VR/XR immersive developer with 6+ years of experience building high-performance VR training simulations, educational experiences, and multiplayer game content using Unity3D and C#. I collaborate closely with instructional and design teams to deliver engaging, scenario-driven applications. Experienced across PCVR and standalone VR (Meta Quest, Valve Index), including networking (Photon, Netcode for GameObjects), hand tracking, optimization, and cross-platform deployment. Proven background in scenario logic scripting, custom tooling, QA, and performance analysis for training effectiveness.

Christian Angelo D. Fortuna

VR/XR immersive developer with 6+ years of experience building high-performance VR training simulations, educational experiences, and multiplayer game content using Unity3D and C#. I collaborate closely with instructional and design teams to deliver engaging, scenario-driven applications. Experienced across PCVR and standalone VR (Meta Quest, Valve Index), including networking (Photon, Netcode for GameObjects), hand tracking, optimization, and cross-platform deployment. Proven background in scenario logic scripting, custom tooling, QA, and performance analysis for training effectiveness.

Available to hire

VR/XR immersive developer with 6+ years of experience building high-performance VR training simulations, educational experiences, and multiplayer game content using Unity3D and C#. I collaborate closely with instructional and design teams to deliver engaging, scenario-driven applications.

Experienced across PCVR and standalone VR (Meta Quest, Valve Index), including networking (Photon, Netcode for GameObjects), hand tracking, optimization, and cross-platform deployment. Proven background in scenario logic scripting, custom tooling, QA, and performance analysis for training effectiveness.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Fluent
Tagalog
Fluent

Work Experience

Unity VR Developer at 3D Walkabout
May 25, 2026 - Present
Developed VR training scenarios for our clients ranging from vehicle inspection to repair.
Unity VR Developer, 3D Walkabout at 3D Walkabout
January 1, 2026 - Present
Developed VR training scenarios for clients, including vehicle inspection and repair workflows. Built scenario logic and interactive training content with an emphasis on engaging user experiences and reliable high-performance execution in VR.
Senior Immersive Developer at Booz Allen Hamilton
February 22, 2022 - June 24, 2025
Developed VR training scenarios for the VA Medical Department, collaborating with designers, creating custom Unity tools, and supporting agile development with Plastic SCM and JIRA.
Simulation and Test Engineer at SRI International
March 1, 2020 - February 1, 2022
Developed and tested simulation software for government and military clients. Designed scenarios, analyzed performance data, and led QA efforts to improve training effectiveness and overall simulation reliability.
Lead VR Game Developer/Designer at Project Artiliris (Self-Published)
February 1, 2019 - Present
Built and launched multiplayer, physics-based VR scenarios across Meta Quest, Steam, and SideQuest. Led environment and asset design, implemented Photon networking for cross-platform support, and focused on cross-platform optimization and gameplay iteration.

Education

Bachelor of Science in Computer Science (Cyber Security Track) at Towson University
January 1, 2015 - December 1, 2019

Qualifications

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Industry Experience

Computers & Electronics, Gaming, Government, Software & Internet, Education, Healthcare, Professional Services