I am a Unity Developer with over eight years of experience, including work on live mobile and WebGL casino games, published VR titles, and commercial Steam releases. My background includes architecture design, SDK integration, performance optimization, and CI/CD pipeline management. I have led development on immersive training simulations and built tools to streamline production, aligning with your need for strong technical ownership and scalable project foundations. I am proactive, structured, and ready to grow into a technical leadership role where I can drive stability, reduce debt, and help shape the studio's long-term technical vision.

Cesar Mory Jorahua

I am a Unity Developer with over eight years of experience, including work on live mobile and WebGL casino games, published VR titles, and commercial Steam releases. My background includes architecture design, SDK integration, performance optimization, and CI/CD pipeline management. I have led development on immersive training simulations and built tools to streamline production, aligning with your need for strong technical ownership and scalable project foundations. I am proactive, structured, and ready to grow into a technical leadership role where I can drive stability, reduce debt, and help shape the studio's long-term technical vision.

Available to hire

I am a Unity Developer with over eight years of experience, including work on live mobile and WebGL casino games, published VR titles, and commercial Steam releases. My background includes architecture design, SDK integration, performance optimization, and CI/CD pipeline management. I have led development on immersive training simulations and built tools to streamline production, aligning with your need for strong technical ownership and scalable project foundations. I am proactive, structured, and ready to grow into a technical leadership role where I can drive stability, reduce debt, and help shape the studio’s long-term technical vision.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Unity / Gameplay Engineer at Greentube
August 1, 2023 - November 27, 2025
Developed and optimized gameplay features for casino-style interactive experiences using Unity and ECS-based architecture. Integrated Zenject to improve modularity and reduce system coupling across multiple game components. Delivered rapid prototypes weeks ahead of schedule to validate gameplay concepts and math models. Improved maintainability of legacy systems by refactoring architecture and enforcing clean code standards.
VR Developer & Technical Lead at Proximity
July 1, 2023 - July 1, 2023
Led development of immersive VR Training Hub deployed to Meta Quest for enterprise high-risk operational training. Built core gameplay mechanics, interaction systems, UI flows, and environment setups end-to-end. Reduced employee high-risk training time from 3 months to 1 month through VR scenario-based learning. Improved performance on Meta Quest from 45 FPS to 72+ FPS by reducing draw calls ~30% and applying batching and object pooling. Coordinated tasks, performed peer code reviews, and managed versioning workflows using Git/GitHub.
Technical Lead & Founder at Viral Games
June 1, 2020 - June 1, 2020
Produced 360° VR video experiences for Samsung Gear VR and Google Cardboard. Led technical direction, implementation, and delivery of immersive showcase applications. Delivered multiple client-ready experiences used in marketing and presentation environments.
Unity MID Developer at GreenTube Mexico
July 1, 2023 - Present
In charge of an editor extension for the game design department enabling real-time modification of mathematics and variables across multiple projects; tools provide the ability to test different RTP (return to player) percentages and other parameters.
Video Game Generalist at Factor Studio (former Factor VR)
January 1, 2017 - July 1, 2017
VR project leadership and generalist support for game development; tasks included design, development, programming, art, and visual composition; coordinated with sales to manage milestones and deadlines; implemented mechanics for VR, mobile, consoles and PC across multiple platforms.
Proprietary Engine — Casino Games Client Developer at Greentube Mexico
June 1, 2024 - December 1, 2025
Designed tools to test and validate RTP configurations for game design teams. Performed bug fixing, refactoring, and architectural improvements within a proprietary engine for multiple casino games client-side. Collaborated with art teams to align artistic intent with technical constraints and performance goals. Implemented gameplay features and supported deployments to internal test environments in multiple casino games. Developed and integrated WebGL shaders for browser-based builds. Applied SOLID principles and engineering best practices to maintain scalable, maintainable codebases. Managed version control using Git and GitLab.
Unity Prototype Developer at Greentube Mexico
March 1, 2023 - June 1, 2024
Developed tools to accelerate prototyping and game flow design. Performed bug fixing, refactoring, and code standardization using the Unity engine. Collaborated with game designers to effectively implement core mechanics. Setup production-ready prototypes for later development stages. Communicated with R&D, game designers, and mathematicians to improve the product after completion. Managed version control using Git and Github.
VR/AR Developer at 1 Proximity
May 1, 2018 - February 1, 2023
Led development of immersive VR training applications focused on high-risk industrial tasks. Built interactive modules to simulate scaffold assembly, height work, and heavy machinery operation. Developed for Oculus Quest and Quest 2 using Unity and C#. Integrated Oculus SDK, Unity XR systems, and the Unity Input System. Implemented custom shaders and optimized rendering performance for standalone VR hardware. Produced technical documentation and extended multiple AR SDKs (ARCore, Vuforia, A-Frame, AR.js).
Video Game Generalist at FactorStudio (formerly Factor VR)
January 1, 2017 - April 1, 2018
Developed VR and AR experiences for marketing campaigns targeting global brands. Delivered Xbox Kinetic AR microgames for Coca-Cola, Volkswagen, and Enel. Worked across HTC Vive, Gear VR, Cardboard, Mobile, Consoles, and PC. Acted as the sole developer for programming, design, visual composition, and integration. Coordinated with sales teams to define scope, milestones, and delivery deadlines.

Education

B.S. Software Engineering at Universidad Tecnológica del Perú
January 1, 2016 - January 1, 2019
Software Engineering at Universidad Tecnológica del Perú (UTP)
January 1, 2015 - January 1, 2016
Computer Engineering at Pontificia Universidad Católica del Peru (PUCP)
January 1, 2011 - January 1, 2014
Software Engineering at Universidad Tecnológica del Perú (UTP)
January 1, 2015 - January 1, 2016
Computer Engineering at Pontificia Universidad Católica del Perú (PUCP)
January 1, 2011 - January 1, 2014

Qualifications

Software Architecture & Design (Udemy)
January 11, 2030 - January 15, 2026
Model and image composition in 3D, CalArts (Audited)
January 11, 2030 - January 15, 2026
VR apps programming and development (Udemy)
January 11, 2030 - January 15, 2026
Complete Blender Creator (Udemy)
January 11, 2030 - January 15, 2026
Adobe Photoshop & Adobe Premiere Pro Fundamentals (Udemy)
January 11, 2030 - January 15, 2026
Software Architecture & Design – Udemy
January 11, 2030 - February 11, 2026
Programming and Development of VR Applications – Udemy
January 11, 2030 - February 11, 2026
Complete Blender Creator – Udemy
January 11, 2030 - February 11, 2026
Model and Image Composition in 3D – CalArts (Audited)
January 11, 2030 - February 11, 2026
Adobe Photoshop & Adobe Premiere Pro Fundamentals – Udemy
January 11, 2030 - February 11, 2026

Industry Experience

Gaming, Education, Professional Services, Software & Internet, Media & Entertainment