I’m a 3D Artist from Barcelona, with expertise in Blender, 3ds Max, Substance Painter, and Maya. I consider myself a responsible, dynamic, and creative person, with strong adaptability, teamwork skills, and initiative to solve problems efficiently and achieve goals.

César Fuster

I’m a 3D Artist from Barcelona, with expertise in Blender, 3ds Max, Substance Painter, and Maya. I consider myself a responsible, dynamic, and creative person, with strong adaptability, teamwork skills, and initiative to solve problems efficiently and achieve goals.

Available to hire

I’m a 3D Artist from Barcelona, with expertise in Blender, 3ds Max, Substance Painter, and Maya.

I consider myself a responsible, dynamic, and creative person, with strong adaptability, teamwork skills, and initiative to solve problems efficiently and achieve goals.

See more

Language

Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Advanced

Work Experience

3D Generalist at International Montessori Institute of Barcelona
July 1, 2021 - January 31, 2022
As the sole artist in charge of the art department, I was responsible for the entire 3D production pipeline of a VR serious game designed to support children’s learning through the Montessori method. I created all the 3D assets for the project, including the player’s VR hands, interactive objects used in the activities, and the main classroom environment where the experience takes place. I handled modeling, texturing, lighting, and integration in Unity, ensuring visual quality and technical performance. Tools used included Blender, 3ds Max, Substance Painter, Photoshop, Maya, Unity, and GitHub.
Freelance 3D Artist at Freelance
July 1, 2023 - Present
Working independently on personal 3D projects focused on realistic hard-surface modeling, environment creation, and visual storytelling. Occasionally collaborating on commissioned pieces and small-scale projects. Responsible for the full 3D production workflow, from modeling and texturing to rendering and presentation, using tools such as Blender, 3ds Max, Substance Painter, and Maya.
Administrative Assistant at Network360
October 11, 2022 - Present
Responsible for performing a wide range of tasks, including managing the company’s email inbox, processing payments, entering data into the system, preparing reports and financial statements, and providing support to colleagues with their tasks.
IT Technician at Network360
July 1, 2023 - Present
Added responsibilities in a new position within the same company, while keeping the other role. In this added role I am responsible for uploading information to the company’s database, analysing that data, and preparing related reports.

Education

Degree in Artistic Creation for Video Games and Applied Games at Universitat de Barcelona
January 1, 2019 - January 1, 2023
General Certificate of Education (Technological) at IES Ramon Casas i Carbó
January 1, 2016 - January 1, 2018

Qualifications

Cambridge English Advanced Certificate (C1) - 93%
October 1, 2018 - June 1, 2019

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    uniE621 Industrial Shipping Cargo Container
    Hyper realistic shipping container I've been working for some weeks. The goal was to push detail, wear, and material accuracy to achieve a believable, game-ready asset. For that, I used real-world references extensively to match the structure and surface treatment of actual containers. To enhance presentation, I added a base of grass to help integrate the asset with the HDRI used for rendering, and applied some color correction in Photoshop to unify the final look. Modeling was done in 3ds Max and Blender, texturing in Substance Painter, and rendering in Blender. Here you can see a better breakdown of the project: https://www.twine.net/signin 3D GameArt
    uniE621 Robot Model - Rolly Polly
    Robot character created as a personal project over the last couple of weeks. It would act as an enemy in a Fallout game located in the totalitarian USSR, based in an amazing concept from Tony Sart (https://www.twine.net/signin Modeling was done in 3ds Max and Blender, texturing in Substance Painter, rigging in Maya, and rendering in Blender and Marmoset Toolbag 4. Here you can see a better breakdown of the character model and some animations: https://www.twine.net/signin 3D GameArt
    uniE621 Robot Model - B4NSH33
    Robot character created as a personal project over the last couple of months. The design was inspired by different parts of various robot concepts and models I researched. Modeling was done in 3ds Max and ZBrush, texturing in Substance Painter, rigging in Maya, and rendering in Marmoset Toolbag 4. Here you can see a better breakdown of the character model and some poses: https://www.twine.net/signin 3D GameArt
    uniE621 Kauri - Character Artist for a Vertical Slice
    As the Character Artist for Kauri, a vertical slice project developed in a collaborative team of artists and programmers, I was responsible for the full 3D production of the characters and enemy structures, following the concept art provided by our concept artist. I handled sculpting, retopology, UV unwrapping, texturing, rigging, and animating for a total of three characters and one enemy structure: the main character Kauri, a Kamikaze enemy, a Ranged enemy, and a Turret enemy. Each asset was created to meet both visual and gameplay requirements. Tools used included Blender, 3ds Max, Substance Painter, and Maya. Here you can see a better breakdown of the character models and some animations: https://www.twine.net/signin 3D GameArt
    uniE621 Montessori VR Serious Game Art
    As the sole artist in charge of the art department, I was responsible for the entire 3D production pipeline of a VR serious game designed to support children’s learning through the Montessori method. I created all the 3D assets for the project, including the player’s VR hands, interactive objects used in the activities, and the main classroom environment where the experience takes place. I handled modelling, texturing, lighting, and integration in Unity, ensuring visual quality and technical performance. Tools used included Blender, 3ds Max, Substance Painter, Photoshop, Maya, Unity, and GitHub. Here you can see a better breakdown of the VR hands as well as some other models: https://www.twine.net/signin https://www.twine.net/signin 3D GameArt