I'm Claudiu Furau, a Senior Unity Game Developer with 7+ years of experience shipping mobile and PC games from prototype to live operations. I specialize in scalable gameplay systems, mobile performance optimization, and backend-driven live-service architecture. I collaborate with studios and startups to build and ship gameplay systems from scratch, improve performance and stability, prototype gameplay mechanics quickly, design scalable live-ops systems for retention and monetization, and integrate client-server and backend systems. Selected projects include Tropical Glow Inc., Zombie Gunship Survival, Nonstop Knight 2, ACO-Head2Head, Panic, and Alt Oxygen, where I designed, implemented and iterated gameplay and live ops features across client and server. I enjoy remote collaboration and taking ownership from design to deployment, always aiming for robust, scalable, and delightful experiences on mobile and PC devices.

Claudiu Furau

I'm Claudiu Furau, a Senior Unity Game Developer with 7+ years of experience shipping mobile and PC games from prototype to live operations. I specialize in scalable gameplay systems, mobile performance optimization, and backend-driven live-service architecture. I collaborate with studios and startups to build and ship gameplay systems from scratch, improve performance and stability, prototype gameplay mechanics quickly, design scalable live-ops systems for retention and monetization, and integrate client-server and backend systems. Selected projects include Tropical Glow Inc., Zombie Gunship Survival, Nonstop Knight 2, ACO-Head2Head, Panic, and Alt Oxygen, where I designed, implemented and iterated gameplay and live ops features across client and server. I enjoy remote collaboration and taking ownership from design to deployment, always aiming for robust, scalable, and delightful experiences on mobile and PC devices.

Available to hire

I’m Claudiu Furau, a Senior Unity Game Developer with 7+ years of experience shipping mobile and PC games from prototype to live operations.
I specialize in scalable gameplay systems, mobile performance optimization, and backend-driven live-service architecture. I collaborate with studios and startups to build and ship gameplay systems from scratch, improve performance and stability, prototype gameplay mechanics quickly, design scalable live-ops systems for retention and monetization, and integrate client-server and backend systems.

Selected projects include Tropical Glow Inc., Zombie Gunship Survival, Nonstop Knight 2, ACO-Head2Head, Panic, and Alt Oxygen, where I designed, implemented and iterated gameplay and live ops features across client and server.

I enjoy remote collaboration and taking ownership from design to deployment, always aiming for robust, scalable, and delightful experiences on mobile and PC devices.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Romanian, Moldavian, Moldovan
Fluent
English
Fluent

Work Experience

Unity Game Developer at ClauZen
July 1, 2020 - Present
Developed and shipped multiple mobile and PC games, contributing across the full life cycle: design, development, optimization, and live operations. Led live-ops systems (events, rewards, retention) and backend integrations (Django, PostgreSQL). Designed scalable backend architecture with load-balancing, reducing operational costs and improving reliability. Projects included Tropical Glow Inc. (Mobile), Zombie Gunship Survival (Android/iOS/PC), Nonstop Knight 2, Head2Head, Panic, and Alt Oxygen.

Education

Bachelor of Computer Engineering at University of Oradea
January 11, 2030 - April 15, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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