From childhood I have been fascinated by logic and puzzles, strategy and tactics, and knights and dragons. When I was 10 years old, I discovered that computers could transform my imagination into reality through code. Since then, becoming a programmer has been my goal. As a founder and lead engineer, I design scalable VR and Unity-based frameworks, mentor teams, and bring complex ideas to life with practical software architectures. I enjoy turning bold visions into solid systems and thrive in fast-paced environments where collaboration and creativity go hand in hand.

Christian Einicke

From childhood I have been fascinated by logic and puzzles, strategy and tactics, and knights and dragons. When I was 10 years old, I discovered that computers could transform my imagination into reality through code. Since then, becoming a programmer has been my goal. As a founder and lead engineer, I design scalable VR and Unity-based frameworks, mentor teams, and bring complex ideas to life with practical software architectures. I enjoy turning bold visions into solid systems and thrive in fast-paced environments where collaboration and creativity go hand in hand.

Available to hire

From childhood I have been fascinated by logic and puzzles, strategy and tactics, and knights and dragons. When I was 10 years old, I discovered that computers could transform my imagination into reality through code. Since then, becoming a programmer has been my goal.

As a founder and lead engineer, I design scalable VR and Unity-based frameworks, mentor teams, and bring complex ideas to life with practical software architectures. I enjoy turning bold visions into solid systems and thrive in fast-paced environments where collaboration and creativity go hand in hand.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

German
Fluent
English
Advanced

Work Experience

Lead Software Engineer at HALOCLINE GMBH & CO. KG
June 1, 2024 - October 20, 2025
Led software architecture for distributed VR production layout planning; prototyped Rust and C# services using Bevy and Unity; coordinated backend and frontend modules.
Lecturer at DESIGNSCHULE 1.0 GMBH
August 1, 2015 - October 20, 2025
Lecturer at Technical School and University of Applied Sciences, Schwerin and Leipzig; curricula and lectures in Game Design, Unity3D and C# programming.
Founder and CEO at ENDBOSS ENTERTAINMENT UG
March 1, 2013 - Present
Founder and CEO; technical lead for Unity VR streaming framework and Volkswagen Unity Framework Initiative; oversaw modular Unity3D framework development and group-wide architecture.
Lua Scripter at FIREFLY STUDIOS LTD.
July 1, 2011 - October 20, 2025
Design and implementation of Village Life AI subsystems for Stronghold 3 (Lua).
Mission Scripter at UBISOFT REFLECTIONS LTD.
November 1, 2010 - October 20, 2025
Design and implementation of mission scripts for Driver: San Francisco (Lua).
Level Designer at ELECTRONIC ARTS GMBH
May 1, 2009 - October 20, 2025
Design and implementation of PvE and PvP maps for BattleForge (Lua).
Founder at WING TSUN - SCHULEN CHRISTIAN EINICKE
June 1, 2008 - October 20, 2025
Headmaster of martial arts studios with up to 6 assistants; school management and pedagogy.
Founder and CEO at GAMES AFFAIRS LTD.
September 1, 2007 - October 20, 2025
Design and development of multiplayer online server platform with client games for PC, web and mobile; Java SDK and tools for external developers.
Designer and Developer at GOOBER EUROPE LTD.
September 1, 2006 - October 20, 2025
Design and development of the PDA version of goober social platform client.
Founder and CEO at OBJECTIVE SYSTEMS GBR
September 1, 2006 - October 20, 2025
Design and development of online platform for entertainment, education and commerce applications for PC, console and mobile; prototyping.
Designer and Developer at EMIND AG
April 1, 2006 - October 20, 2025
Design and development of the mobile version of goober social platform; Java client development.

Education

Sinology at Ruprecht-Karl-Universität Heidelberg
October 1, 1997 - October 1, 2001
Abitur (Sebastian-Münster-Gymnasium, Ingelheim) at Sebastian-Münster-Gymnasium, Ingelheim
July 1, 1987 - June 1, 1996

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert