Available to hire
3D character artist with 15 years in the games industry across AAA and mobile development. Experienced in organic and hard-surface sculpting, PBR texturing, and topology/optimization for real-time, supported by a parallel career spanning collectibles, illustration, and UX/product design.
Architects and owns character pipelines and full character customization systems for AAA Unity titles, delivering production-ready assets, design documentation, and scalable workflows while maintaining brand and visual quality across teams and outsourced partners.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Product Designer at Convulsion
October 1, 2024 - PresentLed MVP UX for early-stage clients from problem framing through design systems and Figma-ready deliverables optimized for web and mobile. Designed cohesive brand identity, packaging, and physical product systems from concept to factory-ready specs, aligning retail, campaign, and product execution.
3D Character Artist at Convulsion
October 1, 2024 - PresentDesigned and sculpted vinyl figure and collectible character assets from concept through production. Owned visual development that translated brand IP into manufacturable, shelf-ready products. Produced production-ready packaging and physical game components, including chipboard packaging and acrylic pieces, ensuring art specs held up across materials and manufacturing constraints.
3D Character Artist at Unplay Inc.
July 1, 2022 - October 1, 2024Architected and owned a full character customization system for a AAA Unity title, including the character-facing interface, modular customization logic, and design documentation guiding implementation. Led a team of artists and designers and directed outsourced partners, establishing brand guidelines and visual language standards while maintaining character quality across teams.
3D Character Artist at Pocket Gems
January 1, 2018 - June 1, 2018Established and standardized a character production pipeline for Dragon Riders, delivering optimized mobile characters in collaboration with riggers and animators. Applied advanced sculpting and topology principles to meet performance budgets without sacrificing silhouette or appeal.
3D Character Artist at Gazillion Entertainment
March 1, 2016 - November 1, 2017Modeled and textured Marvel characters (including Spider-Man and Guardians of the Galaxy) for Unreal Engine while aligning with established franchise and IP standards. Created promotional character assets supporting live events and community campaigns.
3D Artist Intern at Behaviour Interactive
May 1, 2014 - September 1, 2014Created character and environment assets for shipped AAA productions at the Montreal studio.
Education
B.S. Game Art & Animation at Champlain College
January 1, 2010 - September 1, 2014Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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