Hi, I’m Nick Rinaldi, a Naarm-based award winning sound designer and composer specialising in theatre, film, and video game industries. I’m a fast learner, keen collaborator, and I excel at creating a positive team environment. I’m driven by storytelling through sound, always exploring new techniques and tools to craft immersive audio experiences. I thrive on collaborative projects and bring a proactive, solution-oriented mindset to every production.

Nick Rinaldi

Hi, I’m Nick Rinaldi, a Naarm-based award winning sound designer and composer specialising in theatre, film, and video game industries. I’m a fast learner, keen collaborator, and I excel at creating a positive team environment. I’m driven by storytelling through sound, always exploring new techniques and tools to craft immersive audio experiences. I thrive on collaborative projects and bring a proactive, solution-oriented mindset to every production.

Available to hire

Hi, I’m Nick Rinaldi, a Naarm-based award winning sound designer and composer specialising in theatre, film, and video game industries. I’m a fast learner, keen collaborator, and I excel at creating a positive team environment.

I’m driven by storytelling through sound, always exploring new techniques and tools to craft immersive audio experiences. I thrive on collaborative projects and bring a proactive, solution-oriented mindset to every production.

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Language

English
Fluent
Japanese
Intermediate

Work Experience

Sound Designer at Democracy Repair Service
October 1, 2025 - Present
Blended pre-produced audio cues with live sound design to create a unique atmosphere with every performance.
Co-Founder / Composer / Sound Designer at MentalJam
August 1, 2024 - Present
Spoke alongside studio members at PAX 2024 about mental health awareness in video games and how music and sound design can contribute. Learned crucial production pipeline stages and tools used in tracking these stages.
Director / Programmer / Composer at Bodies
December 1, 2024 - October 20, 2025
Designed, programmed, and composed for an interactive exhibit using Xbox 360’s Kinect camera; managed over 12 interactive audio channels over a 40-minute period; learned bespoke visual coding languages for real-time interaction.
Sound Designer at Enchanted
April 1, 2024 - Present
Designed audio for levels of Dragonbear Studio’s 'Enchanted' as part of APRA AMCOS high-score co-op, including voice acting and UI interactions.
Sound Manager at Flare Dance Ensemble
October 1, 2023 - October 20, 2025
Oversaw the creation and post-production of 13 dance mixes and videos, including dialogue/ADR recording and the production and mix of all tracks for the end-of-year performance 'Feast'.
Sound Designer / Composer at the_fishbowl
December 1, 2022 - October 20, 2025
Balanced creation of social media sound effects alongside recording a jazzy soundtrack to deliver pristine audio for post-production deadlines.
Sound Designer / Composer at Odd Pixel Studios
December 1, 2019 - Present
Participated in several game jams as composer and sound designer, delivering insightful turnarounds and meeting time crunches.

Education

Bachelor of Music with Honours (Interactive Composition) at University of Melbourne
March 1, 2020 - May 1, 2024

Qualifications

Best Sound Design (the fish_bowl) - Korea International Short Film Festival
January 1, 2023 - December 31, 2023

Industry Experience

Media & Entertainment, Gaming, Software & Internet