2D animation graduate and hand-drawn character animator with an adaptable art style focused on expression, fluidity, and dynamic visual movement. Experienced across animation generalist work including character and concept design, storyboarding, and production pipelines. I’m passionate about creating engaging motion through clean drawing, thoughtful acting, and efficient collaboration. My background includes animation production roles from early stages (storyboard/rough animation) through post-production tasks to help deliver complete, polished sequences.

Jules Taylor

2D animation graduate and hand-drawn character animator with an adaptable art style focused on expression, fluidity, and dynamic visual movement. Experienced across animation generalist work including character and concept design, storyboarding, and production pipelines. I’m passionate about creating engaging motion through clean drawing, thoughtful acting, and efficient collaboration. My background includes animation production roles from early stages (storyboard/rough animation) through post-production tasks to help deliver complete, polished sequences.

Available to hire

2D animation graduate and hand-drawn character animator with an adaptable art style focused on expression, fluidity, and dynamic visual movement. Experienced across animation generalist work including character and concept design, storyboarding, and production pipelines.

I’m passionate about creating engaging motion through clean drawing, thoughtful acting, and efficient collaboration. My background includes animation production roles from early stages (storyboard/rough animation) through post-production tasks to help deliver complete, polished sequences.

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Language

English
Fluent

Work Experience

Animator / Character & Concept Design (project) at Catnapped! / series production
January 1, 2023 - Present
Worked in early production stages on a series while also continuing on an ongoing project. Responsible for character and concept design. In animation pipeline tasks, supported rough animation and colouring, contributing to character performance and visual consistency.
Animation Graduate / Production Assistant (Animator) at Animation projects (various)
January 1, 2023 - Present
Contributed across multiple animation productions (excluding music). Supported end-to-end delivery including character and concept design, early production development, storyboard/proposed visual flow, and animation tasks. Worked on rough animation and colour work for short sequences, and participated in production elements such as lip-sync/scene preparation and post-production support (e.g., after effects/compositing workflow).
2D Animator / Character Designer at University of the West of England – Final Degree Thesis Film
January 1, 2023 - January 1, 2026
Responsible for all aspects of production excluding music; led character and concept design; contributed to rough animation and colouring for the final degree thesis film. Participated in indie short projects such as Mortal Ascending, contributing to early-stage animation and visual development.

Education

Foundation Art Diploma at South Devon College
January 1, 2021 - January 1, 2022
BA (Hons) Animation at University of the West of England
January 1, 2023 - January 1, 2026
Foundation Art Diploma at South Devon College
January 1, 2021 - January 1, 2022
BA Animation at University of the West of England
January 1, 2023 - January 1, 2026
Diploma at Games+ Interactive Media
January 1, 2020 - January 1, 2021
BA at Animation
January 1, 2023 - January 1, 2026
Foundation Art Diploma at South Devon College
January 1, 2021 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet