Chang Gue Kim
I’m Chang Gue Kim, a Canadian permanent resident and environment artist focused on creating optimized, production-ready game environments and game-ready assets.
About
I’m Chang Gue Kim, a Canadian permanent resident and environment artist focused on creating optimized, production-ready game environments and game-ready assets. With hands-on internship experience and training through NAIT and Think Tank Training Centre, I specialize in building clean topology, UVs, and PBR textures that fit real production constraints for real-time engines.
I’ve shipped environment and prop work across multiple pipelines, including Unity (HDRP), Unreal Engine, and VR workflows. My approach blends efficient asset creation with careful performance budgeting, using tools like Maya, ZBrush, Substance Painter/Designer, and Photoshop, plus production practices such as Jira task tracking and structured QA bug reporting.
- Joined October 2026
Industry experience
- Gaming
- Education
- Media & Entertainment
Work experience· 4 roles
Model, UV, and texture game-ready props using Maya, ZBrush, and Substance Painter, maintaining clean topology and PBR texture sets for real-time engines. Produce original, brand-free assets for commercial use and publish them to CGtrader with clear commercial-use licensing.
Retopologized over 10 pre-made 3D assets to improve asset quality, then optimized props using efficient texturing workflows including tileable, trim sheet, and hero-texture UV mapping. Integrated assets into a Unity project environment while optimizing textures for visual consistency and performance. Produced channel-packed textures in Photoshop and Substance Painter (including alpha channels) and designed reusable assets to support multiple in-game levels. Tracked tasks and committed work daily via SourceTree.
Completed on-demand QA and focus testing under strict NDA by evaluating assigned gameplay mechanics, difficulty balancing, controls, and level flow. Provided structured gameplay feedback through session/end-of-day/end-of-test surveys and documented technical defects using structured bug reports for each issue found.
Education
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