I am a real-time VFX artist focused on creating dynamic and readable visual effects for games using Unreal Engine. My work explores timing, color, and motion to enhance gameplay feedback and player immersion.
With over 5 years of experience as a concept and character artist, I bring a strong foundation in stylized visuals, from gathering references and creating thumbnails to final refinement. I have worked with diverse clients, contributing artwork for gaming communities, including Steam capsule art. I’m proficient in Procreate, Photoshop, Illustrator, After Effects, and Blender, and I’m continuously expanding my skills in Unreal Engine and real-time VFX pipelines.
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