I’m Claudiu Furau, a Senior Unity Game Developer with 7+ years of experience shipping mobile and PC games from prototype to live operations.
I specialize in scalable gameplay systems, mobile performance optimization, and backend-driven live-service architecture. I collaborate with studios and startups to build and ship gameplay systems from scratch, improve performance and stability, prototype gameplay mechanics quickly, design scalable live-ops systems for retention and monetization, and integrate client-server and backend systems.
Selected projects include Tropical Glow Inc., Zombie Gunship Survival, Nonstop Knight 2, ACO-Head2Head, Panic, and Alt Oxygen, where I designed, implemented and iterated gameplay and live ops features across client and server.
I enjoy remote collaboration and taking ownership from design to deployment, always aiming for robust, scalable, and delightful experiences on mobile and PC devices.
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