Ambitious game environment artist with strong fundamentals in art and design, and a passion for both the technical and creative sides of the craft. I enjoy working across the full asset production pipeline, from optimization and organization through final in-engine presentation. I’m proficient with industry-standard tools (including Unreal Engine and 3D software) and I like collaborating with feedback-driven teams. I’m excited to contribute my expertise to new creative projects by building optimized, detailed environments that support great gameplay and player immersion.

Chloe Hunter

Ambitious game environment artist with strong fundamentals in art and design, and a passion for both the technical and creative sides of the craft. I enjoy working across the full asset production pipeline, from optimization and organization through final in-engine presentation. I’m proficient with industry-standard tools (including Unreal Engine and 3D software) and I like collaborating with feedback-driven teams. I’m excited to contribute my expertise to new creative projects by building optimized, detailed environments that support great gameplay and player immersion.

Available to hire

Ambitious game environment artist with strong fundamentals in art and design, and a passion for both the technical and creative sides of the craft. I enjoy working across the full asset production pipeline, from optimization and organization through final in-engine presentation.

I’m proficient with industry-standard tools (including Unreal Engine and 3D software) and I like collaborating with feedback-driven teams. I’m excited to contribute my expertise to new creative projects by building optimized, detailed environments that support great gameplay and player immersion.

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Work Experience

Finalist - The Rookie Awards 2026 (Game Development) at The Rookie Awards
August 1, 2026 - August 1, 2026
Awarded finalist recognition in the Game Development category, along with additional career opportunity categories.
Game Environment Mentorship at Mentorship (Unreal Engine project)
October 1, 2025 - January 1, 2026
Received personalized counseling from an experienced AAA industry professional to create a fully realized game environment in Unreal Engine. Managed a project from concept to completion under mentor guidance, following a set schedule and incorporating feedback throughout. Expanded prior knowledge of industry-standard programs to streamline production workflow.

Education

B.A. in Arts, Media, and Design at California State University, San Marcos
August 1, 2020 - May 1, 2023
CG Asset Creation for Games - Environment and Prop Specialization (Think Tank Training Centre) at Think Tank Training Centre
October 1, 2024 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment