Available to hire
I’m a senior developer with 9 years in the industry, working for companies of various sizes on serious games and more. I have experience working with a wide variety of technologies, including but not limited to: mobile development, AR/VR, networking, shader development, UI/UX work, and general performance optimizations.
Work Experience
Software Engineer IV at Mass Virtual Inc.
March 1, 2025 - November 9, 2025Developed and supported training simulators across platforms, delivering critical, time-sensitive solutions for porting simulators to Android tablets, phones, and VR headsets. Led in-house development using C#, Unity, and Android Studio, enabling app deployment and metric tracking. Collaborated with designers, other engineers, and QA to drive feature delivery, ROI data management, UI improvements, and backend networking.
Software Engineer III at The DiSTI Corporation
January 1, 2025 - January 1, 2025Programmed core technology and tools powering vehicle maintenance trainers. Upgraded foundational engine code from networking and database handling to inter-process communications and custom Unity asset pipelines using .NET, C++, and C#. Communicated across teams to fix complex bugs and develop new technologies for cross-team compatibility and functionality. Led efforts to achieve IL2CPP compatibility and VR functionality in a large Unity project to retrofit Meta Quest 3 compatibility; addressed numerous incompatible .NET and native C++ dependencies for performant mobile VR.
Senior Developer at KBY Software, LLC
June 1, 2020 - June 1, 2020Developed and led teams for push-back and aircraft deicing simulators from inception to delivery. Implemented VR pass-through, compute shaders, and custom interpreters to improve fidelity and customer experience. Created in-house tools to automate complex or repetitive tasks and streamline visual data changes. Built multiple simulators from inception, led push-back simulator to completion, and integrated networked multiplayer into the deicing simulator, requiring synchronization of thousands of physics-based collisions in addition to basic replication data.
Education
Bachelors of Science in Game Development at Full Sail University, Florida
November 1, 2012 - September 1, 2014Qualifications
Full Sail Creative Minds Scholarship
January 11, 2030 - November 9, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment
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