Hi, I’m Christila Wooters, a 3D environmental artist specializing in texture work, lighting, and environmental storytelling for games. I enjoy crafting immersive visuals that support narrative and gameplay, and I collaborate well with teams to achieve cohesive, polished results. I’m pursuing a BS in Game Art at Full Sail University (graduating December 2025) and have hands-on experience on multi-person projects like Binary Disconnect for PFG-TV, using Unreal Engine, Substance Painter/Designer, Maya, and Photoshop to deliver cohesive visuals.

Christila Wooters

Hi, I’m Christila Wooters, a 3D environmental artist specializing in texture work, lighting, and environmental storytelling for games. I enjoy crafting immersive visuals that support narrative and gameplay, and I collaborate well with teams to achieve cohesive, polished results. I’m pursuing a BS in Game Art at Full Sail University (graduating December 2025) and have hands-on experience on multi-person projects like Binary Disconnect for PFG-TV, using Unreal Engine, Substance Painter/Designer, Maya, and Photoshop to deliver cohesive visuals.

Available to hire

Hi, I’m Christila Wooters, a 3D environmental artist specializing in texture work, lighting, and environmental storytelling for games. I enjoy crafting immersive visuals that support narrative and gameplay, and I collaborate well with teams to achieve cohesive, polished results.

I’m pursuing a BS in Game Art at Full Sail University (graduating December 2025) and have hands-on experience on multi-person projects like Binary Disconnect for PFG-TV, using Unreal Engine, Substance Painter/Designer, Maya, and Photoshop to deliver cohesive visuals.

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Work Experience

Environmental Artist at PFG-TV / Full Sail University
October 1, 2025 - November 1, 2025
Developed 30+ textures, lighting, and mood for a realistic gaming environment. Led design and texturing for Character #2 and assisted with small prop development in Binary Disconnect. Utilized Unreal Engine lighting assets (skylight, point, directional, and HDRI) to create a cohesive, immersive environment. Produced 10 photorealistic textures in Photoshop and 33 game-ready assets in Substance Painter; created 3 textures with Substance Sampler. Collaborated with a team of 4 artists to define a cohesive color palette with Adobe Color. Led Character #2’s design using developer references. Created 3 small prop meshes and textures in Maya and Substance Designer to support production needs. Applied PBR textures across toolchain: Substance Painter, Substance Designer, Substance Sampler, and Photoshop.

Education

Bachelor of Science in Game Art (B.S.) at Full Sail University
January 11, 2030 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment