I am a real-time VFX artist focused on creating dynamic and readable visual effects for games using Unreal Engine. My work explores timing, color, and motion to enhance gameplay feedback and player immersion. With over 5 years of experience as a concept and character artist, I bring a strong foundation in stylized visuals, from gathering references and creating thumbnails to final refinement. I have worked with diverse clients, contributing artwork for gaming communities, including Steam capsule art. I’m proficient in Procreate, Photoshop, Illustrator, After Effects, and Blender, and I’m continuously expanding my skills in Unreal Engine and real-time VFX pipelines.

Cinthia Duarte

I am a real-time VFX artist focused on creating dynamic and readable visual effects for games using Unreal Engine. My work explores timing, color, and motion to enhance gameplay feedback and player immersion. With over 5 years of experience as a concept and character artist, I bring a strong foundation in stylized visuals, from gathering references and creating thumbnails to final refinement. I have worked with diverse clients, contributing artwork for gaming communities, including Steam capsule art. I’m proficient in Procreate, Photoshop, Illustrator, After Effects, and Blender, and I’m continuously expanding my skills in Unreal Engine and real-time VFX pipelines.

Available to hire

I am a real-time VFX artist focused on creating dynamic and readable visual effects for games using Unreal Engine. My work explores timing, color, and motion to enhance gameplay feedback and player immersion.

With over 5 years of experience as a concept and character artist, I bring a strong foundation in stylized visuals, from gathering references and creating thumbnails to final refinement. I have worked with diverse clients, contributing artwork for gaming communities, including Steam capsule art. I’m proficient in Procreate, Photoshop, Illustrator, After Effects, and Blender, and I’m continuously expanding my skills in Unreal Engine and real-time VFX pipelines.

See more

Language

English
Advanced
Portuguese
Fluent

Work Experience

Freelance Illustrator at Self-employed / Freelance
February 1, 2020 - Present
Designed a variety of unique illustrations and assets using Procreate and Photoshop. Created materials from concept sketches to finished renderings. Communicated with clients and team, exercised critical thinking and problem solving. Developed and maintained strong relationships with clients and audience.
Illustrator at SNACKCLUB
February 1, 2024 - January 1, 2025
Collaborated with the lead artist to understand the project scope, requirements, and timeline. Created assets and met quality standards within specified iterations. Delivered assets that adhered to the required technical specifications. Developed artwork for marketing purposes. Designed traits for NFTs. Created animated GIFs and emotes. Produced assets for art composition.
Character Designer at Ignite Creative
August 1, 2021 - September 1, 2022
Character design, creating different types of concepts for new 2D characters. Developed animation-ready illustrations.
Special Education Teacher at Open Robotics
March 1, 2018 - February 1, 2019
Brazil-based role; worked with children ages 5-12, including those on the autism spectrum. Used Arduino, LEDs and other small components, and recyclable materials. Conducted classes in open space, focusing on exercising creativity.
Graphic Designer at Mais Esports
June 1, 2017 - October 1, 2018
Graphic designer for esports branding and materials.

Education

BA in Animation at UNINTER Centro Universitário Internacional
February 1, 2021 - November 1, 2024

Qualifications

Drawing a Female Character
January 11, 2030 - May 6, 2026
Drawing Character Poses with Personality
January 11, 2030 - May 6, 2026
Mastering Lighting and Shading
January 11, 2030 - May 6, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet