As an Animator, bringing characters to life has always been a huge passion of mine, as observing people, vehicles, animals and all life is truly fascinating.
It has truly been an adventurous 15+ years in the industry so far, and with each of the 24+ AAA video games titles I had the pleasure to animate for, I have learned something new about the craft and myself each time.
I’ve recently discovered that I don’t have a preference between realistic and cartoony animation, as I love both styles for different reasons.
In a realistic style, we recognise ourselves more, so it can genuinely affect us on an emotional level.
In a cartoony style, we can go for the unexpected, therefore there’s extra magic on the screen.
It has always been very important to me to keep strong communication with my colleagues and bond with them, as at times we tend to see them more than our own families.
I believe in empathy, openness, support and understanding during stressful situations, and I’m looking to work with a genuinely good team who share the same sentiments.
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A collection of work that I have done over the years, featuring bits of animation that I am particularly proud of. All animated in Maya and featuring cartoony style and mocap animation.
As we were going into production with a brand new facial rig, preparing to animate the Lego characters speaking actual words for the first time, I was tasked with doing a couple of animation tests, using audio from the movies.
A breakdown of the animation process of a scene I worked on, from blocking, to video reference, to final result.
Animated all of the characters, vehicles, and objects etc. Animated in Maya and exported into TT Game’s in-house engine.
Animated in Maya and tidied up mo-cap data.
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