My name is Cki Vang, I am writing to express my interest in joining your 3D team as a 3D concept Design hard surface specialist. With over two decades of professional experience in 3D design, I specialize in creating detailed Mechanical designs, Exosuits, and Futuristic Robots, Drones, Devices, Props, using ZBrush, Blender, and Fusion 360. My work focuses on precision, storytelling through form, and production-ready models optimized for both games and cinematic use. Throughout my career, I have developed a strong pipeline that bridges concept art and final high-poly assets. Improving a great experience with a good sense of scale, lighting and materials shading. I take pride in translating complex mechanical concepts into functional and visually engaging designs, balancing artistic intent with technical efficiency. My recent work includes mecha and sci-fi props designed for 3D printing and digital collectibles, emphasizing both realism and manufacturability. I am highly adaptable to different production environments and remote pipelines, with clear communication and fast iteration as priorities. I would be excited to contribute my hard-surface expertise to your upcoming projects and help elevate the studio’s visual identity. You can find a selection of my work at: _Website not available. Sign in: https://www.twine.net/signup_ . Thank you for considering my application. I would be happy to discuss how my experience could support your current and future productions.

Cki Vang

My name is Cki Vang, I am writing to express my interest in joining your 3D team as a 3D concept Design hard surface specialist. With over two decades of professional experience in 3D design, I specialize in creating detailed Mechanical designs, Exosuits, and Futuristic Robots, Drones, Devices, Props, using ZBrush, Blender, and Fusion 360. My work focuses on precision, storytelling through form, and production-ready models optimized for both games and cinematic use. Throughout my career, I have developed a strong pipeline that bridges concept art and final high-poly assets. Improving a great experience with a good sense of scale, lighting and materials shading. I take pride in translating complex mechanical concepts into functional and visually engaging designs, balancing artistic intent with technical efficiency. My recent work includes mecha and sci-fi props designed for 3D printing and digital collectibles, emphasizing both realism and manufacturability. I am highly adaptable to different production environments and remote pipelines, with clear communication and fast iteration as priorities. I would be excited to contribute my hard-surface expertise to your upcoming projects and help elevate the studio’s visual identity. You can find a selection of my work at: _Website not available. Sign in: https://www.twine.net/signup_ . Thank you for considering my application. I would be happy to discuss how my experience could support your current and future productions.

Next availability:
January 5, 2026

My name is Cki Vang,

I am writing to express my interest in joining your 3D team as a 3D concept Design hard surface specialist.
With over two decades of professional experience in 3D design,
I specialize in creating detailed Mechanical designs, Exosuits, and Futuristic Robots, Drones, Devices, Props, using ZBrush, Blender, and Fusion 360.
My work focuses on precision, storytelling through form, and production-ready models optimized for both games and cinematic use.

Throughout my career, I have developed a strong pipeline that bridges concept art and final high-poly assets.
Improving a great experience with a good sense of scale, lighting and materials shading.
I take pride in translating complex mechanical concepts into functional and visually engaging designs, balancing artistic intent with technical efficiency.
My recent work includes mecha and sci-fi props designed for 3D printing and digital collectibles, emphasizing both realism and manufacturability.

I am highly adaptable to different production environments and remote pipelines, with clear communication and fast iteration as priorities.
I would be excited to contribute my hard-surface expertise to your upcoming projects and help elevate the studio’s visual identity.

You can find a selection of my work at: Website not available. Sign in: https://www.twine.net/signup
.
Thank you for considering my application.
I would be happy to discuss how my experience could support your current and future productions.

