I am going to tell you a little bit about myself, starting with my education. I studied a degree in Videogame Design and Development at UDIT (Madrid), I finished my studies in 2024 and this year 2025, I enrolled in a Master's degree for Technical Artist for AAA videogames at Voxel School (Madrid). Regarding my work experience, I am currently working as a 3D Furniture Designer, at Taquillas Express (Humanes, Madrid). I am in charge of creating 2D plans in AutoCad 2025 and translating them into a 3D model. I mainly use tools such as 3Ds Max / Blender for modeling and Unreal Engine for rendering and the final finish. I also worked as a 3D Generalist Artist during my 7-month internship, remotely, for the company called Nima World (Andorra). It was a 3D virtual museum project with marine animals; I created some models of these animals in Zbrush, and performed their respective retopology, texturing, rigging, and animation. Lastly, I worked as a Data Language Annotator, on a temporary 3-month Apple project this summer, for the foreign company called DataForce / Transperfect (New York / Barcelona). I was responsible for following KPIs, correctly transcribing information, translating from English to Spanish and vice versa, and I had direct communication with the technical team, etc. As for the Softwares I use, they are the following: AutoCad 2025 | 3Ds Max | Zbrush | Blender | Maya | Unreal Engine | Unity | Adobe Substance Painter & Designer | Adobe Photoshop | Houdini | TreeIt | UvLayout | Google Meets | GitHub | Microsoft 365 (the entire pack, Excel, Word...) I am available for any questions or inquiries you may have, Thank you very much for your attention!

Claudia Alcaraz

I am going to tell you a little bit about myself, starting with my education. I studied a degree in Videogame Design and Development at UDIT (Madrid), I finished my studies in 2024 and this year 2025, I enrolled in a Master's degree for Technical Artist for AAA videogames at Voxel School (Madrid). Regarding my work experience, I am currently working as a 3D Furniture Designer, at Taquillas Express (Humanes, Madrid). I am in charge of creating 2D plans in AutoCad 2025 and translating them into a 3D model. I mainly use tools such as 3Ds Max / Blender for modeling and Unreal Engine for rendering and the final finish. I also worked as a 3D Generalist Artist during my 7-month internship, remotely, for the company called Nima World (Andorra). It was a 3D virtual museum project with marine animals; I created some models of these animals in Zbrush, and performed their respective retopology, texturing, rigging, and animation. Lastly, I worked as a Data Language Annotator, on a temporary 3-month Apple project this summer, for the foreign company called DataForce / Transperfect (New York / Barcelona). I was responsible for following KPIs, correctly transcribing information, translating from English to Spanish and vice versa, and I had direct communication with the technical team, etc. As for the Softwares I use, they are the following: AutoCad 2025 | 3Ds Max | Zbrush | Blender | Maya | Unreal Engine | Unity | Adobe Substance Painter & Designer | Adobe Photoshop | Houdini | TreeIt | UvLayout | Google Meets | GitHub | Microsoft 365 (the entire pack, Excel, Word...) I am available for any questions or inquiries you may have, Thank you very much for your attention!

Available to hire

I am going to tell you a little bit about myself, starting with my education.

I studied a degree in Videogame Design and Development at UDIT (Madrid), I finished my studies in 2024 and this year 2025, I enrolled in a Master’s degree for Technical Artist for AAA videogames at Voxel School (Madrid).

Regarding my work experience, I am currently working as a 3D Furniture Designer, at Taquillas Express (Humanes, Madrid). I am in charge of creating 2D plans in AutoCad 2025 and translating
them into a 3D model. I mainly use tools such as 3Ds Max / Blender for modeling and Unreal Engine for rendering and the final finish.

I also worked as a 3D Generalist Artist during my 7-month internship, remotely, for the company called Nima World (Andorra). It was a 3D virtual museum project with marine animals; I created
some models of these animals in Zbrush, and performed their respective retopology, texturing,
rigging, and animation.

Lastly, I worked as a Data Language Annotator, on a temporary 3-month Apple project this summer, for the foreign company called DataForce / Transperfect (New York / Barcelona). I was
responsible for following KPIs, correctly transcribing information, translating from English to Spanish and vice versa, and I had direct communication with the technical team, etc.

As for the Softwares I use, they are the following:

AutoCad 2025 | 3Ds Max | Zbrush | Blender | Maya | Unreal Engine | Unity | Adobe Substance Painter & Designer | Adobe Photoshop | Houdini | TreeIt | UvLayout | Google Meets | GitHub | Microsoft 365 (the entire pack, Excel, Word…)

I am available for any questions or inquiries you may have,

Thank you very much for your attention!

See more

Language

Spanish; Castilian
Fluent
English
Advanced
French
Beginner

Work Experience

Language Data Annotator at Data Force
August 31, 2025 - September 23, 2025
Coordinated transcription workflows, performed linguistic data labeling and quality control, analyzed and corrected transcripts, and supported KPI targets; collaborated with engineering teams to resolve issues.
Language Data Annotator at Data Force
August 1, 2025 - September 23, 2025
Managed transcript coordination and quality control, analyzed and corrected linguistic data, performed transcription, labeling, and evaluation tasks, collaborated with engineering teams to resolve issues and meet KPIs.
3D Artists at Nima World (Andorra)
June 30, 2024 - July 11, 2025
Continued development in 3D artistry tasks within the company.
Generalist 3D at Nima World (Andorra)
July 31, 2023 - July 11, 2025
Development and design of 3D modeling for marine animals. Responsibilities included 3D sculpting in ZBrush and Blender, texturing in Substance Painter, mesh optimization using Texel Density, and leading a small art team managing and organizing resources. Collaborative work in multidisciplinary teams to implement effective solutions.
Intern at Nima World
July 1, 2023 - September 23, 2025
Created 3D models of marine animals, including digital sculpting in ZBrush, PBR texturing in Substance Painter, mesh optimization with Texel Density, UV mapping, rigging in Blender, and skinning in 3D.
3D Generalist at Nima World
March 1, 2023 - July 1, 2023
Created 3D models of marine animals, including digital sculpting in ZBrush, PBR texturing in Substance Painter, mesh optimization with Texel Density, UV mapping, rigging in Blender, and skinning in 3D.

Education

Bachelor’s Degree at University UDIT - Madrid
January 1, 2019 - December 31, 2024
Science High School Diploma at IES Margarita Salas - Toledo
January 1, 2014 - December 31, 2019
High School Diploma at IES Margarita Salas
January 1, 2014 - January 1, 2019
Undergraduate degree at UD IT - Madrid
January 1, 2019 - January 1, 2024
Specialty in Technical Artist for Video Games at Voxel School
January 1, 2025 - January 1, 2026
Bachelor's Degree in Game Development at UDIT - Madrid
January 1, 2019 - December 31, 2024
High School Diploma (Bachillerato en Ciencias y Tecnología) at IES Margarita Salas
January 1, 2014 - January 1, 2019
Bachelor's Degree in Game Development at UDIT - Madrid
January 1, 2019 - January 1, 2024
Senior High School – Science and Technology at IES Margarita Salas - Toledo
January 1, 2014 - January 1, 2019

Qualifications

Advanced Master in Technical Artist for Video Games
January 1, 2025 - January 1, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education