I am a Gameplay Systems Engineer with 7+ years of experience building modular gameplay architectures and performance-critical systems in Unity using C#. I design state-driven and event-based systems, apply dependency injection, and refactor legacy code to keep core gameplay scalable and maintainable across rapid release cycles. I enjoy collaborating with designers, mathematicians, engineers, and artists to translate gameplay concepts into robust technical solutions that run efficiently on VR, AR, and traditional platforms. I’m motivated by strong pipelines, measurable performance gains, and enabling teams to iterate quickly from concepts to shipped features.

Cesar Mory Jorahua

I am a Gameplay Systems Engineer with 7+ years of experience building modular gameplay architectures and performance-critical systems in Unity using C#. I design state-driven and event-based systems, apply dependency injection, and refactor legacy code to keep core gameplay scalable and maintainable across rapid release cycles. I enjoy collaborating with designers, mathematicians, engineers, and artists to translate gameplay concepts into robust technical solutions that run efficiently on VR, AR, and traditional platforms. I’m motivated by strong pipelines, measurable performance gains, and enabling teams to iterate quickly from concepts to shipped features.

Available to hire

I am a Gameplay Systems Engineer with 7+ years of experience building modular gameplay architectures and performance-critical systems in Unity using C#. I design state-driven and event-based systems, apply dependency injection, and refactor legacy code to keep core gameplay scalable and maintainable across rapid release cycles.

I enjoy collaborating with designers, mathematicians, engineers, and artists to translate gameplay concepts into robust technical solutions that run efficiently on VR, AR, and traditional platforms. I’m motivated by strong pipelines, measurable performance gains, and enabling teams to iterate quickly from concepts to shipped features.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Unity / Gameplay Engineer at Greentube
August 1, 2023 - November 27, 2025
Developed and optimized gameplay features for casino-style interactive experiences using Unity and ECS-based architecture. Integrated Zenject to improve modularity and reduce system coupling across multiple game components. Delivered rapid prototypes weeks ahead of schedule to validate gameplay concepts and math models. Improved maintainability of legacy systems by refactoring architecture and enforcing clean code standards.
VR Developer & Technical Lead at Proximity
July 1, 2023 - July 1, 2023
Led development of immersive VR Training Hub deployed to Meta Quest for enterprise high-risk operational training. Built core gameplay mechanics, interaction systems, UI flows, and environment setups end-to-end. Reduced employee high-risk training time from 3 months to 1 month through VR scenario-based learning. Improved performance on Meta Quest from 45 FPS to 72+ FPS by reducing draw calls ~30% and applying batching and object pooling. Coordinated tasks, performed peer code reviews, and managed versioning workflows using Git/GitHub.
Technical Lead & Founder at Viral Games
June 1, 2020 - June 1, 2020
Produced 360° VR video experiences for Samsung Gear VR and Google Cardboard. Led technical direction, implementation, and delivery of immersive showcase applications. Delivered multiple client-ready experiences used in marketing and presentation environments.
Unity MID Developer at GreenTube Mexico
July 1, 2023 - Present
In charge of an editor extension for the game design department enabling real-time modification of mathematics and variables across multiple projects; tools provide the ability to test different RTP (return to player) percentages and other parameters.
Video Game Generalist at Factor Studio (former Factor VR)
January 1, 2017 - July 1, 2017
VR project leadership and generalist support for game development; tasks included design, development, programming, art, and visual composition; coordinated with sales to manage milestones and deadlines; implemented mechanics for VR, mobile, consoles and PC across multiple platforms.
Proprietary Engine — Casino Games Client Developer at Greentube Mexico
June 1, 2024 - December 1, 2025
Designed tools to test and validate RTP configurations for game design teams. Performed bug fixing, refactoring, and architectural improvements within a proprietary engine for multiple casino games client-side. Collaborated with art teams to align artistic intent with technical constraints and performance goals. Implemented gameplay features and supported deployments to internal test environments in multiple casino games. Developed and integrated WebGL shaders for browser-based builds. Applied SOLID principles and engineering best practices to maintain scalable, maintainable codebases. Managed version control using Git and GitLab.
Unity Prototype Developer at Greentube Mexico
March 1, 2023 - June 1, 2024
Developed tools to accelerate prototyping and game flow design. Performed bug fixing, refactoring, and code standardization using the Unity engine. Collaborated with game designers to effectively implement core mechanics. Setup production-ready prototypes for later development stages. Communicated with R&D, game designers, and mathematicians to improve the product after completion. Managed version control using Git and Github.
VR/AR Developer at 1 Proximity
May 1, 2018 - February 1, 2023
Led development of immersive VR training applications focused on high-risk industrial tasks. Built interactive modules to simulate scaffold assembly, height work, and heavy machinery operation. Developed for Oculus Quest and Quest 2 using Unity and C#. Integrated Oculus SDK, Unity XR systems, and the Unity Input System. Implemented custom shaders and optimized rendering performance for standalone VR hardware. Produced technical documentation and extended multiple AR SDKs (ARCore, Vuforia, A-Frame, AR.js).
Video Game Generalist at FactorStudio (formerly Factor VR)
January 1, 2017 - April 1, 2018
Developed VR and AR experiences for marketing campaigns targeting global brands. Delivered Xbox Kinetic AR microgames for Coca-Cola, Volkswagen, and Enel. Worked across HTC Vive, Gear VR, Cardboard, Mobile, Consoles, and PC. Acted as the sole developer for programming, design, visual composition, and integration. Coordinated with sales teams to define scope, milestones, and delivery deadlines.
Proprietary Engine Gameplay Systems Developer at Greentube Mexico
June 1, 2024 - December 1, 2025
Developed modular gameplay features supporting a structured release cadence (bi-weekly major releases, 2–4 day patch cycles, rapid hotfix deployment). Refactored legacy gameplay systems within a proprietary engine to improve modularity, maintainability, and production scalability. Contributed to performance stability by adhering to architectural best practices and system-level code standards. Effective collaboration with designers, mathematicians, engineers, and artists to align gameplay logic with technical constraints.
Unity MID — Prototype & Editor Tool Development at Greentube Mexico
March 1, 2023 - June 1, 2024
Designed and maintained editor-driven mathematical configuration systems used by 10+ designers, R&I members, and mathematicians to iterate on RTP balancing across multiple concurrent enterprise-scale projects. Built modular gameplay prototypes and systems to accelerate early-stage game flow validation. Standardized code architecture and refactored gameplay logic for long-term maintainability. Collaborated with game designers and R&D teams to implement scalable core mechanics. Delivered production-ready prototypes transitioned into full development pipelines.
XR (VR/AR) Developer at Proximity
May 1, 2018 - February 1, 2023
Architected reusable interaction and simulation systems used across multiple VR training modules within a 6-person cross-functional team. Optimized standalone VR applications to consistently maintain 90 FPS on Oculus Quest hardware through draw call reduction, profiling, and polygon budget discipline (500k static / 100k skinned). Implemented state-driven interaction systems and modular gameplay logic designed for reuse across training environments. Refactored and extended XR systems to support multiple AR SDK integrations.
Video Game Generalist at 1 FactorStudio (formerly Factor VR)
January 1, 2017 - April 1, 2018
Developed VR and AR experiences for marketing campaigns targeting global brands. Delivered Xbox Kinetic AR microgames for Coca-Cola, Volkswagen and Enel. Delivered applications for HTC Vive, Gear VR, Cardboard, Mobile, Consoles, and PC. Acted as the sole developer for programming, design, visual composition, and integration. Coordinated with sales teams to define scope, milestones, and delivery deadlines.