See more

Language

French
Fluent
English
Intermediate

Work Experience

3D Designer at Plan A Collective
September 1, 2023 - June 30, 2025
Rough concepts to high resolution models with ZBrush. Exoskeleton, Exosuit, Props, Weapons, Mechs, Drone. Researches and development of mechanicals animation with Blender. 3D rendered images of designs with environments (shaders, lighting, quick compositing).
3D Designer at Parallax Studios
September 1, 2022 - October 31, 2022
Collaboration for hard surface design.
3D Designer at Random Games
April 1, 2022 - July 31, 2022
Designed exosuit, vehicul.
3D Designer at Labyrinth Cinematics Solution
June 1, 2021 - August 31, 2021
3D concept design and hard surface models.
3D Designer at Polygon Pictures
April 1, 2021 - May 31, 2021
Design exosuit and helmet for characters.
3D Concept Design at Gamut Creative
March 1, 2020 - March 31, 2020
3D designs done under Fusion360.
3D Modeler at Moon-studio.io
May 1, 2019 - May 31, 2019
CAD modeling for Essilor project.
3D designer & modeling at Ready At Dawn Studios
April 1, 2019 - April 30, 2019
3D concept design and modeling.
3D Concept Design at Mythic Games
October 1, 2018 - October 31, 2018
Mech Design.
Senior Concept Designer at NVIDIA
January 1, 2016 - August 1, 2018
Senior concept designer contributing to various internal projects.
3D Concept Design at 2 Dogs Games
February 1, 2018 - February 28, 2018
3D concept design work.
Senior 3D Concept Designer at UNIT IMAGE
September 1, 2017 - September 30, 2017
Created concept design ships and related assets.
Senior Concept Designer at Symbio Robotics
August 1, 2017 - August 31, 2017
Concept and redesign of 3D models of arm robots.
Artiste 3D at Blur Studio
April 1, 2016 - April 30, 2016
3D artistry for various projects.
Artiste 3D at Blur Studio
June 1, 2016 - July 31, 2016
3D artistry for various projects.
Concept Designer at Activision
March 1, 2015 - July 31, 2015
Concept design for Call of Duty Black Ops 3.
Senior Concept Artist at Blur Studio
March 1, 2015 - March 31, 2015
Senior concept artistry work.
3D Artist at Blur Studio
January 1, 2015 - March 31, 2015
Concept design and 3D artistry for projects.
Concept Artist / 3D Artist at FREELANCE STAR WARS: The Old Republic – Knights of the Fallen Empire
March 1, 2014 - June 30, 2014
Concept design, 3D artistry for trailer.
Concept Designer at Guerrilla Games
January 1, 2012 - July 31, 2012
Concept design work for projects.
CG Artist at AKAMA STUDIO
September 1, 2011 - November 30, 2011
CG art for various projects and on-set supervision.
CG Artist at Volkswagen Hedgehogs
August 1, 2011 - August 31, 2011
CG art for commercial project.
CG Artist at UNIT IMAGE
May 1, 2011 - May 31, 2011
CG artist for Killer Rabbits E3 trailer.
CG Artist at AKAMA STUDIO
February 1, 2010 - December 31, 2010
CG artist for various projects.
Supervisor / CG Artist at Gameloft
June 1, 2007 - February 28, 2010
Supervisor of cinematic team; modeling, texturing, shader, FX, compositing.
CG Artist at Magiclab
July 1, 2004 - June 30, 2007
CG artist for clips and cinematic trailers.
CG Artist at Autre image
December 1, 2006 - February 28, 2007
Rendering, modeling, shading, lighting for architectural project.
CG Artist at AOKI
December 1, 2004 - February 28, 2005
CG artist for environment, shading and lighting work.
3D Artist at Premiere heure
January 1, 2005 - December 31, 2005
3D artist work for project.
CG Artist at Xcell Space Industrie
March 1, 2003 - March 31, 2004
CG artist, modeling, texturing, shading, lighting, rendering, FX, compositing for aviation project.
CG Artist at Lexis Numérique
August 1, 2001 - September 30, 2003
CG artist for video games project.

Education

Diploma / Education program at ITECOM
January 1, 2001 - January 1, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services
    paper Cyber Tiger

    Cyber Tiger - Retro-futuristic mecha figure inspired by Japan 90’s

    For fans of AKIRA, Ghost in the Shell, Terminator and Transformers.
    An original design printed in resin with real technical details.

    I grew up with Japanese technologies from the 90s: portable readers, neon green cases, the pure and mechanical lines of Kawasaki motorcycles. The Cyber Tiger was born from this obsession: giving a soul to a machine.

Hire a 3D Designer

We have the best 3d designer experts on Twine. Hire a 3d designer today.