Hi, I’m Nick Rinaldi, a Naarm/Melbourne-based sound designer and composer focusing on theatre, film, and video games. I’m a fast learner and a keen collaborator who thrives in positive, creative team environments. I love crafting immersive sonic worlds and bringing stories to life through thoughtful sound design and music.

Nick Rinaldi

Hi, I’m Nick Rinaldi, a Naarm/Melbourne-based sound designer and composer focusing on theatre, film, and video games. I’m a fast learner and a keen collaborator who thrives in positive, creative team environments. I love crafting immersive sonic worlds and bringing stories to life through thoughtful sound design and music.

Available to hire

Hi, I’m Nick Rinaldi, a Naarm/Melbourne-based sound designer and composer focusing on theatre, film, and video games. I’m a fast learner and a keen collaborator who thrives in positive, creative team environments. I love crafting immersive sonic worlds and bringing stories to life through thoughtful sound design and music.

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Language

English
Fluent
Japanese
Intermediate

Work Experience

Sound Designer at Democracy Repair Service
October 1, 2025 - Present
Blended pre-produced audio cues with live sound design to create a unique atmosphere with every performance.
Co-Founder / Composer / Sound Designer at MentalJam
August 1, 2024 - Present
Spoke alongside studio members at PAX 2024 about mental health awareness in video games and how music and sound design can contribute. Learned crucial production pipeline stages and tools used in tracking these stages.
Director / Programmer / Composer at Bodies
December 1, 2024 - October 20, 2025
Designed, programmed, and composed for an interactive exhibit using Xbox 360’s Kinect camera; managed over 12 interactive audio channels over a 40-minute period; learned bespoke visual coding languages for real-time interaction.
Sound Designer at Enchanted
April 1, 2024 - Present
Designed audio for levels of Dragonbear Studio’s 'Enchanted' as part of APRA AMCOS high-score co-op, including voice acting and UI interactions.
Sound Manager at Flare Dance Ensemble
October 1, 2023 - October 20, 2025
Oversaw the creation and post-production of 13 dance mixes and videos, including dialogue/ADR recording and the production and mix of all tracks for the end-of-year performance 'Feast'.
Sound Designer / Composer at the_fishbowl
December 1, 2022 - October 20, 2025
Balanced creation of social media sound effects alongside recording a jazzy soundtrack to deliver pristine audio for post-production deadlines.
Sound Designer / Composer at Odd Pixel Studios
December 1, 2019 - Present
Participated in several game jams as composer and sound designer, delivering insightful turnarounds and meeting time crunches.
Composer / Sound Designer at Mental Jam (Indie Game Studio)
August 1, 2024 - Present
Spoke alongside studio members at PAX 2024 about the importance of Mental Health Awareness in video games and how music and sound design can contribute.
Director / Programmer / Composer at Installation (recurring) – South Bank
November 1, 2023 - December 1, 2024
Designed, programmed, and composed for an interactive exhibit using Xbox 360 Kinect camera, managing over 12 interactive audio channels over a 40-minute period. Developed bespoke visual coding languages in Max/MSP and Isadora to enable real-time interaction between audience and soundscape.
Sound Designer at Dragonbear Studio – ‘Enchanted’ (APR AMCOS High Score Co-Op)
April 1, 2024 - April 30, 2024
Sounded for a video game level, including voice acting and UI interaction. Participated in the APR AMCOS High Score Co-Op initiative.
Sound Designer at Flare Dance Ensemble – ‘Feast’
October 1, 2023 - October 31, 2023
Oversaw the creation and post-production of 13 dance mixes and videos, including dialogue ADR and the production and mix of all tracks for the end-of-year performance.
Sound Designer at All Boys – Play (dir Maxwell Tassell)
September 1, 2023 - September 30, 2023
Composed, recorded, and mixed a blend of regal string compositions and FM synthesis systems for a theatre production.
Sound Designer / Composer at The Fish Bowl – Short Film (dir Erin Mackellin)
December 1, 2022 - December 31, 2022
Balanced the creation of social media sound effects alongside the recording of an upbeat, jazzy soundtrack to deliver pristine audio on deadline.
Sound Designer / Composer at Odd Pixel Studio – Indie Game Studio
December 1, 2019 - Present
Participated in several game jams as composer and sound designer, delivering tight turnaround sound design.

Education

Bachelor of Music with Honours (Interactive Composition) at University of Melbourne
March 1, 2020 - May 1, 2024
Bachelor of Music with Honours (Interactive Composition) at The University of Melbourne
March 1, 2020 - May 1, 2024

Qualifications

Best Sound Design (the fish_bowl) - Korea International Short Film Festival
January 1, 2023 - December 31, 2023

Industry Experience

Media & Entertainment, Gaming, Software & Internet