CL

Chloe Lo

Available to hire

I’m a 3D artist based in London who comes from architecture background. I love translating spatial thinking into story-driven interactive worlds.

About

I’m a 3D artist based in London who comes from architecture background. I love translating spatial thinking into story-driven interactive worlds. I am a full-pipeline artist where I had built playable, shippable-quality Unreal Engine 5 environments—taking levels from early greyboxing through modelling, UVs, texturing, lighting, and final engine integration.

I bring a traditional architecture foundation and combine it with technical art workflow problem-solving. Alongside environment pipeline ownership, I’ve set up Blueprint interactions and worked closely with engineers to ensure visuals and gameplay mechanics work together smoothly. Apart from hard model surfacing, I also had experience in creating landscape and shader materials procedurally.

  • 6 years' experience
  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Education
  • Real Estate & Construction

Work experience· 4 roles

Game Environment Artist · AlgoX Interactive Ltd.Jan 2023 – Jan 2025 · 2 yrs 1 mo

Built and owned the environment art pipeline for a shooting game in Unreal Engine 5, from greyboxing/blockouts to high- and low-poly modelling, UV layout, texturing in Substance Painter, and final engine integration. Produced accurate 3D models from architectural plans and sections, then textured and lit them for photorealistic visualisations. Diagnosed and resolved performance/technical issues including Nanite mesh optimisation, collision setup, LODs, and draw-call reduction. Set up Blueprint interactions and basic mechanics so environments were functional as well as visually strong, coordinating closely with software engineers to ensure compatibility with gameplay systems. Supported competition deliverables with diagrams, plans, perspectives, and report-ready layouts, and liaised with internal teams and external vendors to meet deadlines and quality targets.

Year-out Assistant · P&T Architects Ltd.Jan 2022 – Jan 2023 · 1 yr 1 mo

Assisted architectural design and documentation through concept and competition stages, supporting day-to-day workflow needs.

UI Designer for Financial Education AppJan 2022 – Present · 4 yrs 11 mos

Designed 2D graphics, icons, and illustrations for a mobile financial education app. Created interactive Figma mockups and user flows for key screens, iterating based on engineering feedback while balancing visual intent with implementation constraints. Produced multimedia deliverables for internal communications and external marketing, including motion graphics.

Multimedia Design Specialist · HKU Innovation WingJan 2020 – Present · 6 yrs 11 mos

Education

Bachelor of Arts in Architectural Studies · The University of Hong Kong2018 – 2022
Master of Architecture (Cinematic and Videogame Architecture) · The Bartlett School of Architecture, UCL2025 – 2026

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