2D Artist & Illustrator with three years of experience specializing in illustration and 2D game art within the French indie gaming industry. Ranging from the creation of illustrations for a printed trading card game (NDA), taking over the art production of a licenced mobile game (NDA), leading the art direction of a strategy game and managing the art pipeline for a mobile narrative game, I'm now available to give a colorful life to your projects!

Chaineze D'almeida

2D Artist & Illustrator with three years of experience specializing in illustration and 2D game art within the French indie gaming industry. Ranging from the creation of illustrations for a printed trading card game (NDA), taking over the art production of a licenced mobile game (NDA), leading the art direction of a strategy game and managing the art pipeline for a mobile narrative game, I'm now available to give a colorful life to your projects!

Available to hire

2D Artist & Illustrator with three years of experience specializing in illustration and 2D game art within the French indie gaming industry.

Ranging from the creation of illustrations for a printed trading card game (NDA), taking over the art production of a licenced mobile game (NDA), leading the art direction of a strategy game and managing the art pipeline for a mobile narrative game, I’m now available to give a colorful life to your projects!

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate

Language

French
Fluent
English
Advanced

Work Experience

Freelance 2D Artist at Kalank Games
January 15, 2025 - Present
Designed and took over the production of game art assets for a licenced 2D game (under NDA) : concept art, prop art & 2D animation.
Freelance Card Illustrator at SIXEN
August 4, 2025 - September 30, 2025
Created character illustrations with high level of rendering for a French trading card game (under NDA)
Lead Artistic Director & 2D Artist at Casus Ludi
February 5, 2025 - September 13, 2024
Managed Hexploria’s artistic direction, a 3X strategy game re-imagining classic 4X tropes | Map concept arts / Visual development / Prop design / 20+ character designs
Lead 2D Artist at Wako Factory
January 3, 2022 - December 5, 2023
Drove Succu’bus’ artistic direction, a choice-based based narrative game about love, sexuality and relationships presented at Gamescom 2023 | Concept arts of 3 environments / 10+ character designs / 30+ UI and game-ready 2D assets / Promotional materials

Education

Master’s Degree in Care Design at Ecole de design Nantes Atlantique
October 10, 2022 - November 15, 2024
Bachelor’s Degree in Game Design at Ecole de design Nantes Atlantique
September 1, 2018 - July 1, 2021
Gap Year at Ecole de design Nantes Atlantique
September 1, 2021 - October 9, 2022

Qualifications

TOEIC Certificate
September 1, 2021 - July 23, 2021
Score: 895/990
Cambridge Certificate
September 7, 2015 - July 6, 2018
Score: B (181/200)

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    High Noon Renata Glasc | League of Legends Fanart
    Fan Splash art based on the amazing fan skin concept by Miguel Sanchez: https://www.twine.net/signin Process & HD version: https://www.twine.net/signin Production time: 100h illustrator splashart highqualityrender
    Ethereal Viper | Decimus TCG
    Card illustration done for Decimus TCG, a French trading card games produced by French streamer SIXEN. Process & HD version: https://www.twine.net/signin See more about the project here: https://www.twine.net/signin AD: Térence 'Tropik' Choquez Lead Artist: Stéphane 'Pylua' Pauly illustrator tcgartist
    It's Not Over Yet! | Decimus TCG
    Card illustration done for Decimus TCG, a French trading card games produced by French streamer SIXEN. Process & HD version: https://www.twine.net/signin See more about the project here: https://www.twine.net/signin AD: Térence 'Tropik' Choquez Lead Artist: Stéphane 'Pylua' Pauly illustrator tcgartist
    Baiken
    Fan splash art of Baiken from Guilty Gear Strive. Production time: 120h HD & Process: https://www.twine.net/signin
    Bayonetta
    Rework and splash art of Bayonetta's character design for the third game. Production time : ~120 hours HD & Process: https://www.twine.net/signin
    Hexploria
    Visual development, character design and artistic direction of Hexploria, a 3X strategy game concept re-imagining classic 4X tropes in an apocalyptic yet positive universe. See more visuals: https://www.twine.net/signin
    Succu'bus
    Succu'bus is a narrative choice-based game where the player meets inhabitants of a fantasy planet and helps them answer their queires about friendship, love and sexuality. See more visuals: Cephalonia: https://www.twine.net/signin Characters: https://www.twine.net/signin Bus: https://www.twine.net/signin