breen and I’m a Software Engineer with experience with commercial software as well as in games. I’ve worked mostly in C# and C++, but I have basic knowledge of a wide variety of languages I put to good use to help me learn and adapt to any tech stack.
Skills
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Language
Javanese
Advanced
Work Experience
Platform Engineer at PHL Collective
September 1, 2024 - October 20, 2025On an Agile team, contributed to Star Wars: Episode I: Jedi Power Battles; ported 32-bit C code to 64-bit PC and console platforms by converting structures to 64-bit pointers; created large parts of multiple C++ rendering pipelines for PS4, PS5, and DX12 including shaders; architected a cross-platform video player using OggTheora to allow playback without a restrictive license; tested and provided feedback to help ship The Patrick Star Game.
Software Engineer II at IDEMIA
March 1, 2023 - October 20, 2025Programmed UI in WPF for customer-facing portions of document-scanning apps using C# and XAML; added new methods of testing Identifying Documents for authenticity in C# .NET; created data driven and extensible parsing engine for scanning barcodes.
GAME PROGRAMMER at Cup o’ Joe Studios, LLC
May 1, 2019 - October 20, 2025Programmed UI using Unity’s Canvas System implementing assets from the team’s UI artist; created the World Map that tracked progression and collectibles; architected the save/load system.
Education
Bachelor of Science Degree in Game Programming at Champlain College
January 11, 2030 - May 1, 2019Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services
Skills
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