I’m Cesar Mory Jorahua, a Gameplay Systems Engineer with over 7 years of experience designing modular gameplay architectures and performance-critical systems in Unity using C#. I specialize in state-driven systems, event-based architectures, dependency injection, and refactoring legacy code to improve modularity and scalability for both XR and traditional games.
I thrive in cross-disciplinary teams, collaborating with designers, mathematicians, engineers, and artists to ensure gameplay logic aligns with technical constraints. I’m passionate about maintaining scalable production pipelines with frequent releases while optimizing runtime performance across commercial, XR, and enterprise applications.
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