Chloe Lo
I’m a 3D artist based in London who comes from architecture background. I love translating spatial thinking into story-driven interactive worlds.
About
I’m a 3D artist based in London who comes from architecture background. I love translating spatial thinking into story-driven interactive worlds. I am a full-pipeline artist where I had built playable, shippable-quality Unreal Engine 5 environments—taking levels from early greyboxing through modelling, UVs, texturing, lighting, and final engine integration.
I bring a traditional architecture foundation and combine it with technical art workflow problem-solving. Alongside environment pipeline ownership, I’ve set up Blueprint interactions and worked closely with engineers to ensure visuals and gameplay mechanics work together smoothly. Apart from hard model surfacing, I also had experience in creating landscape and shader materials procedurally.
- 6 years' experience
- Joined November 2026
Skills· 10
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Education
- Real Estate & Construction
More experts in London, United Kingdom
Work experience· 4 roles
Built and owned the environment art pipeline for a shooting game in Unreal Engine 5, from greyboxing/blockouts to high- and low-poly modelling, UV layout, texturing in Substance Painter, and final engine integration. Produced accurate 3D models from architectural plans and sections, then textured and lit them for photorealistic visualisations. Diagnosed and resolved performance/technical issues including Nanite mesh optimisation, collision setup, LODs, and draw-call reduction. Set up Blueprint interactions and basic mechanics so environments were functional as well as visually strong, coordinating closely with software engineers to ensure compatibility with gameplay systems. Supported competition deliverables with diagrams, plans, perspectives, and report-ready layouts, and liaised with internal teams and external vendors to meet deadlines and quality targets.
Assisted architectural design and documentation through concept and competition stages, supporting day-to-day workflow needs.
Designed 2D graphics, icons, and illustrations for a mobile financial education app. Created interactive Figma mockups and user flows for key screens, iterating based on engineering feedback while balancing visual intent with implementation constraints. Produced multimedia deliverables for internal communications and external marketing, including motion graphics.
Education
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