I’m a concept artist specializing in 2D and 3D game art, illustration, and visual development. I focus on creating engaging, high-quality designs that bring ideas to life, from characters and creatures to immersive world elements. I’ve worked on some shooting, farming, action games where I designed a variety of environment atmosphere, environment props and pet concepts and beauty shot illustrations that align with the games' style and enhance the overall player experience. I enjoy collaborating with clients to translate their vision into clear, compelling visuals. I’m always open to new opportunities where I can contribute creatively, solve design challenges, and help build unique and memorable game worlds.

Thanh Thanh Chuc Ha

I’m a concept artist specializing in 2D and 3D game art, illustration, and visual development. I focus on creating engaging, high-quality designs that bring ideas to life, from characters and creatures to immersive world elements. I’ve worked on some shooting, farming, action games where I designed a variety of environment atmosphere, environment props and pet concepts and beauty shot illustrations that align with the games' style and enhance the overall player experience. I enjoy collaborating with clients to translate their vision into clear, compelling visuals. I’m always open to new opportunities where I can contribute creatively, solve design challenges, and help build unique and memorable game worlds.

Available to hire

I’m a concept artist specializing in 2D and 3D game art, illustration, and visual development. I focus on creating engaging, high-quality designs that bring ideas to life, from characters and creatures to immersive world elements.
I’ve worked on some shooting, farming, action games where I designed a variety of environment atmosphere, environment props and pet concepts and beauty shot illustrations that align with the games’ style and enhance the overall player experience. I enjoy collaborating with clients to translate their vision into clear, compelling visuals.

I’m always open to new opportunities where I can contribute creatively, solve design challenges, and help build unique and memorable game worlds.

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Language

English
Fluent
Vietnamese
Fluent
Chinese
Beginner

Work Experience

2 D /3 D Concept Artist at Strygga Games
July 1, 2025 - Present
Designed and developed environment concepts supporting combat readability and narrative pacing. Created 3D blockouts in Blender to improve layout iteration and gameplay flow. Modeled high- and low-poly assets and implemented optimized props in Unreal Engine 5. Produced PBR materials in Substance Painter, ensuring consistency and reducing lighting rework. Collaborated with level designers to create immersive yet functional play spaces.
2 D /3 D Concept Artist at Indie Game Startup
February 1, 2025 - Present
Defined the visual identity and environmental storytelling for game, establishing a cohesive mood and atmosphere across levels. Concepted core levels and biomes, aligning narrative direction with gameplay needs to create intentional, immersive spaces. Built 3D blockouts in Blender to validate combat readability and gameplay flow early, reducing production rework. Translated concepts into Unreal Engine 5, refining lighting and atmosphere to maintain visual consistency in-game. Bridged Level Design and 3D Art by providing detailed asset callouts and paintovers that balanced creative vision with technical constraints.
2 D /3 D Environment Artist at MOBA Game: Elements
January 1, 2022 - April 1, 2022
Modeled and textured environment assets for a 34-person team project in Unreal Engine 4. Created optimized high/low poly models in 3ds Max and Maya, maintaining performance standards. Developed PBR materials in Substance Painter and supported asset integration in-engine. Designed environments that improved navigation clarity and supported gameplay readability during combat.

Education

Advanced Diploma - Animation 3D at Humber College
September 1, 2020 - May 1, 2023

Qualifications

Dean’s Honoured List 2023
January 1, 2023 - March 31, 2026
Blender for Concept Artist (Brainstorm 2023)
January 1, 2023 - December 31, 2023
Digital Art (Art Workout Creative 2022)
January 1, 2022 - December 31, 2022

Industry Experience

Gaming, Media & Entertainment