Hi, I’m Cristian Fieras, a VFX Supervisor and Technical Artist with 20+ years of experience in film and television. I specialize in computer graphics workflows, real-time rendering, and virtual production using Unreal Engine, Maya, and Nuke. I’ve led cross-functional teams, optimized CG pipelines, and delivered complex VFX on time for award-winning, high-profile productions. I’m passionate about contributing technical leadership to media production teams focused on next-generation creative tools and scalable CG infrastructure. I enjoy collaborating with directors, DOPs, and production design teams to align technical workflows with creative vision, and I’m currently exploring AI-assisted workflows for VFX shot planning and layout.

Cristian Fieras

Hi, I’m Cristian Fieras, a VFX Supervisor and Technical Artist with 20+ years of experience in film and television. I specialize in computer graphics workflows, real-time rendering, and virtual production using Unreal Engine, Maya, and Nuke. I’ve led cross-functional teams, optimized CG pipelines, and delivered complex VFX on time for award-winning, high-profile productions. I’m passionate about contributing technical leadership to media production teams focused on next-generation creative tools and scalable CG infrastructure. I enjoy collaborating with directors, DOPs, and production design teams to align technical workflows with creative vision, and I’m currently exploring AI-assisted workflows for VFX shot planning and layout.

Available to hire

Hi, I’m Cristian Fieras, a VFX Supervisor and Technical Artist with 20+ years of experience in film and television. I specialize in computer graphics workflows, real-time rendering, and virtual production using Unreal Engine, Maya, and Nuke. I’ve led cross-functional teams, optimized CG pipelines, and delivered complex VFX on time for award-winning, high-profile productions.

I’m passionate about contributing technical leadership to media production teams focused on next-generation creative tools and scalable CG infrastructure. I enjoy collaborating with directors, DOPs, and production design teams to align technical workflows with creative vision, and I’m currently exploring AI-assisted workflows for VFX shot planning and layout.

See more

Language

English
Advanced
Spanish; Castilian
Advanced

Work Experience

VFX and Virtual Production Artist at K&S Films / Netflix
January 1, 2023 - January 1, 2025
Contributed to large-scale VFX and virtual production for The Eternal, led cross-functional teams, optimized CG pipelines, and delivered complex VFX on tight deadlines using Unreal Engine, Maya, and Nuke.
VFX Supervisor at Ave Machine
January 1, 2021 - January 1, 2022
Managed full VFX pipeline for animated short Are We There Yet?, coordinated remote CG teams, ensured delivery quality, and maintained tight deadlines.
VFX Artist at Wanka Cine l
January 1, 2015 - January 1, 2021
Worked on Argentina, 1985; Pipa; Sistema Keops; focused on compositing, lookdev, CG integration using Maya and Nuke; supervised CG-heavy projects for clients.
Executive Producer / VFX Supervisor at Plasma Studio
January 1, 2005 - January 1, 2015
Led post-production development for ad campaigns across broadcast and digital; managed teams of designers and editors; delivered high-volume VFX shots; established scalable production pipelines; collaborated across departments to meet creative vision.

Education

Bootcamp Unreal Engine at UT-HUB
January 11, 2030 - July 4, 2026
Color Grading at Punto Cine Video & Image
January 11, 2030 - July 4, 2026
Image and Sound Design at Universidad de Buenos Aires
January 11, 2030 - July 4, 2026

Qualifications

Unreal Engine Bootcamp
January 11, 2030 - July 4, 2026
Color Grading
January 11, 2030 - July 4, 2026
Image Design
January 11, 2030 - July 4, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education