Education

B.S. Software Engineering at Universidad Tecnológica del Perú
January 1, 2016 - January 1, 2019
Software Engineering at Universidad Tecnológica del Perú (UTP)
January 1, 2015 - January 1, 2016
Computer Engineering at Pontificia Universidad Católica del Peru (PUCP)
January 1, 2011 - January 1, 2014
Software Engineering at Universidad Tecnológica del Perú (UTP)
January 1, 2015 - January 1, 2016
Computer Engineering at Pontificia Universidad Católica del Perú (PUCP)
January 1, 2011 - January 1, 2014
Software Engineering at Universidad Tecnológica del Perú (UTP)
January 1, 2015 - December 31, 2016
Computer Engineering at Pontificia Universidad Católica del Perú (PUCP)
January 1, 2011 - December 31, 2014
Software Engineering at Universidad Tecnológica del Perú (UTP)
January 1, 2015 - January 1, 2016
Computer Engineering at Pontificia Universidad Católica del Perú (PUCP)
January 1, 2011 - January 1, 2014

Qualifications

Software Architecture & Design (Udemy)
January 11, 2030 - January 15, 2026
Model and image composition in 3D, CalArts (Audited)
January 11, 2030 - January 15, 2026
VR apps programming and development (Udemy)
January 11, 2030 - January 15, 2026
Complete Blender Creator (Udemy)
January 11, 2030 - January 15, 2026
Adobe Photoshop & Adobe Premiere Pro Fundamentals (Udemy)
January 11, 2030 - January 15, 2026
Software Architecture & Design – Udemy
January 11, 2030 - February 11, 2026
Programming and Development of VR Applications – Udemy
January 11, 2030 - February 11, 2026
Complete Blender Creator – Udemy
January 11, 2030 - February 11, 2026
Model and Image Composition in 3D – CalArts (Audited)
January 11, 2030 - February 11, 2026
Adobe Photoshop & Adobe Premiere Pro Fundamentals – Udemy
January 11, 2030 - February 11, 2026
Software Architecture & Design – Udemy
January 11, 2030 - March 8, 2026
Programming and Development of VR Applications – Udemy
January 11, 2030 - March 8, 2026
Complete Blender Creator – Udemy
January 11, 2030 - March 8, 2026
Model and Image Composition in 3D – CalArts (Audited)
January 11, 2030 - March 8, 2026
Adobe Photoshop & Adobe Premiere Pro Fundamentals – Udemy
January 11, 2030 - March 8, 2026
Software Architecture & Design – Udemy
January 11, 2030 - April 21, 2026
Programming and Development of VR Applications – Udemy
January 11, 2030 - April 21, 2026
Complete Blender Creator – Udemy
January 11, 2030 - April 21, 2026
Model and Image Composition in 3D – CalArts (Audited)
January 11, 2030 - April 21, 2026
Adobe Photoshop & Adobe Premiere Pro Fundamentals – Udemy
January 11, 2030 - April 21, 2026

Industry Experience

Gaming, Education, Professional Services, Software & Internet, Media & Entertainment