I’m Charles Demeester, a Belgian Swiss-army-knife CG generalist with 9+ years in studio pre/post-production, specializing in 3D motion art direction and production design. I thrive at the intersection of creative direction and hands-on execution, translating ideas into visuals that work across broadcast, digital, and live events. I’m fluent with Adobe Creative Suite, Cinema 4D, Octane, Redshift, and Unreal Engine, and I’m comfortable working solo or collaborating with global teams remotely. From concept to final deliverables, I bring clear communication and a proactive mindset to every project.

Charles Demeester

I’m Charles Demeester, a Belgian Swiss-army-knife CG generalist with 9+ years in studio pre/post-production, specializing in 3D motion art direction and production design. I thrive at the intersection of creative direction and hands-on execution, translating ideas into visuals that work across broadcast, digital, and live events. I’m fluent with Adobe Creative Suite, Cinema 4D, Octane, Redshift, and Unreal Engine, and I’m comfortable working solo or collaborating with global teams remotely. From concept to final deliverables, I bring clear communication and a proactive mindset to every project.

Available to hire

I’m Charles Demeester, a Belgian Swiss-army-knife CG generalist with 9+ years in studio pre/post-production, specializing in 3D motion art direction and production design. I thrive at the intersection of creative direction and hands-on execution, translating ideas into visuals that work across broadcast, digital, and live events.

I’m fluent with Adobe Creative Suite, Cinema 4D, Octane, Redshift, and Unreal Engine, and I’m comfortable working solo or collaborating with global teams remotely. From concept to final deliverables, I bring clear communication and a proactive mindset to every project.

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Language

English
Fluent
French
Fluent

Work Experience

Production Designer at CNN
February 1, 2023 - Present
Producing all forms of graphics for CNN Domestic, Prime and other streaming platforms.
Graphic Artist at CNN
August 1, 2022 - January 1, 2023
Producing overnight graphics for the CNN International and Español team.
Graphic Artist - CNN + at CNN
January 1, 2022 - July 1, 2022
Helped the launch of CNN+ by producing graphics for shows like The Don Lemon Show, Anderson Cooper Full Circle, The Newscast, Breaking News and more. Worked remotely with a learning curve for a mega platform launch.
Computer Graphics Generalist at Monster Energy
July 1, 2025 - August 1, 2025
Creatively directed, designed and animated various digital assets for in-house events.
Computer Graphics Generalist at Blue Coast Productions
April 1, 2024 - May 1, 2024
Designed unique graphics and motion animations for DC Elseworlds Comic Trailer.
Production Designer at Jack Morton Worldwide
January 1, 2024 - February 1, 2024
Produced graphic for VCT EMEA 2024 Berlin fan zone. Hype Tunnel - Concessions bar - Merch booth and Fan Photo-Ops.
Concept Artist at Sphere Entertainment Co.
June 1, 2022 - June 1, 2022
Internal project for a Sphere experience - They needed some sci-fi landing gear legs concepts for a spaceship landing sequence. Used a client kit and some self-made organic parts to assemble three variants.
Computer Graphics Generalist at Full Send
August 1, 2020 - January 1, 2022
Produced still and motion graphics for Shit Hole season 2 & 3. Created 2D logos/ads/callouts/compositing green screen actors/set extensions/motion graphics; produced daily assets with the team and weekly animations to heighten production value.
Computer Graphics Generalist at Telepictures
January 1, 2020 - July 1, 2020
Developed show looks and designed daily raw assets for 250+ episodes for the DC All Access YouTube and Streaming platform. Created concept interior spaces for talk shows and sets; produced print and set design material for physical development and set design; worked on side projects.
Computer Graphics Generalist at Warner Bros. Discovery
January 1, 2019 - January 1, 2020
Developed show looks and designed daily raw assets for 250+ episodes for the DC All Access YouTube and Streaming platform. Created interior spaces for talk shows and sets; produced print and set design material; plus various side projects.
Computer Graphics Generalist at Machinima
August 1, 2016 - December 1, 2018
Developed show looks and designed daily raw assets for multiple in-house productions/events; collaborated with VR and E-Sports; produced show packages and live events graphics; worked with Capcom and Street Fighter League.

Education

Bachelor's degree (incomplete) in Industrial and Product Design at Central Saint Martins, University of the Arts London
January 1, 2013 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Telecommunications, Other