Hi there! I’m a Unity VR/AR developer passionate about creating immersive experiences that blend real-world elements with digital content. I specialize in building virtual environments, optimizing performance, and delivering engaging interactions across VR, AR, PC, and mobile platforms. Over the years I’ve honed my skills in Unity, C#, and shader work, delivering editor extensions for game design teams, leading VR projects, and collaborating across design, engineering, and art to ship polished demos and training experiences for international clients.

Cesar Mory Jorahua

Hi there! I’m a Unity VR/AR developer passionate about creating immersive experiences that blend real-world elements with digital content. I specialize in building virtual environments, optimizing performance, and delivering engaging interactions across VR, AR, PC, and mobile platforms. Over the years I’ve honed my skills in Unity, C#, and shader work, delivering editor extensions for game design teams, leading VR projects, and collaborating across design, engineering, and art to ship polished demos and training experiences for international clients.

Available to hire

Hi there! I’m a Unity VR/AR developer passionate about creating immersive experiences that blend real-world elements with digital content. I specialize in building virtual environments, optimizing performance, and delivering engaging interactions across VR, AR, PC, and mobile platforms.

Over the years I’ve honed my skills in Unity, C#, and shader work, delivering editor extensions for game design teams, leading VR projects, and collaborating across design, engineering, and art to ship polished demos and training experiences for international clients.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Unity / Gameplay Engineer at Greentube
August 1, 2023 - November 27, 2025
Developed and optimized gameplay features for casino-style interactive experiences using Unity and ECS-based architecture. Integrated Zenject to improve modularity and reduce system coupling across multiple game components. Delivered rapid prototypes weeks ahead of schedule to validate gameplay concepts and math models. Improved maintainability of legacy systems by refactoring architecture and enforcing clean code standards.
VR Developer & Technical Lead at Proximity
July 1, 2023 - July 1, 2023
Led development of immersive VR Training Hub deployed to Meta Quest for enterprise high-risk operational training. Built core gameplay mechanics, interaction systems, UI flows, and environment setups end-to-end. Reduced employee high-risk training time from 3 months to 1 month through VR scenario-based learning. Improved performance on Meta Quest from 45 FPS to 72+ FPS by reducing draw calls ~30% and applying batching and object pooling. Coordinated tasks, performed peer code reviews, and managed versioning workflows using Git/GitHub.
Technical Lead & Founder at Viral Games
June 1, 2020 - June 1, 2020
Produced 360° VR video experiences for Samsung Gear VR and Google Cardboard. Led technical direction, implementation, and delivery of immersive showcase applications. Delivered multiple client-ready experiences used in marketing and presentation environments.
Unity MID Developer at GreenTube Mexico
July 1, 2023 - Present
In charge of an editor extension for the game design department enabling real-time modification of mathematics and variables across multiple projects; tools provide the ability to test different RTP (return to player) percentages and other parameters.
Video Game Generalist at Factor Studio (former Factor VR)
January 1, 2017 - July 1, 2017
VR project leadership and generalist support for game development; tasks included design, development, programming, art, and visual composition; coordinated with sales to manage milestones and deadlines; implemented mechanics for VR, mobile, consoles and PC across multiple platforms.

Education

B.S. Software Engineering at Universidad Tecnológica del Perú
January 1, 2016 - January 1, 2019
Software Engineering at Universidad Tecnológica del Perú (UTP)
January 1, 2015 - January 1, 2016
Computer Engineering at Pontificia Universidad Católica del Peru (PUCP)
January 1, 2011 - January 1, 2014

Qualifications

Software Architecture & Design (Udemy)
January 11, 2030 - January 15, 2026
Model and image composition in 3D, CalArts (Audited)
January 11, 2030 - January 15, 2026
VR apps programming and development (Udemy)
January 11, 2030 - January 15, 2026
Complete Blender Creator (Udemy)
January 11, 2030 - January 15, 2026
Adobe Photoshop & Adobe Premiere Pro Fundamentals (Udemy)
January 11, 2030 - January 15, 2026

Industry Experience

Gaming, Education, Professional Services, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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