Available to hire
Hi, I’m Nick Rinaldi, a Naarm/Melbourne-based sound designer and composer focusing on theatre, film, and video games. I’m a fast learner and a keen collaborator who thrives in positive, creative team environments. I love crafting immersive sonic worlds and bringing stories to life through thoughtful sound design and music.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Japanese
Intermediate
Work Experience
Sound Designer at Democracy Repair Service
October 1, 2025 - PresentBlended pre-produced audio cues with live sound design to create a unique atmosphere with every performance.
Co-Founder / Composer / Sound Designer at MentalJam
August 1, 2024 - PresentSpoke alongside studio members at PAX 2024 about mental health awareness in video games and how music and sound design can contribute. Learned crucial production pipeline stages and tools used in tracking these stages.
Director / Programmer / Composer at Bodies
December 1, 2024 - October 20, 2025Designed, programmed, and composed for an interactive exhibit using Xbox 360’s Kinect camera; managed over 12 interactive audio channels over a 40-minute period; learned bespoke visual coding languages for real-time interaction.
Sound Designer at Enchanted
April 1, 2024 - PresentDesigned audio for levels of Dragonbear Studio’s 'Enchanted' as part of APRA AMCOS high-score co-op, including voice acting and UI interactions.
Sound Manager at Flare Dance Ensemble
October 1, 2023 - October 20, 2025Oversaw the creation and post-production of 13 dance mixes and videos, including dialogue/ADR recording and the production and mix of all tracks for the end-of-year performance 'Feast'.
Sound Designer / Composer at the_fishbowl
December 1, 2022 - October 20, 2025Balanced creation of social media sound effects alongside recording a jazzy soundtrack to deliver pristine audio for post-production deadlines.
Sound Designer / Composer at Odd Pixel Studios
December 1, 2019 - PresentParticipated in several game jams as composer and sound designer, delivering insightful turnarounds and meeting time crunches.
Composer / Sound Designer at Mental Jam (Indie Game Studio)
August 1, 2024 - PresentSpoke alongside studio members at PAX 2024 about the importance of Mental Health Awareness in video games and how music and sound design can contribute.
Director / Programmer / Composer at Installation (recurring) – South Bank
November 1, 2023 - December 1, 2024Designed, programmed, and composed for an interactive exhibit using Xbox 360 Kinect camera, managing over 12 interactive audio channels over a 40-minute period. Developed bespoke visual coding languages in Max/MSP and Isadora to enable real-time interaction between audience and soundscape.
Sound Designer at Dragonbear Studio – ‘Enchanted’ (APR AMCOS High Score Co-Op)
April 1, 2024 - April 30, 2024Sounded for a video game level, including voice acting and UI interaction. Participated in the APR AMCOS High Score Co-Op initiative.
Sound Designer at Flare Dance Ensemble – ‘Feast’
October 1, 2023 - October 31, 2023Oversaw the creation and post-production of 13 dance mixes and videos, including dialogue ADR and the production and mix of all tracks for the end-of-year performance.
Sound Designer at All Boys – Play (dir Maxwell Tassell)
September 1, 2023 - September 30, 2023Composed, recorded, and mixed a blend of regal string compositions and FM synthesis systems for a theatre production.
Sound Designer / Composer at The Fish Bowl – Short Film (dir Erin Mackellin)
December 1, 2022 - December 31, 2022Balanced the creation of social media sound effects alongside the recording of an upbeat, jazzy soundtrack to deliver pristine audio on deadline.
Sound Designer / Composer at Odd Pixel Studio – Indie Game Studio
December 1, 2019 - PresentParticipated in several game jams as composer and sound designer, delivering tight turnaround sound design.
Education
Bachelor of Music with Honours (Interactive Composition) at University of Melbourne
March 1, 2020 - May 1, 2024Bachelor of Music with Honours (Interactive Composition) at The University of Melbourne
March 1, 2020 - May 1, 2024Qualifications
Best Sound Design (the fish_bowl) - Korea International Short Film Festival
January 1, 2023 - December 31, 2023Industry Experience
Media & Entertainment, Gaming, Software & Internet
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