Hi, I bring solid experience in developing and maintaining gameplay systems, optimizing performance and extending existing features without breaking live systems. I’m comfortable working close to both gameplay and backend logic and I’m used to owning features from design through to production and live updates. Looking forward to your response, B.r, Claudiu Furau

Claudiu Furau

Hi, I bring solid experience in developing and maintaining gameplay systems, optimizing performance and extending existing features without breaking live systems. I’m comfortable working close to both gameplay and backend logic and I’m used to owning features from design through to production and live updates. Looking forward to your response, B.r, Claudiu Furau

Available to hire

Hi,
I bring solid experience in developing and maintaining gameplay systems, optimizing performance and extending existing features without breaking live systems. I’m comfortable working close to both gameplay and backend logic and I’m used to owning features from design through to production and live updates.

Looking forward to your response,

B.r,
Claudiu Furau

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

Romanian, Moldavian, Moldovan
Fluent
English
Fluent
Hungarian
Intermediate

Work Experience

Unity Game Developer at ClauZen
July 1, 2020 - Present
Developed and shipped multiple mobile and PC games, contributing across the full life cycle: design, development, optimization, and live operations. Led live-ops systems (events, rewards, retention) and backend integrations (Django, PostgreSQL). Designed scalable backend architecture with load-balancing, reducing operational costs and improving reliability. Projects included Tropical Glow Inc. (Mobile), Zombie Gunship Survival (Android/iOS/PC), Nonstop Knight 2, Head2Head, Panic, and Alt Oxygen.
Full Stack Game Developer at Studio Fire Fly
May 1, 2023 - October 1, 2024
Designed and implemented game play and UI systems in Unity 3D with a custom C++ engine; collaborated across disciplines; integrated client-server functionality via REST APIs and MongoDB-backed services; debugged live environments; contributed to CI/CD and version control; optimized Unity pipelines and asset management (Addressables) for memory and load-time improvements; delivered titles including Zombie Gunship Survival, Nonstop Knight 2, Panic, Alt Oxygen.
Game Engineer (Unity) at Amber
November 1, 2021 - May 1, 2023
Contributed to three Unity 3D mobile games, delivering features and optimizing performance; collaborated with artists and other engineers; integrated analytics and backend services (Firebase) to support live features; authored technical design docs; participated in code reviews and contributed to CI/CD.
Game Engineer (Unity) at Softpark
October 1, 2019 - November 1, 2021
Developed games for casino terminals and mobile devices; implemented secure client-server communication and anti-cheat systems; built dynamic UI and companion mobile applications.
Python & Django Developer at Edaltech
May 1, 2019 - October 1, 2019
Defined and developed backend systems using Python and Django; built REST APIs, data models, and business logic for a DSP platform; integrated payment systems and user workflows.
Game Developer (Unity) at Tracer Set GO
February 1, 2018 - October 1, 2018
Developed gameplay systems, UI, and level design for mobile games.

Education

Bachelor of Computer Engineering at University of Oradea
October 1, 0001 - July 17, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services
    Tropical Glow Inc.
    A 3D mobile idle tycoon game where players build and grow their own progress over time. I was responsible for building the core gameplay systems, including progression and player engagement features, using Unity (C). I also connected the game to backend services so player data and events could be saved and updated online. I focused on making the game run smoothly on mobile devices by optimizing performance and ensuring the systems were stable and scalable for long-term updates. iOS: https://www.twine.net/signin Android: https://www.twine.net/signin mobilegamedevelopment mobilegame 2dmobilegame 3dmobilegame gamebugfixing liveops idlegame casualgame hybridcasualgame hybridcasual