I've worked across a variety of media formats and project types from Film, TV, documentary, video games, commercials and live sound. There's very little that I can't do or won't learn how to do.

Clinton Jones

I've worked across a variety of media formats and project types from Film, TV, documentary, video games, commercials and live sound. There's very little that I can't do or won't learn how to do.

Available to hire

I’ve worked across a variety of media formats and project types from Film, TV, documentary, video games, commercials and live sound. There’s very little that I can’t do or won’t learn how to do.

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Sound Designer / Re-Recording Mixer / System Designer at Freelance
March 1, 2010 - Present
Sound Design, Mix & Editorial for Film, TV & Video Game projects. Design, operate, train, and troubleshoot various live sound systems with a focus on system simplicity and flexibility. Clients include Formosa Group Interactive, IMN Creative Inc., Technicolor, E/LA, Footage Films, Trailer Parks. Credits include Uncharted 4, Uncharted 2 & 3 (foreign re-release), Gran Turismo Sport, Arena of Valor, Out of the Wild, Refugee is Not My Name, Til Death Do Us Part, Running Out of Time, Howard High.
Mix Technician at Formosa Group
August 1, 2022 - Present
Setup Pro Tools systems for playback, recorder and picture playback. Import fixes/adds to stage from various client sources. Setup Dolby Atmos RMU for playback and record.
Mix Tech / MnE Mixer at Periscope Post & Audio
August 1, 2022 - October 24, 2025
Setup Pro Tools and Dolby Atmos systems for playback, recorder and picture playback. Assisted building a new studio: installed S6 components, MTRX and cards, Pro Tools and plugin software and stage routing. MnE edit and mix.
Mix Technician at Westwind Media
March 1, 2020 - October 24, 2025
Setup Pro Tools and Dolby Atmos systems for playback, recorder and picture playback. Troubleshoot technical issues for stages as needed for minimal downtime.
Assistant Sound Engineer at Blizzard Entertainment
June 1, 2014 - October 24, 2025
Recording Engineer for temp and final VO. Field recording for behind the scenes video shoots. Concept, design and implementation of the audio systems for Blizzard’s onsite Esports studio. Concept, design and implementation of a fan experience VO Booth at BlizzCon. Setup mix studio for cinematic mixes. Credits: StarCraft 2 (HotS, LotV), World of Warcraft (various), Diablo 3 (Box and Expansion), Hearthstone.

Education

at The Los Angeles Recording School
January 11, 2030 - May 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment